示例#1
0
    void Start()
    {
        WayPointIsPlayer = false;
        anim             = GetComponent <Animator>();

        if (!EventsAdded)
        {
            AddEvent(anim, 1, 0.25f, "EmitProjectile", 0);
            AddEvent(anim, 3, 0.3f, "EmitSlug", 0);
            EventsAdded = true;
        }

        WalkForward();
        //InvokeRepeating("StopLookPalyer",2, 3);
        dropObject = GetComponent <DropObjects>();
        if (HappyParticle)
        {
            HappyParticle.gameObject.SetActive(false);
        }

        if (!ShotEnabled)
        {
            LampShotEffect.transform.parent.gameObject.SetActive(false);
        }
    }
示例#2
0
文件: Egg.cs 项目: ArtisticMinds/OKY
 void Start()
 {
     if (update)
     {
         transform.position = new Vector3(transform.position.x, OrYPosition.y - 3, transform.position.z);
     }
     rend = GetComponent <Renderer>();
     rend.materials[0].mainTexture = EggTextures[0];
     Colpo      = 0;
     dropObject = GetComponent <DropObjects>();
 }