public void PlayDrum(Drum d, int velocity) { outputDevice.SendPercussion(DrumToMidiPercusssion[(int)d], GhToMidiVelocity[velocity]); }
/// <summary> /// <para/> Plays a specified Drum. Increments/decrements score based on /// whether the drum was played correctly. Removes the corrisponding /// ellipse from the screen if the drum was played correctly. /// <para/>Input: /// List<Note>notes - the notes to be moved/removed. /// Drum drum - the drum which is being hit /// <para/>Output: none /// <para/>Author: Connor Goudie/Andrew Busto /// <para/>Date: March 30, 2017 /// </summary> private void hitNote(List <Note> notes, Drum drum) { //if note is within a playable range(within 25 units of the passing drum), and if so, //remove it from the screen if (notes.Count > 0 && notes[0].Position.Y > 585 && notes[0].Position.Y < 625) { //checks to see if player hit note withing 5 units of the passing note if (notes[0].Position.Y > 600 && notes[0].Position.Y < 610) { //color drum green drum.ellipse.Fill = new SolidColorBrush(Color.FromRgb(0, 255, 0)); //Give player 2 point player.Score += 2; } else { //colors drum yellow drum.ellipse.Fill = new SolidColorBrush(Color.FromRgb(255, 255, 0)); //Give player a point player.Score++; } canvas.Children.Remove(ellipses[notes[0]]); ellipses.Remove(notes[0]); notes.Remove(notes[0]); } else { //colors drum red drum.ellipse.Fill = new SolidColorBrush(Color.FromRgb(255, 0, 0)); //take 2 points away player.Score -= 2; } }
public void RemoveDrumAt(int index, Drum drum) { if (drums[index].Contains(drum)) { drums[index].Remove(drum); } }
public async Task <IActionResult> Edit(int id, [Bind("Id,Brand,PercussionModel,Price")] Drum drum) { if (id != drum.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(drum); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!DrumExists(drum.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(drum)); }
public IInstrument GetInstrument(InstrumentType type) { IInstrument instrument = null; bool found = instruments.TryGetValue(type, out instrument); if (!found) { if (type == InstrumentType.Violin) { instrument = new Violin(); instruments.Add(type, instrument); } else if (type == InstrumentType.Trumpet) { instrument = new Trumpet(); instruments.Add(type, instrument); } else { instrument = new Drum(); instruments.Add(type, instrument); } } return(instrument); }
// Here "level" is the base 2 logarithm of the number of units on that level. private void AddDrumAt(int level, int index, Drum drum, HierarchicalRhythmNode node) { if (level < 0) { throw new Exception("Attempted to add drum at level " + level); } // Top of tree, insert here if (level == 0) { node.drums.Add(drum); } else { // Go down the left branch if (index < Math.Pow(2, level)) { AddDrumAt(level - 1, index, drum, node.Left); } // Go down the right branch else { int newIndex = index - (int)Math.Pow(2, level - 1); AddDrumAt(level - 1, newIndex, drum, node.Right); } } }
// Manjea cuando sueltas un Drum que se estaba arrastrando private bool OnDrumDrop(Drum dr, HandState handState, Point handPosition) { if (handState == HandState.Open) { dragDropCount--; if (dragDropCount <= 0) { if (dr.HandHit == 2) { ((Hihat)dr).MoveTo(handPosition); } else { dr.MoveTo(handPosition); } //Si está sobre la papelera lo elimina if (bin.Contains(handPosition)) { this.OnDeleteDrum(dr); binBrush = new SolidColorBrush(LightGrey); } return(true); } } else { dragDropCount = 5; } return(false); }
