示例#1
0
 public Band()
 {
     this.drummer    = new Drummer();
     this.bassPlayer = new BassPlayer();
     this.singer     = new Singer();
     this.trianglist = new Trianglist();
 }
示例#2
0
    static void Main(string[] args)
    {
        Drummer first = new Drummer();

        first.name = "John Bonham";
        first.band = "Led Zeppelin";

        Drummer second = new Drummer("Mitch Mitchell", "Jimi Hendrix Experience");
        Drummer third  = new Drummer("Keith Moon", "The Who");
        Drummer fourth = new Drummer("Jimmy Chamberlin", "The Smashing Pumpkins");
        Drummer fifth  = new Drummer("Dave Grohl", "Nirvana");

        Console.WriteLine("-----------------------");
        Console.WriteLine("Top 5 Favorite Drummers");
        Console.WriteLine("-----------------------");
        Console.WriteLine("1.) Name: " + first.name + " | Band: " + first.band);
        Console.WriteLine("2.) Name: " + second.name + " | Band: " + second.band);
        Console.WriteLine("3.) Name: " + third.name + " | Band: " + third.band);
        Console.WriteLine("4.) Name: " + fourth.name + " | Band: " + fourth.band);
        Console.WriteLine("5.) Name: " + fifth.name + " | Band: " + fifth.band);
    }
示例#3
0
        public override void Run()
        {
            // Create a clock running at the specified beats per minute.
            int beatsPerMinute = 180;
            Clock clock = new Clock(beatsPerMinute);

            // Prompt user to choose an output device (or if there is only one, use that one.
            OutputDevice outputDevice = ExampleUtil.ChooseOutputDeviceFromConsole();
            if (outputDevice == null)
            {
                Console.WriteLine("No output devices, so can't run this example.");
                ExampleUtil.PressAnyKeyToContinue();
                return;
            }
            outputDevice.Open();

            // Prompt user to choose an input device (or if there is only one, use that one).
            InputDevice inputDevice = ExampleUtil.ChooseInputDeviceFromConsole();
            if (inputDevice != null)
            {
                inputDevice.Open();
            }

            Arpeggiator arpeggiator = new Arpeggiator(inputDevice, outputDevice, clock);
            Drummer drummer = new Drummer(clock, outputDevice, 4);

            clock.Start();
            if (inputDevice != null)
            {
                inputDevice.StartReceiving(clock);
            }

            bool done = false;
            while (!done)
            {
                Console.Clear();
                Console.WriteLine("BPM = {0}, Playing = {1}, Arpeggiator Mode = {2}",
                    clock.BeatsPerMinute, clock.IsRunning, arpeggiator.Status);
                Console.WriteLine("Escape : Quit");
                Console.WriteLine("Down : Slower");
                Console.WriteLine("Up: Faster");
                Console.WriteLine("Left: Previous Chord or Scale");
                Console.WriteLine("Right: Next Chord or Scale");
                Console.WriteLine("Space = Toggle Play");
                Console.WriteLine("Enter = Toggle Scales/Chords");
                ConsoleKey key = Console.ReadKey(true).Key;
                Pitch pitch;
                if (key == ConsoleKey.Escape)
                {
                    done = true;
                }
                else if (key == ConsoleKey.DownArrow)
                {
                    clock.BeatsPerMinute -= 2;
                }
                else if (key == ConsoleKey.UpArrow)
                {
                    clock.BeatsPerMinute += 2;
                }
                else if (key == ConsoleKey.RightArrow)
                {
                    arpeggiator.Change(1);
                }
                else if (key == ConsoleKey.LeftArrow)
                {
                    arpeggiator.Change(-1);
                }
                else if (key == ConsoleKey.Spacebar)
                {
                    if (clock.IsRunning)
                    {
                        clock.Stop();
                        if (inputDevice != null)
                        {
                            inputDevice.StopReceiving();
                        }
                        outputDevice.SilenceAllNotes();
                    }
                    else
                    {
                        clock.Start();
                        if (inputDevice != null)
                        {
                            inputDevice.StartReceiving(clock);
                        }
                    }
                }
                else if (key == ConsoleKey.Enter)
                {
                    arpeggiator.ToggleMode();
                }
                else if (ExampleUtil.IsMockPitch(key, out pitch))
                {
                    // We've hit a QUERTY key which is meant to simulate a MIDI note, so
                    // send the Note On to the output device and tell the arpeggiator.
                    NoteOnMessage noteOn = new NoteOnMessage(outputDevice, 0, pitch, 100,
                        clock.Time);
                    clock.Schedule(noteOn);
                    arpeggiator.NoteOn(noteOn);
                    // We don't get key release events for the console, so schedule a
                    // simulated Note Off one beat from now.
                    NoteOffMessage noteOff = new NoteOffMessage(outputDevice, 0, pitch, 100,
                        clock.Time + 1);
                    CallbackMessage.CallbackType noteOffCallback = beatTime =>
                    {
                        arpeggiator.NoteOff(noteOff);
                    };
                    clock.Schedule(new CallbackMessage(beatTime => arpeggiator.NoteOff(noteOff),
                        noteOff.Time));
                }
            }

            if (clock.IsRunning)
            {
                clock.Stop();
                if (inputDevice != null)
                {
                    inputDevice.StopReceiving();
                }
                outputDevice.SilenceAllNotes();
            }

            outputDevice.Close();
            if (inputDevice != null)
            {
                inputDevice.Close();
                inputDevice.RemoveAllEventHandlers();
            }

