示例#1
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            // get field values
            HeroKitObject[] targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1);
            Vector3         degrees      = new Vector3();
            bool            changeX      = BoolValue.GetValue(heroKitObject, 2);

            if (changeX)
            {
                degrees.x = DropDownListValue.GetValue(heroKitObject, 3);
            }
            bool changeY = BoolValue.GetValue(heroKitObject, 4);

            if (changeY)
            {
                degrees.y = DropDownListValue.GetValue(heroKitObject, 5);
            }
            bool changeZ = BoolValue.GetValue(heroKitObject, 6);

            if (changeZ)
            {
                degrees.z = DropDownListValue.GetValue(heroKitObject, 7);
            }
            int  speed   = IntegerFieldValue.GetValueA(heroKitObject, 8);
            bool runThis = (targetObject != null);

            // execute action for all objects in list
            for (int i = 0; runThis && i < targetObject.Length; i++)
            {
                ExecuteOnTarget(targetObject[i], speed, degrees);
            }

            // set up update for long action
            eventID = heroKitObject.heroStateData.eventBlock;
            heroKitObject.heroState.heroEvent[eventID].waiting = false;
            updateIsDone = false;
            heroKitObject.longActions.Add(this);

            // debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Speed: " + speed + "\n" +
                                      "Euler Angles: " + degrees;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#2
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;
            int intValue = DropDownListValue.GetValue(heroKitObject, 0);

            IntegerFieldValue.SetValueB(heroKitObject, 1, intValue);

            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Result (C): " + intValue;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }
            return(-99);
        }
        // Gets objects in a scene that match a certerin criteria
        public int Execute(HeroKitObject hko)
        {
            // Get variables
            heroKitObject = hko;

            //-----------------------------------------
            // Get the game objects in the scene that match specific parameters
            //-----------------------------------------
            int actionType     = DropDownListValue.GetValue(heroKitObject, 0);
            int getHeroFieldID = 1;
            int objectCount    = IntegerFieldValue.GetValueA(heroKitObject, 2);

            bool getX = BoolValue.GetValue(heroKitObject, 3);
            bool getY = BoolValue.GetValue(heroKitObject, 4);
            bool getZ = BoolValue.GetValue(heroKitObject, 5);

            float x = (getX) ? FloatFieldValue.GetValueA(heroKitObject, 6) : 0;
            float y = (getY) ? FloatFieldValue.GetValueA(heroKitObject, 7) : 0;
            float z = (getZ) ? FloatFieldValue.GetValueA(heroKitObject, 8) : 0;

            float radius = FloatFieldValue.GetValueA(heroKitObject, 9);

            Vector3 pos = new Vector3(x, y, z);

            // filter the hero kit objects in the scene
            List <HeroKitObject> filteredObjects = HeroActionCommonRuntime.GetHeroObjectsPosition(heroKitObject, HeroActionCommonRuntime.GetHeroObjectsInScene(), objectCount, pos, getX, getY, getZ, radius);

            // assign the hero kit objects to the list
            HeroActionCommonRuntime.AssignObjectsToList(heroKitObject, getHeroFieldID, filteredObjects, actionType);

            //-----------------------------------------
            // debugging stuff
            //-----------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string xStr         = (getX) ? "X: " + x + " " : "";
                string yStr         = (getY) ? "Y: " + y + " " : "";
                string zStr         = (getZ) ? "Z: " + z + " " : "";
                string countStr     = (filteredObjects != null) ? filteredObjects.Count.ToString() : 0.ToString();
                string debugMessage = "Get objects at this position: " + xStr + yStr + zStr + "\n" +
                                      "Maximum number of objects to get: " + objectCount + "\n" +
                                      "Objects found: " + countStr;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#4
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;
            string poolName   = StringFieldValue.GetValueA(heroKitObject, 0);
            int    itemCount  = IntegerFieldValue.GetValueA(heroKitObject, 1);
            int    objectType = DropDownListValue.GetValue(heroKitObject, 2);