public DrumDetailDto UpdateDrum(int drumId, DrumCreateDto drumDetail) { if (!DrumExists(drumId)) { throw new BadRequestException($"Drum with Id {drumId} doesn't exist.", BadRequestException.DRUM_DOESNT_EXISTS); } else { //get drum manager, site and status id DrumManager dm = _dbContext.DrumManagers.FirstOrDefault(d => d.Name == drumDetail.DrumManager); Site st = _dbContext.Sites.FirstOrDefault(s => s.Name == drumDetail.Site); Status sts = _dbContext.Status.FirstOrDefault(stt => stt.Status_name == drumDetail.Status); if (dm == null) { throw new BadRequestException($"Drum Manager with name {drumDetail.DrumManager} doesn't exist.", BadRequestException.WRONG_DRUM_MANAGER_NAME); } if (st == null) { throw new BadRequestException($"Drum Manager with name {drumDetail.Site} doesn't exist.", BadRequestException.WRONG_SITE_NAME); } if (sts == null) { throw new BadRequestException($"Drum Manager with name {drumDetail.Status} doesn't exist.", BadRequestException.WRONG_STATUS_NAME); } Drum drum = _dbContext.Drums.FirstOrDefault(d => d.Id.Equals(drumId)); drum.DrumNumber = drumDetail.DrumNumber; drum.DrumManager_Id = dm.Id; drum.Latitude = drumDetail.Latitude; drum.Longitude = drumDetail.Longitude; drum.InPositionSince = drumDetail.InPositionSince; drum.Site_Id = st.Id; drum.Status_Id = sts.Id; drum.LastStatusUpdate = DateTime.UtcNow; try { _dbContext.SaveChanges(); } catch (Exception ex) { throw new BadRequestException(ex.ToString()); } return(new DrumDetailDto { Id = drum.Id, DrumNumber = drum.DrumNumber, CreatedOn = drum.CreatedOn, InPositionSince = drum.InPositionSince, Latitude = drum.Latitude, Longitude = drum.Longitude, DrumManager = drum.DrumManager.Name, Site = drum.Site.Name, Status = drum.Status.Status_name, LastStatusUpdate = drum.LastStatusUpdate }); } }
public void NewContainerCanAccomodateDrumWithNoSpecification() { var container1 = new Container(4); var sand = new Product(); var drumSand = new Drum(sand, 4); Assert.True(container1.CanAccommodate(drumSand)); }
public void Oops() { var b = new InheritanceBaseClass.InheritanceDerivedClass1(); Console.WriteLine(b.GetValue());//10 //Inheritance string whatPlayed = ""; Drum drums = new Drum(); PlayMusicService music1 = new PlayMusicService(new Drum()); whatPlayed = music1.PlayAlbum(); Console.WriteLine(whatPlayed); Piano piano = new Piano(); PlayMusicService music2 = new PlayMusicService(new Piano()); whatPlayed = music2.PlayAlbum(); Console.WriteLine(whatPlayed); //Polymorphism var overloading = new StaticOrCompileTimeOrMethodOverloading(); overloading.PolyMethodOverloading(); overloading.PolyMethodOverloading(5, 3); overloading.PolyMethodOverloading(3, 0.3, true); var baseKeyword = new InheritanceUsingBaseKeywordDerivedClass(true, 10); var baseKeyword1 = new InheritanceUsingBaseKeywordDerivedClass(); baseKeyword.Weight = 70; var overRiding = new ImplementationOfRuntimeOrMethodOverRiding1(); overRiding.OverRidingMethod(); overRiding.PolyMethodOverridding(); overRiding.SampleMethod(); // Abstraction var abstraction = new AbsractionDerivedClass(20, 10); double a = abstraction.area(); Console.WriteLine("Area: {0}", a); // Encapsulaton var encapsulation = new EncapsulationBaseClasss(); // set accessor will invoke encapsulation.Name = "Suresh Dasari"; // set accessor will invoke encapsulation.Location = "Hyderabad"; // get accessor will invoke Console.WriteLine("Name: " + encapsulation.Name); // get accessor will invoke Console.WriteLine("Location: " + encapsulation.Location); }
public void NewContainerAllowsAddingDrums() { var container1 = new Container(4); var sand = new Product(); var drumSand = new Drum(sand, 4); container1.AddDrum(drumSand); Assert.Equal(1, container1.Drums.Count); }