            // All done.
        }
示例#4
0
        public override void Run()
        {            
            if (OutputDevice.InstalledDevices.Count == 0)
            {
                Console.WriteLine("Can't do anything with no output device.");
                return;
            }

            float beatsPerMinute = 180;
            Clock clock = new Clock(beatsPerMinute);

            OutputDevice outputDevice = OutputDevice.InstalledDevices[0];
            outputDevice.Open();

            Drummer drummer = new Drummer(clock, outputDevice, 4);

            InputDevice inputDevice = null;
            if (InputDevice.InstalledDevices.Count > 0)
            {
                // Just pick the first input device.  This will throw an exception if there isn't
                // one.
                inputDevice = InputDevice.InstalledDevices[0];
                inputDevice.Open();
            }
            Scaler scaler = new Scaler(clock, inputDevice, outputDevice);

            clock.Start();
            if (inputDevice != null)
            {
                inputDevice.StartReceiving(clock);
            }

            bool done = false;

            while (!done)
            {
                Console.Clear();
                Console.WriteLine("BPM = {0}, Playing = {1}, Scale = {2}", clock.BeatsPerMinute,
                    clock.IsRunning, scaler.GetScaletoUse());
                Console.WriteLine("Escape : Quit");
                Console.WriteLine("Down : Slower");
                Console.WriteLine("Up: Faster");
                Console.WriteLine("Left: Previous Scale");
                Console.WriteLine("Right: Next Scale");
                Console.WriteLine("Space = Toggle Play");
                ConsoleKey key = Console.ReadKey(true).Key;
                Note note;
                if (key == ConsoleKey.Escape)
                {
                    done = true;
                }
                else if (key == ConsoleKey.DownArrow)
                {
                    clock.BeatsPerMinute -= 2;
                }
                else if (key == ConsoleKey.UpArrow)
                {
                    clock.BeatsPerMinute += 2;
                }
                else if (key == ConsoleKey.RightArrow)
                {
                    scaler.NextScale();
                }
                else if (key == ConsoleKey.LeftArrow)
                {
                    scaler.PreviousScale();
                }
                else if (key == ConsoleKey.Spacebar)
                {
                    if (clock.IsRunning)
                    {
                        clock.Stop();
                        if (inputDevice != null)
                        {
                            inputDevice.StopReceiving();
                        }
                        outputDevice.SilenceAllNotes();
                    }
                    else
                    {
                        clock.Start();
                        if (inputDevice != null)
                        {
                            inputDevice.StartReceiving(clock);
                        }
                    }
                }
                else if (key == ConsoleKey.D1)
                {
                    NoteOnMessage msg = new NoteOnMessage(outputDevice, Channel.Channel1, Note.C4,
                        80, clock.BeatTime);
                    NoteOffMessage msg2 = new NoteOffMessage(outputDevice, Channel.Channel1,
                        Note.C4, 80, clock.BeatTime+0.99f);
                    clock.Schedule(msg);
                    clock.Schedule(msg2);
                    scaler.NoteOn(msg);
                }
                else if (ExampleUtil.IsMockNote(key, out note))
                {
                    NoteOnMessage noteOn = new NoteOnMessage(outputDevice, 0, note, 100,
                        clock.BeatTime);
                    NoteOffMessage noteOff = new NoteOffMessage(outputDevice, 0, note, 100,
                        clock.BeatTime + 1);
                    clock.Schedule(noteOn);
                    clock.Schedule(noteOff);
                    scaler.NoteOn(noteOn);
                }

            }

            if (clock.IsRunning)
            {
                clock.Stop();
                if (inputDevice != null)
                {
                    inputDevice.StopReceiving();
                }
                outputDevice.SilenceAllNotes();
            }

            outputDevice.Close();
            if (inputDevice != null)
            {
                inputDevice.Close();
            }
        }
示例#5
0
文件: Band.cs 项目: tpatall/mso
 public Band()
 {
     this.drummer    = new Drummer();
     this.bassPlayer = new BassPlayer();
     this.singer     = new Singer();
 }
示例#6
0
        public override void Run()
        {
            // Create a clock running at the specified beats per minute.
            int   beatsPerMinute = 180;
            Clock clock          = new Clock(beatsPerMinute);