            // ------------------------------------------------
            // Get the prefab that will populate the pool
            // ------------------------------------------------

            GameObject prefab          = null;
            bool       isHeroKitObject = false;

            // hero object
            if (objectType == 1)
            {
                prefab          = Resources.Load <GameObject>("Hero Templates/Components/HeroKit Default Object");
                isHeroKitObject = true;
            }

            // prefab
            else if (objectType == 2)
            {
                prefab = PrefabValue.GetValue(heroKitObject, 3);
            }

            // ------------------------------------------------
            // Create the pool
            // ------------------------------------------------
            HeroKitDatabase.AddPool(poolName, prefab, itemCount, isHeroKitObject);

            //------------------------------------
            // debug message
            //------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Pool Name: " + poolName + "\n" +
                                      "Items to add: " + itemCount + "\n" +
                                      "Item: " + prefab;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            // normal return
            return(-99);
        }
示例#5
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            string valueName = StringFieldValue.GetValueA(heroKitObject, 2);
            int    valueType = DropDownListValue.GetValue(heroKitObject, 0);

            // integer
            if (valueType == 1)
            {
                int value = IntegerFieldValue.GetValueA(heroKitObject, 1);
                PlayerPrefs.SetInt(valueName, value);
            }
            // float
            else if (valueType == 2)
            {
                float value = FloatFieldValue.GetValueA(heroKitObject, 1);
                PlayerPrefs.SetFloat(valueName, value);
            }
            // bool
            else if (valueType == 3)
            {
                bool value    = BoolFieldValue.GetValueA(heroKitObject, 1);
                int  newValue = (value) ? 1 : 0;
                PlayerPrefs.SetInt(valueName, newValue);
            }
            // string
            else if (valueType == 4)
            {
                string value = StringFieldValue.GetValueA(heroKitObject, 1);
                PlayerPrefs.SetString(valueName, value);
            }

            // debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Value Type (1=int, 2=float, 3=bool, 4=string): " + valueType + "\n" +
                                      "Value Name: " + valueName;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
        // Gets objects in a scene that match a certerin criteria
        public int Execute(HeroKitObject hko)
        {
            // Get variables
            heroKitObject = hko;
            eventID       = heroKitObject.heroStateData.eventBlock;
            int actionCount = heroKitObject.heroState.heroEvent[eventID].actions.Count;

            //-----------------------------------------
            // Get the game objects in the scene that match specific parameters
            //-----------------------------------------
            int                  actionType      = DropDownListValue.GetValue(heroKitObject, 0);
            int                  getHeroFieldID  = 1;
            int                  objectCount     = IntegerFieldValue.GetValueA(heroKitObject, 2);
            HeroKitProperty      heroProperty    = HeroPropertyValue.GetValue(heroKitObject, 3);
            List <HeroKitObject> list            = HeroObjectFieldValue.GetValueB(heroKitObject, 4);
            List <HeroKitObject> filteredObjects = null;

            if (list != null)
            {
                HeroKitObject[] listObjects = list.ToArray();

                // filter the hero kit objects in the scene
                filteredObjects = HeroActionCommonRuntime.GetHeroObjectsByProperty(listObjects, objectCount, heroProperty);

                // assign the hero kit objects to the list
                HeroActionCommonRuntime.AssignObjectsToList(heroKitObject, getHeroFieldID, filteredObjects, actionType);
            }

            //-----------------------------------------
            // debugging stuff
            //-----------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string propertyStr  = (heroProperty != null) ? heroProperty.name : "";
                string countStr     = (filteredObjects != null) ? filteredObjects.Count.ToString() : 0.ToString();
                string debugMessage = "Get objects assigned to this hero property: " + propertyStr + "\n" +
                                      "Objects found: " + countStr;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#7
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;
            int intA      = IntegerFieldValue.GetValueA(heroKitObject, 1);
            int intB      = IntegerFieldValue.GetValueA(heroKitObject, 3);
            int operation = DropDownListValue.GetValue(heroKitObject, 2);
            int result    = HeroActionCommonRuntime.PerformMathOnIntegers(operation, intA, intB);