public async Task <IActionResult> Edit(Drum item) { if (ModelState.IsValid) { await _drumRepo.UpdateAsync(item); return(RedirectToAction("Index", "Home")); } return(View(item)); }
//Elimina un Drum de la batería private void OnDeleteDrum(Drum deleteDrum) { if (drums.Contains(deleteDrum)) { drums.Remove(deleteDrum); } else if (hihats.Contains(deleteDrum)) { hihats.Remove(deleteDrum); } }
public async Task <IActionResult> Create([Bind("Id,Brand,PercussionModel,Price")] Drum drum) { if (ModelState.IsValid) { _context.Add(drum); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(drum)); }
public void ContainerIsSafelyPacked() { var specArmored = new ContainerSpecification(ContainerFeature.ARMORED); var specVentilated = new ContainerSpecification(ContainerFeature.VENTILATED); var tnt = new Product(); tnt.Specification = specArmored.And(specVentilated); var drumTNT = new Drum(tnt, 2); var sand = new Product(); var drumSand = new Drum(sand, 4); var biologicalSamples = new Product(); biologicalSamples.Specification = specArmored.Not(); var drumBiologicalSamples = new Drum(biologicalSamples, 2); var ammonia = new Product(); ammonia.Specification = specArmored.Not(); var drumAmmonia = new Drum(ammonia, 2); var drums = new List <Drum>(4) { drumTNT, drumSand, drumBiologicalSamples, drumAmmonia }; var containerCheap = new Container(6); var containerVentilated = new Container(6); containerVentilated.AddFeature(ContainerFeature.VENTILATED); var containerExpensive = new Container(6); containerExpensive.AddFeature(ContainerFeature.ARMORED); var containers = new List <Container>(3) { containerCheap, containerVentilated, containerExpensive }; var packer = new Packer(); packer.Pack(containers, drums); //var drum = new Drum(product1, 5); //var container1 = new Container(5); //container1.AddFeature(ContainerFeature.BLINDADO); //container1.AddDrum(drum); //Assert.True(container1.IsSafelyPacked()); }
public void NewContainerCanAccomodateDrumWithValidSpecification() { var container1 = new Container(4); var specArmored = new ContainerSpecification(ContainerFeature.VENTILATED); var biologicalSamples = new Product(); biologicalSamples.Specification = specArmored.Not(); var drumBiologicalSamples = new Drum(biologicalSamples, 2); Assert.True(container1.CanAccommodate(drumBiologicalSamples)); }
private void Button01_Tapped(object sender, TappedRoutedEventArgs e) { if (count == 0) { Drum.IsLooping = true; Drum.Play(); count++; } else if (count == 1) { Drum.IsLooping = false; Drum.Pause(); count--; } }
private void Initialize() { IEnumerable <int> cardValues = GetShuffledAllCardValues(); for (int i = 0; i < DRUM_COUNT; i++) { var cards = cardValues.Take(CARD_COUNT_PER_DRUM) .Select(value => new Card(value)) .ToList(); Drums[i] = new Drum(cards); cardValues = cardValues.Skip(CARD_COUNT_PER_DRUM); } }
//private void Marire(Retea retea) //{ // Console.WriteLine("\n\n"); // Console.WriteLine(retea.ToString()); // Drum drum = CreeazaDrum(retea); // Console.WriteLine(drum.AsString(retea)); // drum.Arce.ForEach(arc => arc.Flux += drum.GetCapacitateRezidualaMin(retea)); // //todo: check if arcs are updated by reference //} private void Marire(Retea retea) { //Console.WriteLine("\n\n"); //Console.WriteLine(retea.ToString()); Drum drum = CreeazaDrum(retea); //Console.WriteLine(drum.AsString(retea)); double r = drum.GetCapacitateRezidualaMin(retea); Console.WriteLine($"{drum.AsString(retea)} | r(D)={r}"); if (r > 0) { drum.Arce.ForEach(arc => { arc.Flux += r; Arc arcRetea = retea.Arce.FirstOrDefault(a => a.X.Id == arc.X.Id && a.Y.Id == arc.Y.Id); arcRetea.Flux += r; Arc arcInvers = retea.Arce.FirstOrDefault(a => a.X.Id == arc.Y.Id && a.Y.Id == arc.X.Id); if (arcInvers == null) { arcInvers = new Arc(arc.Y, arc.X, 0, 0); retea.Arce.Add(arcInvers); } else { if (arcInvers.GetCapacitateReziduala(retea) <= 0) { retea.Arce.Remove(arcInvers); } } if (arcRetea.GetCapacitateReziduala(retea) <= 0) { retea.Arce.Remove(arcRetea); } }); Console.WriteLine("\n\n"); Console.WriteLine(retea.ToString()); Console.WriteLine($"Max value: {retea.GetValoareMaxima()}"); } //todo: check if arcs are updated by reference }
public static void Main() { string whatPlayed = ""; Drum drums = new Drum(); PlayMusicService music1 = new PlayMusicService(new Drum()); whatPlayed = music1.PlayAlbum(); Console.WriteLine(whatPlayed); Piano piano = new Piano(); PlayMusicService music2 = new PlayMusicService(new Piano()); whatPlayed = music2.PlayAlbum(); Console.WriteLine(whatPlayed); }
/* Create a rhythm from a tracker and list of events, by quantizing the events * according to the beat tracker given to the function. */ public static RhythmStructure CreateRhythm(BeatTracker tracker, List <BeatEvent> events) { const byte numDivisions = 4; int eventIndex = 0; RhythmStructure rhythm = new RhythmStructure(tracker.Interval); /* Iterate over all the beats and semiquavers, and set the semiquaver interval. */ for (int i = 0; i < tracker.ProcessedItems.Count; i++) { BeatEvent baseEvent = tracker.ProcessedItems[i]; double interval; if (i != tracker.ProcessedItems.Count - 1) { BeatEvent nextEvent = tracker.ProcessedItems[i + 1]; interval = (nextEvent.Time - baseEvent.Time) / 4; } else { interval = (tracker.NextPrediction - baseEvent.Time) / 4; } for (int j = 0; j < numDivisions; j++) { HashSet <Drum> drums = new HashSet <Drum>(); /* Determine the time at which one semiquaver event occurs and then quantizes each note event to the semiquaver. */ double baseTime = baseEvent.Time + (j * interval); if (eventIndex < events.Count && baseTime - (interval / 2) < events[eventIndex].Time && baseTime + (interval / 2) > events[eventIndex].Time) { foreach (NoteEvent noteEvent in events[eventIndex].Notes) { if (indexToDrum.Keys.Contains(noteEvent.Channel)) { Drum drum = indexToDrum[noteEvent.Channel]; drums.Add(drum); } } eventIndex++; } rhythm.AddDrums(drums); } } return(rhythm); }
public void SetEntry(Drum drum) { CardImage.sprite = Util.GetCardFrontSprite(drum.CurrentCard); CurrentCardText.text = drum.CurrentCard.ToString(); string allCardString = string.Empty; foreach (var card in drum.Cards) { if (!string.IsNullOrEmpty(allCardString)) { allCardString += System.Environment.NewLine; } allCardString += card.ToString(); } AllCardText.text = allCardString; }
private Drum CreeazaDrum(Retea retea) { List <Nod> noduri = new List <Nod>(); Nod nodStoc = retea.Noduri.FirstOrDefault(nod => nod.EsteNodStoc); Nod nodCurent = nodStoc; while (nodCurent.Predecesor != null && nodCurent.Predecesor.Id != nodStoc.Id) { noduri.Add(nodCurent); nodCurent = nodCurent.Predecesor; } noduri.Add(nodCurent); noduri.Reverse(); Drum drum = new Drum(retea, noduri); return(drum); }
public void DrumDeleteByDrumNumber(string drumNumber) { Drum drum = _dbContext.Drums.FirstOrDefault(d => d.DrumNumber == drumNumber); if (drum == null) { throw new NotFoundException <Drum>(drumNumber); } _dbContext.Drums.Remove(drum); try { _dbContext.SaveChanges(); } catch (Exception ex) { throw new BadRequestException(ex.ToString()); } }