            // Prompt user to choose an output device (or if there is only one, use that one.
            OutputDevice outputDevice = ExampleUtil.ChooseOutputDeviceFromConsole();

            if (outputDevice == null)
            {
                Console.WriteLine("No output devices, so can't run this example.");
                ExampleUtil.PressAnyKeyToContinue();
                return;
            }
            outputDevice.Open();

            // Prompt user to choose an input device (or if there is only one, use that one).
            InputDevice inputDevice = ExampleUtil.ChooseInputDeviceFromConsole();

            if (inputDevice != null)
            {
                inputDevice.Open();
            }

            Arpeggiator arpeggiator = new Arpeggiator(inputDevice, outputDevice, clock);
            Drummer     drummer     = new Drummer(clock, outputDevice, 4);

            clock.Start();
            if (inputDevice != null)
            {
                inputDevice.StartReceiving(clock);
            }

            bool done = false;

            while (!done)
            {
                Console.Clear();
                Console.WriteLine("BPM = {0}, Playing = {1}, Arpeggiator Mode = {2}",
                                  clock.BeatsPerMinute, clock.IsRunning, arpeggiator.Status);
                Console.WriteLine("Escape : Quit");
                Console.WriteLine("Down : Slower");
                Console.WriteLine("Up: Faster");
                Console.WriteLine("Left: Previous Chord or Scale");
                Console.WriteLine("Right: Next Chord or Scale");
                Console.WriteLine("Space = Toggle Play");
                Console.WriteLine("Enter = Toggle Scales/Chords");
                ConsoleKey key = Console.ReadKey(true).Key;
                Pitch      pitch;
                if (key == ConsoleKey.Escape)
                {
                    done = true;
                }
                else if (key == ConsoleKey.DownArrow)
                {
                    clock.BeatsPerMinute -= 2;
                }
                else if (key == ConsoleKey.UpArrow)
                {
                    clock.BeatsPerMinute += 2;
                }
                else if (key == ConsoleKey.RightArrow)
                {
                    arpeggiator.Change(1);
                }
                else if (key == ConsoleKey.LeftArrow)
                {
                    arpeggiator.Change(-1);
                }
                else if (key == ConsoleKey.Spacebar)
                {
                    if (clock.IsRunning)
                    {
                        clock.Stop();
                        if (inputDevice != null)
                        {
                            inputDevice.StopReceiving();
                        }
                        outputDevice.SilenceAllNotes();
                    }
                    else
                    {
                        clock.Start();
                        if (inputDevice != null)
                        {
                            inputDevice.StartReceiving(clock);
                        }
                    }
                }
                else if (key == ConsoleKey.Enter)
                {
                    arpeggiator.ToggleMode();
                }
                else if (ExampleUtil.IsMockPitch(key, out pitch))
                {
                    // We've hit a QUERTY key which is meant to simulate a MIDI note, so
                    // send the Note On to the output device and tell the arpeggiator.
                    NoteOnMessage noteOn = new NoteOnMessage(outputDevice, 0, pitch, 100,
                                                             clock.Time);
                    clock.Schedule(noteOn);
                    arpeggiator.NoteOn(noteOn);
                    // We don't get key release events for the console, so schedule a
                    // simulated Note Off one beat from now.
                    NoteOffMessage noteOff = new NoteOffMessage(outputDevice, 0, pitch, 100,
                                                                clock.Time + 1);
                    CallbackMessage.CallbackType noteOffCallback = beatTime =>
                    {
                        arpeggiator.NoteOff(noteOff);
                    };
                    clock.Schedule(new CallbackMessage(beatTime => arpeggiator.NoteOff(noteOff),
                                                       noteOff.Time));
                }
            }

            if (clock.IsRunning)
            {
                clock.Stop();
                if (inputDevice != null)
                {
                    inputDevice.StopReceiving();
                }
                outputDevice.SilenceAllNotes();
            }

            outputDevice.Close();
            if (inputDevice != null)
            {
                inputDevice.Close();
                inputDevice.RemoveAllEventHandlers();
            }

            // All done.
        }
示例#7
0
        public override void Run()
        {
            if (OutputDevice.InstalledDevices.Count == 0)
            {
                Console.WriteLine("Can't do anything with no output device.");
                return;
            }

            float beatsPerMinute = 180;
            Clock clock          = new Clock(beatsPerMinute);

            OutputDevice outputDevice = OutputDevice.InstalledDevices[0];

            outputDevice.Open();

            Drummer drummer = new Drummer(clock, outputDevice, 4);