            IntegerFieldValue.SetValueB(heroKitObject, 0, result);

            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "A: " + intA + "\n" +
                                      "B: " + intB + "\n" +
                                      "Result (C): " + result;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }
            return(-99);
        }
示例#8
0
        // Check to see if an integer meets certain conditions in an if statement
        // This is used by both If and Else If
        public int Execute(HeroKitObject hko)
        {
            // assign variables
            heroKitObject = hko;
            eventID       = heroKitObject.heroStateData.eventBlock;
            int actionID      = heroKitObject.heroStateData.action;
            int currentIndent = heroKitObject.heroState.heroEvent[eventID].actions[actionID].indent;

            // evaluate the if statement
            HeroKitObject heroObjectA   = HeroObjectFieldValue.GetValueA(heroKitObject, 1)[0];
            int           faceDirection = DropDownListValue.GetValue(heroKitObject, 2);
            HeroKitObject heroObjectB   = HeroObjectFieldValue.GetValueA(heroKitObject, 3)[0];
            int           direction     = -1;
            bool          evaluation    = false;

            bool runThis = (heroObjectA != null && heroObjectB != null);

            if (runThis)
            {
                // [hero object a] [is in front of] [hero object b]
                direction = HeroKitCommonRuntime.getDirection(heroObjectA.gameObject, heroObjectB.gameObject);

                // does requested direction match the current direction the target object?
                evaluation = (faceDirection == direction);
            }

            // next we need to get the action that we want the game loop to think just executed
            // this checks to see if the if statement should be run
            // if it should run, it disables the next conditional action if it is "Else" or "Else If"
            int thisAction = HeroActionCommonRuntime.RunConditionalIfAction(heroKitObject, eventID, actionID, currentIndent, evaluation);

            // debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Hero Object is facing correct direction: " + evaluation;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            // return the action that we want the game loop to think just executed
            return(thisAction);
        }
示例#9
0
        // Gets objects in a scene that match a certerin criteria
        public int Execute(HeroKitObject hko)
        {
            // Get variables
            heroKitObject = hko;

            // Get values
            GameObject targetObject = GameObjectFieldValue.GetValueB(heroKitObject, 0);
            bool       useName      = BoolValue.GetValue(heroKitObject, 2);
            string     name         = (useName) ? StringFieldValue.GetValueA(heroKitObject, 3) : "";
            bool       useTag       = BoolValue.GetValue(heroKitObject, 4);
            string     tag          = (useTag) ? TagValue.GetValue(heroKitObject, 5) : "";
            bool       useLayer     = BoolValue.GetValue(heroKitObject, 6);
            int        layer        = (useLayer) ? DropDownListValue.GetValue(heroKitObject, 7) - 1 : 0;
            GameObject childObject  = null;
            bool       runThis      = (targetObject != null);

            if (runThis)
            {
                // get the child object
                childObject = GetChild(targetObject, useName, name, useTag, tag, useLayer, layer);

                // save the game object
                GameObjectFieldValue.SetValueB(heroKitObject, 8, childObject);
            }

            //-----------------------------------------
            // debugging stuff
            //-----------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string strLayer     = (useLayer) ? layer.ToString() : "";
                string debugMessage = "Child: " + childObject + "\n" +
                                      "With Tag: " + tag + "\n" +
                                      "On Layer: " + strLayer + "\n" +
                                      "With Name: " + name;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
        // Gets objects in a scene that match a certerin criteria
        public int Execute(HeroKitObject hko)
        {
            // Get variables
            heroKitObject = hko;
            eventID       = heroKitObject.heroStateData.eventBlock;
            int actionCount = heroKitObject.heroState.heroEvent[eventID].actions.Count;

