// Update is called once per frame void Update() { //Update Health Level int currentHealth = dude.GetHealth(); int currentMaxHealth = dude.GetMaxHealth(); if (currentHealth != lastHealth || currentMaxHealth != lastMaxHealth) { for (int i = 0; i < heartContainers.Length; i++) { if (currentMaxHealth >= (i + 1) * 2) { heartContainers[i].gameObject.SetActive(true); if (currentHealth >= (i + 1) * 2) { heartContainers[i].SetHealth(2); } else if (currentHealth >= i * 2 + 1) { heartContainers[i].SetHealth(1); } else { heartContainers[i].SetHealth(0); } } else { heartContainers[i].gameObject.SetActive(false); } } } //Update Oxygen Levels float currentOxygen = dude.GetCurrentOxygen(); float currentMaxOxygen = dude.GetMaxOxygen(); if (currentOxygen != lastOxygen || currentMaxOxygen != lastMaxOxygen) { for (int i = 0; i < O2Containers.Length; i++) { if (currentMaxOxygen > i) { O2Containers[i].gameObject.SetActive(true); if (currentOxygen > i) { O2Containers[i].SetOxygen(1); } else { O2Containers[i].SetOxygen(0); } } else { O2Containers[i].gameObject.SetActive(false); } } } }