/// <summary> /// Update the mouse manager. /// </summary> public override void Update(bool isActive) { //clear out the taps & touches Clicks.Clear(); Highlights.Clear(); Drags.Clear(); Drops.Clear(); Flicks.Clear(); Pinches.Clear(); if (null != Pinch) { //reset the pinch delta Pinch.Delta = 0f; } if (isActive) { TouchCollection = TouchPanel.GetState(); //get the new taps & touches GetGestures(); GetTouches(); } //Add the pinch event if there is an ongoing gesture if (null != Pinch) { Pinches.Add(new PinchEventArgs(Pinch.Delta)); } }
protected override void Init() { Mobs.Clear(); Drops.Clear(); bStarted = false; bChaos = MapId % 2 == 1; int nTimeLeftSec; switch (MapId) { case 240060000: // normal nTimeLeftSec = 60 * 60; // 1 hour break; case 240060001: // chaos nTimeLeftSec = 120 * 60; // 2 hours break; default: nTimeLeftSec = (int)ParentInstance.CFieldMan .GetField(MapId - 100, nInstanceID) .tFieldTimerExpiration .SecondsUntilEnd() + 2; if (nTimeLeftSec < 0) { nTimeLeftSec = 0; } break; } CreateFieldClock(nTimeLeftSec); base.Init(); // doesnt currently do anything but might in the future }
/// <summary> /// Update the mouse manager. /// </summary> public override void Update(bool isActive) { //clear out the taps & touches Clicks.Clear(); Highlights.Clear(); Drags.Clear(); Drops.Clear(); Flicks.Clear(); Pinches.Clear(); Holds.Clear(); if (null != Pinch) { //reset the pinch delta Pinch.Delta = 0f; } if (isActive && IsEnabled) { TouchCollection = TouchPanel.GetState(); //get the new taps & touches GetGestures(); GetTouches(); } //Add the pinch event if there is an ongoing gesture if (null != Pinch) { if (Pinch.Finished) { Pinches.Add(new PinchEventArgs(Pinch.First, Pinch.Second, Pinch.Delta) { Release = true }); Pinch = null; } else { Pinches.Add(new PinchEventArgs(Pinch.First, Pinch.Second, Pinch.Delta)); } } }
public void NewMap(string name) { map = new Map("./data/Maps/" + name + ".txt"); foreach (var i in players) { map.AddPlayer(i.Key); players[i.Key].respawn(); } Arrows.Clear(); Drops.Clear(); DropForRespawn.Clear(); for (int i = 0; i < map.dropSpawners.Count; ++i) { int tag = Utily.GetTag(); map.SpawnDrops(i, tag); Drops.Add(tag, new ADrop(map.dropSpawners[i].count, map.dropSpawners[i].id)); } timer.Restart(); }
/// <summary> /// Clears all lower object pools and resets all higher object pools. /// Map can still be used after this is called. /// DO NOT CALL DISPOSE FROM INSIDE THIS FUNCTION /// </summary> protected virtual void Reset(bool bFromDispose = false) { if (Users.Count > 0) // not good { throw new InvalidOperationException("Trying to reset map that still has users in it."); } QR = ""; nFieldDeathCount = -1; tFieldTimerExpiration = DateTime.MinValue; Mobs.Reset(); Reactors.Reset(); Drops.Clear(); AffectedAreas.Clear(); MiniRooms.Clear(); Kites.Clear(); TownPortals.Clear(); OpenGates1.Clear(); OpenGates2.Clear(); CurrentWeather.Clear(); }