// Start is called before the first frame update private void Awake() { UIManager.Instance.SwitchToMenuByIndex(0); CanvasGroup canvasGroup = UIManager.Instance.GetActiveMenu(); StartCoroutine(FadeOutMenu(canvasGroup.transform.GetChild(1).GetComponent <CanvasGroup>())); DrunkPlayer player = PlayerManager.Instance.CreatePlayerForLevel(0, transform.position, transform.rotation) as DrunkPlayer; player.SetTarget(target); }
private void Start() { _player = GetComponentInParent <DrunkPlayer>(); }