// Use this for initialization void Start() { hab21.active = new bool[hab21.torretasPrefab.Length]; Dross = GetComponent <DrossBehaviour>(); for (int i = 0; i < hab21.active.Length; i++) { hab21.active[i] = true; } }
internal override void Use() { Dross = Master.Dross.GetComponent <DrossBehaviour>(); ConsumibleUse(); }