public PlayerSelectPage() { bg = new FSprite("Arena/BG_1"); bg.color = new Color(0.5f, 0.5f, 0.5f, 1.0f); AddChild(bg); statusLabel = new DualLabel(TOFonts.MEDIUM_BOLD, ""); statusLabel.scale = 1f; statusLabel.SetPosition(0, -Config.HEIGHT / 2 + 27); AddChild(statusLabel); float spreadControlX = Config.WIDTH / 2 - 74.0f; DualLabel wolfLabel = new DualLabel(TOFonts.MEDIUM_BOLD, "WOLF (night):\n\nTAP ANY BUTTON\nTO ATTACK\n\n\nHUMAN (day):\n\nRUN FOR\nYOUR LIFE"); wolfLabel.mainLabel.color = new Color(1.0f, 0.7f, 0.7f); wolfLabel.x = -spreadControlX; AddChild(wolfLabel); DualLabel villLabel = new DualLabel(TOFonts.MEDIUM_BOLD, "VILLAGERS:\n\nRUN AWAY\nAT NIGHT\n\nHOLD ANY BUTTON\nTO SPREAD OUT\n\nCAN HOP\nOVER FENCES"); villLabel.mainLabel.color = new Color(0.8f, 0.8f, 1.0f); villLabel.x = spreadControlX; AddChild(villLabel); logo = new FSprite("Arena/Logo"); AddChild(logo); logo.y = Config.HEIGHT / 2 - 43.0f; ListenForUpdate(Update); UpdateStatus(); }
public PlayerSelectPage() { bg = new FSprite("Arena/BG_1"); bg.color = new Color(0.5f,0.5f,0.5f,1.0f); AddChild(bg); statusLabel = new DualLabel(TOFonts.MEDIUM_BOLD,""); statusLabel.scale = 1f; statusLabel.SetPosition(0,-Config.HEIGHT/2+27); AddChild(statusLabel); float spreadControlX = Config.WIDTH/2 - 74.0f; DualLabel wolfLabel = new DualLabel(TOFonts.MEDIUM_BOLD,"WOLF (night):\n\nTAP ANY BUTTON\nTO ATTACK\n\n\nHUMAN (day):\n\nRUN FOR\nYOUR LIFE"); wolfLabel.mainLabel.color = new Color(1.0f,0.7f,0.7f); wolfLabel.x = -spreadControlX; AddChild(wolfLabel); DualLabel villLabel = new DualLabel(TOFonts.MEDIUM_BOLD,"VILLAGERS:\n\nRUN AWAY\nAT NIGHT\n\nHOLD ANY BUTTON\nTO SPREAD OUT\n\nCAN HOP\nOVER FENCES"); villLabel.mainLabel.color = new Color(0.8f,0.8f,1.0f); villLabel.x = spreadControlX; AddChild(villLabel); logo = new FSprite("Arena/Logo"); AddChild(logo); logo.y = Config.HEIGHT/2 - 43.0f; ListenForUpdate(Update); UpdateStatus(); }