// Manjea cuando arrastras un Drum con la mano cerrada private void OnDrumDrag(Drum dr, Point handPosition) { if (dr.HandHit == 2) { ((Hihat)dr).MoveTo(handPosition); } else { dr.MoveTo(handPosition); } if (bin.Contains(handPosition)) { binBrush = new SolidColorBrush(LightRed); } else { binBrush = new SolidColorBrush(LightGrey); } }
private void Marire(Retea retea) { Console.WriteLine("\n\n"); Console.WriteLine($"MARIRE FLUX NR.{_nrIteratie}: "); _nrIteratie++; // Predecesori List <Nod> predecesori = new List <Nod>(); retea.Noduri.ForEach(n => predecesori.Add(n.Predecesor)); Console.Write("Predecesori: "); predecesori.ForEach(p => Console.Write($"{((p != null) ? p.ToString() : "-")}, ")); // Creare drum Drum drum = CreeazaDrum(retea); double rDrum = drum.GetCapacitateRezidualaMin(retea); Console.WriteLine($"{drum.AsString(retea)} | r(D)={rDrum}"); Console.WriteLine(); if (rDrum > 0) { drum.Arce.ForEach(arc => { arc.Flux += rDrum; Arc arcInvers = retea.Arce.FirstOrDefault(a => a.X.Id == arc.Y.Id && a.Y.Id == arc.X.Id); if (arcInvers == null) { arcInvers = new Arc(arc.Y, arc.X, 0, 0); retea.Arce.Add(arcInvers); } }); Console.WriteLine(retea.ToString()); Console.WriteLine($"Max value: {retea.GetValoareMaxima()}"); } }
public IInstrument GetInstrument(InstrumentType type) { IInstrument instrument = null; bool found = instruments.TryGetValue(type, out instrument); if (!found) { if (type == InstrumentType.Violin) { instrument = new Violin(); instruments.Add(type, instrument); } else if(type == InstrumentType.Trumpet) { instrument = new Trumpet(); instruments.Add(type, instrument); } else { instrument = new Drum(); instruments.Add(type, instrument); } } return instrument; }
public static void SetDrum(int channel, Drum drum, Volume volume) { Memory.Write((int)Instrument.Drumkit + channel + (int)volume, (int)drum); }
public static void SetDrum(int channel, Drum drum) { Memory.Write((int)Instrument.Drumkit + channel, (int)drum); }
private Drum TryGetAlternateDrum(Drum drum) => drum switch {
public void Play() { Iinstrument drum = new Drum(); Iinstrument piano = new Piano(); Music m = new Music(); Piece drumPiece = new Piece();//创建段落区块,区块与区块可以合并。 Piece PianoPiece = new Piece(); Piece Intro = new Piece(); //开头 Piece MainPiece = new Piece(); //主歌 m.Bpm = 150; int pieceCount = 0; Piece P1 = new Piece(); Piece P2 = new Piece(); #region 钢琴节奏 Piece pianoRythm = new Piece(); Piece pianoRythm1 = new Piece(); pianoRythm1.Create().Add(piano, PName.F, 2, 8, 60, 0.7F); pianoRythm1.Create().Add(piano, PName.C, 3, 8, 60, 0.7F); pianoRythm1.Create().Add(piano, PName.E, 3, 8, 60, 0.7F); pianoRythm1.Create().Add(piano, PName.C, 3, 8, 60, 0.7F); pianoRythm1.Create().Add(piano, PName.F, 2, 8, 60, 0.7F); pianoRythm1.Create().Add(piano, PName.C, 3, 8, 60, 0.7F); pianoRythm1.Create().Add(piano, PName.E, 3, 8, 60, 0.7F); pianoRythm1.Create().Add(piano, PName.C, 3, 8, 60, 0.7F); Piece pianoRythm2 = new Piece(); pianoRythm2.Create().Add(piano, PName.G, 2, 8, 60, 0.7F); pianoRythm2.Create().Add(piano, PName.B, 2, 8, 60, 0.7F); pianoRythm2.Create().Add(piano, PName.D, 3, 8, 60, 0.7F); pianoRythm2.Create().Add(piano, PName.B, 2, 8, 60, 0.7F); pianoRythm2.Create().Add(piano, PName.G, 2, 8, 60, 0.7F); pianoRythm2.Create().Add(piano, PName.B, 2, 8, 60, 0.7F); pianoRythm2.Create().Add(piano, PName.D, 3, 8, 60, 0.7F); pianoRythm2.Create().Add(piano, PName.B, 2, 8, 60, 0.7F); Piece pianoRythm3 = new Piece(); pianoRythm3.Create().Add(piano, PName.A, 