            InputDevice inputDevice = null;

            if (InputDevice.InstalledDevices.Count > 0)
            {
                // Just pick the first input device.  This will throw an exception if there isn't
                // one.
                inputDevice = InputDevice.InstalledDevices[0];
                inputDevice.Open();
            }
            Scaler scaler = new Scaler(clock, inputDevice, outputDevice);

            clock.Start();
            if (inputDevice != null)
            {
                inputDevice.StartReceiving(clock);
            }

            bool done = false;

            while (!done)
            {
                Console.Clear();
                Console.WriteLine("BPM = {0}, Playing = {1}, Scale = {2}", clock.BeatsPerMinute,
                                  clock.IsRunning, scaler.GetScaletoUse());
                Console.WriteLine("Escape : Quit");
                Console.WriteLine("Down : Slower");
                Console.WriteLine("Up: Faster");
                Console.WriteLine("Left: Previous Scale");
                Console.WriteLine("Right: Next Scale");
                Console.WriteLine("Space = Toggle Play");
                ConsoleKey key = Console.ReadKey(true).Key;
                Note       note;
                if (key == ConsoleKey.Escape)
                {
                    done = true;
                }
                else if (key == ConsoleKey.DownArrow)
                {
                    clock.BeatsPerMinute -= 2;
                }
                else if (key == ConsoleKey.UpArrow)
                {
                    clock.BeatsPerMinute += 2;
                }
                else if (key == ConsoleKey.RightArrow)
                {
                    scaler.NextScale();
                }
                else if (key == ConsoleKey.LeftArrow)
                {
                    scaler.PreviousScale();
                }
                else if (key == ConsoleKey.Spacebar)
                {
                    if (clock.IsRunning)
                    {
                        clock.Stop();
                        if (inputDevice != null)
                        {
                            inputDevice.StopReceiving();
                        }
                        outputDevice.SilenceAllNotes();
                    }
                    else
                    {
                        clock.Start();
                        if (inputDevice != null)
                        {
                            inputDevice.StartReceiving(clock);
                        }
                    }
                }
                else if (key == ConsoleKey.D1)
                {
                    NoteOnMessage msg = new NoteOnMessage(outputDevice, Channel.Channel1, Note.C4,
                                                          80, clock.BeatTime);
                    NoteOffMessage msg2 = new NoteOffMessage(outputDevice, Channel.Channel1,
                                                             Note.C4, 80, clock.BeatTime + 0.99f);
                    clock.Schedule(msg);
                    clock.Schedule(msg2);
                    scaler.NoteOn(msg);
                }
                else if (ExampleUtil.IsMockNote(key, out note))
                {
                    NoteOnMessage noteOn = new NoteOnMessage(outputDevice, 0, note, 100,
                                                             clock.BeatTime);
                    NoteOffMessage noteOff = new NoteOffMessage(outputDevice, 0, note, 100,
                                                                clock.BeatTime + 1);
                    clock.Schedule(noteOn);
                    clock.Schedule(noteOff);
                    scaler.NoteOn(noteOn);
                }
            }

            if (clock.IsRunning)
            {
                clock.Stop();
                if (inputDevice != null)
                {
                    inputDevice.StopReceiving();
                }
                outputDevice.SilenceAllNotes();
            }

            outputDevice.Close();
            if (inputDevice != null)
            {
                inputDevice.Close();
            }
        }
示例#8
0
    public static PlayerUnit create_punit(int ID, int owner_ID)
    {
        PlayerUnit pu = null;

        if (ID == WARRIOR)
        {
            pu = new Warrior();
        }
        else if (ID == SPEARMAN)
        {
            pu = new Spearman();
        }
        else if (ID == ARCHER)
        {
            pu = new Archer();
        }
        else if (ID == MINER)
        {
            pu = new Miner();
        }
        else if (ID == INSPIRATOR)
        {
            pu = new Inspirator();
        }
        else if (ID == SEEKER)
        {
            pu = new Seeker();
        }
        else if (ID == GUARDIAN)
        {
            pu = new Guardian();
        }
        else if (ID == ARBALEST)
        {
            pu = new Arbalest();
        }
        else if (ID == SKIRMISHER)
        {
            pu = new Skirmisher();
        }
        else if (ID == PALADIN)
        {
            pu = new Paladin();
        }
        else if (ID == MENDER)
        {
            pu = new Mender();
        }
        else if (ID == DRUMMER)
        {
            pu = new Drummer();
        }
        else if (ID == PIKEMAN)
        {
            pu = new Pikeman();
        }
        else if (ID == CARTER)
        {
            pu = new Carter();
        }
        else if (ID == DRAGOON)
        {
            pu = new Dragoon();
        }
        else if (ID == SCOUT)
        {
            pu = new Scout();
        }
        else if (ID == SHIELD_MAIDEN)
        {
            pu = new ShieldMaiden();
        }
        pu.owner_ID = owner_ID;
        return(pu);
    }