            //-----------------------------------------
            // Get the game objects in the scene that match specific parameters
            //-----------------------------------------
            int actionType     = DropDownListValue.GetValue(heroKitObject, 0);
            int getHeroFieldID = 1;
            int objectCount    = IntegerFieldValue.GetValueA(heroKitObject, 2);

            HeroKitObject[]      targetObject = HeroObjectFieldValue.GetValueA(heroKitObject, 3);
            List <HeroKitObject> listObjects  = HeroObjectFieldValue.GetValueB(heroKitObject, 4);

            // convert list objects to array
            HeroKitObject[] arrayObjects = (listObjects != null) ? listObjects.ToArray() : null;

            // filter the hero kit objects in the scene
            List <HeroKitObject> filteredObjects = HeroActionCommonRuntime.GetHeroObjectsByTrigger(arrayObjects, objectCount, targetObject);

            // assign the hero kit objects to the list
            HeroActionCommonRuntime.AssignObjectsToList(heroKitObject, getHeroFieldID, filteredObjects, actionType);

            //-----------------------------------------
            // debugging stuff
            //-----------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string countStr     = (filteredObjects != null) ? filteredObjects.Count.ToString() : 0.ToString();
                string name         = (targetObject != null && targetObject[0] != null) ? targetObject[0].gameObject.name : "N/A";
                string debugMessage = "Get objects in the trigger area of this object: " + name + "\n" +
                                      "Objects found: " + countStr;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#11
0
        // Gets objects in a scene that match a certerin criteria
        public int Execute(HeroKitObject hko)
        {
            // Get variables
            heroKitObject = hko;

            // Get values
            HeroKitObject[] targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1);
            bool            useName      = BoolValue.GetValue(heroKitObject, 2);
            string          name         = (useName) ? StringFieldValue.GetValueA(heroKitObject, 3) : "";
            bool            useTag       = BoolValue.GetValue(heroKitObject, 4);
            string          tag          = (useTag) ? TagValue.GetValue(heroKitObject, 5) : "";
            bool            useLayer     = BoolValue.GetValue(heroKitObject, 6);
            int             layer        = (useLayer) ? DropDownListValue.GetValue(heroKitObject, 7) - 1 : 0;

            GameObject[] targetGameObject = new GameObject[targetObject.Length];
            bool         runThis          = (targetObject != null);

            // execute action for all objects in list
            for (int i = 0; runThis && i < targetObject.Length; i++)
            {
                targetGameObject[i] = ExecuteOnTarget(targetObject[i], useName, name, useTag, tag, useLayer, layer);
            }

            //-----------------------------------------
            // debugging stuff
            //-----------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string strLayer     = (useLayer) ? layer.ToString() : "";
                string strCount     = (targetGameObject != null) ? targetGameObject.Length.ToString() : "";
                string debugMessage = "Child With Tag: " + tag + "\n" +
                                      "Child On Layer: " + strLayer + "\n" +
                                      "Child With Name: " + name + "\n" +
                                      "Children Found: " + strCount;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#12
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;
            HeroKitObject[] targetObject  = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1);
            int             speed         = IntegerFieldValue.GetValueA(heroKitObject, 2);
            int             moveType      = DropDownListValue.GetValue(heroKitObject, 3); // 4-way or 8-way?
            int             animationType = DropDownListValue.GetValue(heroKitObject, 4); // 4-way or 8-way?
            bool            runThis       = (targetObject != null);

