void Start() { WayPointIsPlayer = false; anim = GetComponent <Animator>(); if (!EventsAdded) { AddEvent(anim, 1, 0.25f, "EmitProjectile", 0); AddEvent(anim, 3, 0.3f, "EmitSlug", 0); EventsAdded = true; } WalkForward(); //InvokeRepeating("StopLookPalyer",2, 3); dropObject = GetComponent <DropObjects>(); if (HappyParticle) { HappyParticle.gameObject.SetActive(false); } if (!ShotEnabled) { LampShotEffect.transform.parent.gameObject.SetActive(false); } }
void Start() { if (update) { transform.position = new Vector3(transform.position.x, OrYPosition.y - 3, transform.position.z); } rend = GetComponent <Renderer>(); rend.materials[0].mainTexture = EggTextures[0]; Colpo = 0; dropObject = GetComponent <DropObjects>(); }