2, 8, 60, 0.7F); pianoRythm3.Create().Add(piano, PName.C, 3, 8, 60, 0.7F); pianoRythm3.Create().Add(piano, PName.E, 3, 8, 60, 0.7F); pianoRythm3.Create().Add(piano, PName.C, 3, 8, 60, 0.7F); pianoRythm3.Create().Add(piano, PName.A, 2, 8, 60, 0.7F); pianoRythm3.Create().Add(piano, PName.C, 3, 8, 60, 0.7F); pianoRythm3.Create().Add(piano, PName.E, 3, 8, 60, 0.7F); pianoRythm3.Create().Add(piano, PName.C, 3, 8, 60, 0.7F); pianoRythm.AddPiece(pianoRythm1); pianoRythm.AddPiece(pianoRythm2); pianoRythm.AddPiece(pianoRythm3); pianoRythm.AddPiece(pianoRythm3); pieceCount = pianoRythm.GetNotes().Count(); pianoRythm.GetNotes().Select(i => i.GetNotes().Select(ii => ii.Volume = 0.3F)); #endregion #region 钢琴主音 Piece pianoSolo = new Piece(); pianoSolo[0].Add(piano, PName.A, 3); pianoSolo[1].Add(piano, PName.E, 4); pianoSolo[2].Add(piano, PName.A, 3); pianoSolo[3].Add(piano, PName.G, 3); pianoSolo[4].Add(piano, PName.A, 3); pianoSolo[11].Add(piano, PName.G, 3); pianoSolo[12].Add(piano, PName.A, 3); pianoSolo[13].Add(piano, PName.E, 4); pianoSolo[14].Add(piano, PName.A, 3); pianoSolo[15].Add(piano, PName.G, 3); pianoSolo[16].Add(piano, PName.A, 3); pianoSolo[17].Add(piano, PName.E, 4); pianoSolo[18].Add(piano, PName.A, 3); pianoSolo[19].Add(piano, PName.G, 3); pianoSolo[20].Add(piano, PName.A, 3); pianoSolo[23].Add(piano, PName.E, 3); pianoSolo[24].Add(piano, PName.G, 3); pianoSolo[27].Add(piano, PName.D, 3); pianoSolo[28].Add(piano, PName.E, 3); pianoSolo[29].Add(piano, PName.G, 3); pianoSolo[30].Add(piano, PName.A, 3); pianoSolo[31].Add(piano, PName.B, 3); pianoSolo[32].Add(piano, PName.A, 3); pianoSolo[33].Add(piano, PName.E, 4); pianoSolo[34].Add(piano, PName.A, 3); pianoSolo[35].Add(piano, PName.G, 3); pianoSolo[36].Add(piano, PName.A, 3); pianoSolo[43].Add(piano, PName.G, 3); pianoSolo[44].Add(piano, PName.A, 3); pianoSolo[45].Add(piano, PName.E, 4); pianoSolo[46].Add(piano, PName.B, 3); pianoSolo[47].Add(piano, PName.C, 4); pianoSolo[48].Add(piano, PName.B, 3); pianoSolo[49].Add(piano, PName.C, 4); pianoSolo[50].Add(piano, PName.B, 3); pianoSolo[51].Add(piano, PName.A, 3); pianoSolo[52].Add(piano, PName.E, 3); pianoSolo[59].Add(piano, PName.D, 3); pianoSolo[60].Add(piano, PName.E, 3); pianoSolo[61].Add(piano, PName.G, 3); pianoSolo[62].Add(piano, PName.A, 3); pianoSolo[63].Add(piano, PName.B, 3); #endregion #region 鼓节奏 Piece DrumPiece1 = new Piece(); DrumPiece1.Create().Add(drum, PName.OpenHat).Add(drum, PName.Kick); DrumPiece1.Create().Add(drum, PName.CloseHat); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Snare); DrumPiece1.Create().Add(drum, PName.CloseHat); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Snare); DrumPiece1.Create().Add(drum, PName.CloseHat); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Snare); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Kick); DrumPiece1.Create().Add(drum, PName.CloseHat).Add(drum, PName.Snare); DrumPiece1.Create().Add(drum, PName.CloseHat); #endregion P1.AddPiece(pianoRythm); P1.AddPiece(pianoRythm); P1.AddPieceAt(pianoSolo, 0); P2.AddPiece(DrumPiece1); P2.AddPiece(DrumPiece1); P2.AddPiece(DrumPiece1); P2.AddPiece(DrumPiece1); P2.AddPieceAt(P1, 0); m.AddPiece(P1); m.AddPiece(P2); m.PlayAll(); }
public void DeleteDrum(Drum drum) { dbcontext.Drum.Remove(drum); }
void HandleDrum(Drum drum, bool down, int velocity) { if (!down) { States[(int)drum] = false; return; } var old = States[(int)drum]; if(down!=old){ Console.WriteLine("Hit the {0}!", drum); States[(int)drum]=true; DrumHit(drum,velocity); } }