            // execute action for all objects in list
            for (int i = 0; runThis && i < targetObject.Length; i++)
            {
                ExecuteOnTarget(targetObject[i], speed, moveType, animationType);
            }

            if (heroKitObject.debugHeroObject)
            {
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject));
            }

            return(-99);
        }
示例#13
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;
            HeroKitObject[] targetObject  = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1);
            int             speed         = IntegerFieldValue.GetValueA(heroKitObject, 2);
            int             animationType = DropDownListValue.GetValue(heroKitObject, 3);
            string          walkAnimation = AnimationParameterValue.GetValueA(heroKitObject, 4, 5, 6);
            string          idleAnimation = (animationType == 2) ? AnimationParameterValue.GetValueA(heroKitObject, 7, 8, 9) : "";
            bool            runThis       = (targetObject != null);

            // execute action for all objects in list
            for (int i = 0; runThis && i < targetObject.Length; i++)
            {
                ExecuteOnTarget(targetObject[i], speed, animationType, walkAnimation, idleAnimation);
            }

            if (heroKitObject.debugHeroObject)
            {
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject));
            }

            return(-99);
        }
示例#14
0
        // Gets objects in a scene that match a certerin criteria
        public int Execute(HeroKitObject hko)
        {
            // Get variables
            heroKitObject = hko;
            eventID       = heroKitObject.heroStateData.eventBlock;
            int actionCount = heroKitObject.heroState.heroEvent[eventID].actions.Count;

            //-----------------------------------------
            // Get the game objects in the scene that match specific parameters
            //-----------------------------------------
            int actionType     = DropDownListValue.GetValue(heroKitObject, 0);
            int getHeroFieldID = 1;
            int objectCount    = IntegerFieldValue.GetValueA(heroKitObject, 2);
            int layer          = DropDownListValue.GetValue(heroKitObject, 3) - 1;
            List <HeroKitObject> hkoObjects = HeroObjectFieldValue.GetValueB(heroKitObject, 4);

            HeroKitObject[] listObjects = (hkoObjects != null) ? hkoObjects.ToArray() : new HeroKitObject[0];

            // filter the hero kit objects in the scene
            List <HeroKitObject> filteredObjects = HeroActionCommonRuntime.GetHeroObjectsByLayer(listObjects, objectCount, layer);

            // assign the hero kit objects to the list
            HeroActionCommonRuntime.AssignObjectsToList(heroKitObject, getHeroFieldID, filteredObjects, actionType);

            //-----------------------------------------
            // debugging stuff
            //-----------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string countStr     = (filteredObjects != null) ? filteredObjects.Count.ToString() : 0.ToString();
                string debugMessage = "Get objects on this layer: " + layer + "\n" +
                                      "Objects found: " + countStr;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#15
0
        // Check to see if an integer meets certain conditions in an if statement
        // This is used by both If and Else If
        public int Execute(HeroKitObject hko)
        {
            // assign variables
            heroKitObject = hko;
            eventID       = heroKitObject.heroStateData.eventBlock;
            int           actionID      = heroKitObject.heroStateData.action;
            int           currentIndent = heroKitObject.heroState.heroEvent[eventID].actions[actionID].indent;
            HeroKitObject value1        = null;
            HeroKitObject value2        = null;
            bool          evaluation    = false;

            // evaluate the if statement
            if (heroKitObject.heroState.heroEvent[eventID].messenger != null)
            {
                int comparison = DropDownListValue.GetValue(heroKitObject, 2);
                value1     = heroKitObject.heroState.heroEvent[eventID].messenger.GetComponent <HeroKitObject>();
                value2     = HeroObjectFieldValue.GetValueA(heroKitObject, 3)[0];
                evaluation = HeroActionCommonRuntime.CompareValues(comparison, value1, value2);
            }

            // next we need to get the action that we want the game loop to think just executed
            // this checks to see if the if statement should be run
            // if it should run, it disables the next conditional action if it is "Else" or "Else If"
            int thisAction = HeroActionCommonRuntime.RunConditionalIfAction(heroKitObject, eventID, actionID, currentIndent, evaluation);

            // debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Hero Object A: " + value1 + "\n" +
                                      "Hero Object B: " + value2 + "\n" +
                                      "Result: " + evaluation;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            // return the action that we want the game loop to think just executed
            return(thisAction);
        }
示例#16
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;
            HeroKitObject[] targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1);
            int             newState     = DropDownListValue.GetValue(heroKitObject, 2) - 1;
            bool            runThis      = (targetObject != null && newState != -1);

            // note: debug info needs to go first for this action because
            // if you put it after state is changed, the wrong action is printed to log
            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "New State ID: " + newState;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            // execute action for all objects in list
            for (int i = 0; runThis && i < targetObject.Length; i++)
            {
                ExecuteOnTarget(targetObject[i], newState);
            }

            return(-89);
        }
示例#17
0
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            // get field values
            HeroKitObject[] targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1);
            int             objectState  = DropDownListValue.GetValue(heroKitObject, 2);
            bool            runThis      = (targetObject != null);

            // execute action for all objects in list
            for (int i = 0; runThis && i < targetObject.Length; i++)
            {
                ExecuteOnTarget(targetObject[i], objectState);
            }

            // debug message
            if (heroKitObject.debugHeroObject)
            {
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject));
            }

            // return next action
            return(-99);
        }
示例#18
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            // get values
            heroKitObject = hko;
            String imageGroupPrefabName = "HeroKit Image Canvas";
            String imagePrefabName      = "HeroKit Image Sprite";
            int    degrees  = 0;
            int    duration = 0;

            int imageID      = IntegerFieldValue.GetValueA(heroKitObject, 0);
            int speed        = IntegerFieldValue.GetValueA(heroKitObject, 1);
            int rotationType = DropDownListValue.GetValue(heroKitObject, 2);

            if (rotationType == 1)
            {
                degrees = IntegerFieldValue.GetValueA(heroKitObject, 3);
            }
            else if (rotationType == 2 || rotationType == 3)
            {
                duration = IntegerFieldValue.GetValueA(heroKitObject, 4);
            }
            wait = BoolValue.GetValue(heroKitObject, 5);
            HeroKitObject targetObject = null;

            // get the game object that contains the images
            GameObject imageGroup = GetImageGroup(imageGroupPrefabName);

            if (imageGroup != null)
            {
                // get the game object that contains the image
                GameObject imageObject = GetImage(imagePrefabName, imageID, imageGroup);
                if (imageObject != null)
                {
                    // get the hero kit object
                    targetObject = heroKitObject.GetGameObjectComponent <HeroKitObject>("HeroKitObject", false, imageObject);
                }
            }

            // rotate the image
            uiRotate = targetObject.GetHeroComponent <UIRotate>("UIRotate", true);
            uiRotate.rotationType = rotationType;
            uiRotate.speed        = speed;
            uiRotate.degrees      = degrees;
            uiRotate.duration     = duration;
            uiRotate.Initialize();

            // set up update for long action
            eventID = heroKitObject.heroStateData.eventBlock;
            heroKitObject.heroState.heroEvent[eventID].waiting = wait;
            updateIsDone = false;
            heroKitObject.longActions.Add(this);

            // debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Image ID: " + imageID + "\n" +
                                      "Degrees: " + degrees + "\n" +
                                      "Duration: " + duration + "\n" +
                                      "Speed: " + speed;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#19
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            // get values
            heroKitObject = hko;

            // write messages?
            bool print = BoolValue.GetValue(heroKitObject, 0);

            if (print)
            {
                HeroKitCommonRuntime.writeMessage = BoolValue.GetValue(heroKitObject, 1);
                if (HeroKitCommonRuntime.writeMessage)
                {
                    float messageSpeed = SliderValue.GetValue(heroKitObject, 2);
                    if (messageSpeed < 0)
                    {
                        messageSpeed = 0;
                    }
                    if (messageSpeed > 100)
                    {
                        messageSpeed = 100;
                    }

                    // 0=100, 100=0. Then change to 0 to 1.
                    float waitTime = (100 - messageSpeed) * 0.01f;

                    HeroKitCommonRuntime.messageWaitTime = waitTime;
                }
            }

            // change message alignment?
            bool changeAlignment = BoolValue.GetValue(heroKitObject, 3);

            if (changeAlignment)
            {
                int alignID = DropDownListValue.GetValue(heroKitObject, 4);
                switch (alignID)
                {
                case 1:
                    HeroKitCommonRuntime.messageAlignment = TextAnchor.UpperLeft;
                    break;

                case 2:
                    HeroKitCommonRuntime.messageAlignment = TextAnchor.UpperCenter;
                    break;

                case 3:
                    HeroKitCommonRuntime.messageAlignment = TextAnchor.UpperRight;
                    break;

                case 4:
                    HeroKitCommonRuntime.messageAlignment = TextAnchor.MiddleLeft;
                    break;

                case 5:
                    HeroKitCommonRuntime.messageAlignment = TextAnchor.MiddleCenter;
                    break;

                case 6:
                    HeroKitCommonRuntime.messageAlignment = TextAnchor.MiddleRight;
                    break;

                case 7:
                    HeroKitCommonRuntime.messageAlignment = TextAnchor.LowerLeft;
                    break;

                case 8:
                    HeroKitCommonRuntime.messageAlignment = TextAnchor.LowerCenter;
                    break;

                case 9:
                    HeroKitCommonRuntime.messageAlignment = TextAnchor.LowerRight;
                    break;
                }
            }

            // change background alpha
            bool changeBackgroundAlpha = BoolValue.GetValue(heroKitObject, 5);

            if (changeBackgroundAlpha)
            {
                // get new alpha
                float alpha = SliderValue.GetValue(heroKitObject, 6);

                // keep alpha between 0 - 100
                if (alpha > 100)
                {
                    alpha = 100;
                }
                else if (alpha < 0)
                {
                    alpha = 0;
                }

                // switch to 0 - 1 scale
                alpha *= .01f;

                // change alpha
                HeroKitCommonRuntime.messageBackgroundAlpha = alpha;
                HeroKitCommonRuntime.changeMessageBackgroundTransparency = true;
            }

            // change background alpha
            bool changeButtonAlpha = BoolValue.GetValue(heroKitObject, 19);

            if (changeButtonAlpha)
            {
                // get new alpha
                float alpha = SliderValue.GetValue(heroKitObject, 20);

                // keep alpha between 0 - 100
                if (alpha > 100)
                {
                    alpha = 100;
                }
                else if (alpha < 0)
                {
                    alpha = 0;
                }

                // switch to 0 - 1 scale
                alpha *= .01f;

                // change alpha
                HeroKitCommonRuntime.messageButtonAlpha = alpha;
                HeroKitCommonRuntime.changeMessageButtonTransparency = true;
            }

            // change background image
            bool changeBackgroundImage = BoolValue.GetValue(heroKitObject, 7);

            if (changeBackgroundImage)
            {
                UnityObjectField unityObject = UnityObjectFieldValue.GetValueA(heroKitObject, 8);
                HeroKitCommonRuntime.messageBackgroundImage  = (unityObject.value != null) ? (Sprite)unityObject.value : null;
                HeroKitCommonRuntime.changeMessageBackground = true;
            }

            // change button image
            bool changeButtonImage = BoolValue.GetValue(heroKitObject, 9);

            if (changeButtonImage)
            {
                UnityObjectField unityObject = UnityObjectFieldValue.GetValueA(heroKitObject, 10);
                HeroKitCommonRuntime.messageButtonImage  = (unityObject.value != null) ? (Sprite)unityObject.value : null;
                HeroKitCommonRuntime.changeMessageButton = true;
            }

            // change button layout
            bool changeButtonLayout = BoolValue.GetValue(heroKitObject, 11);

            if (changeButtonLayout)
            {
                HeroKitCommonRuntime.messageButtonLayout       = DropDownListValue.GetValue(heroKitObject, 12);
                HeroKitCommonRuntime.changeMessageButtonLayout = true;
            }

            // change text color
            bool changeTextColor = BoolValue.GetValue(heroKitObject, 13);

            if (changeTextColor)
            {
                HeroKitCommonRuntime.messageTextColor       = ColorValue.GetValue(heroKitObject, 14);
                HeroKitCommonRuntime.changeMessageTextColor = true;
            }

            // change heading color
            bool changeHeadingColor = BoolValue.GetValue(heroKitObject, 15);

            if (changeHeadingColor)
            {
                HeroKitCommonRuntime.messageHeadingColor       = ColorValue.GetValue(heroKitObject, 16);
                HeroKitCommonRuntime.changeMessageHeadingColor = true;
            }

            // change button text color
            bool changeButtonTextColor = BoolValue.GetValue(heroKitObject, 17);

            if (changeButtonTextColor)
            {
                HeroKitCommonRuntime.messageButtonTextColor       = ColorValue.GetValue(heroKitObject, 18);
                HeroKitCommonRuntime.changeMessageButtonTextColor = true;
            }

            // change active button color
            bool changeButtonActiveColor = BoolValue.GetValue(heroKitObject, 21);

            if (changeButtonActiveColor)
            {
                HeroKitCommonRuntime.messageButtonActiveColor       = ColorValue.GetValue(heroKitObject, 22);
                HeroKitCommonRuntime.changeMessageButtonActiveColor = true;
            }

            if (heroKitObject.debugHeroObject)
            {
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, ("")));
            }

            return(-99);
        }
示例#20
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            // Get the hero kit object to move
            HeroKitObject targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1, false)[0];

            // Get the scene object
            string sceneName = UnityObjectFieldValue.GetValueA(heroKitObject, 2).sceneName;

            // get new position for target object
            Vector3 defaultPosition = new Vector3(-999999, -999999, -999999);
            Vector3 targetPosition  = CoordinatesValue.GetValue(heroKitObject, 3, 4, 5, 6, 7, 8, defaultPosition);

            // get new rotation for target object
            Vector3 targetDirection = defaultPosition;
            int     directionType   = DropDownListValue.GetValue(heroKitObject, 9);

            switch (directionType)
            {
            case 1:     // retain
                break;

            case 2:     // left
                targetDirection.y = -90f;
                break;

            case 3:     // right
                targetDirection.y = 90f;
                break;

            case 4:     // up
                targetDirection.y = 0f;
                break;

            case 5:     // down
                targetDirection.y = 180f;
                break;

            case 6:     // custom
                targetDirection = CoordinatesValue.GetValue(heroKitObject, 10, 11, 12, 13, 14, 15, defaultPosition);
                break;
            }

            // move camera to object's position?
            bool moveCameraPos = BoolValue.GetValue(heroKitObject, 16);

            // move camera to object's rotation?
            bool moveCameraRotation = BoolValue.GetValue(heroKitObject, 17);

            // scene transition settings
            bool useDefaultScene     = BoolValue.GetValue(heroKitObject, 18);
            bool removeNonPersistent = BoolValue.GetValue(heroKitObject, 19);
            bool saveCurrentScene    = !BoolValue.GetValue(heroKitObject, 20);

            bool runThis = (targetObject != null && sceneName != "");

            // NEXT STEP:
            // save current scene,
            // check if object is persistant. if it is, load next scene, change direction and rotation of object.
            // if it isn't see what we can do to physically move it from one scene to another. Keep in mind that object could exist in two scenes after this (if it is saved in scene data)
            // maybe disable it in current scene and create a new verison in the next scene.

            if (runThis)
            {
                // Save the current scene
                if (saveCurrentScene)
                {
                    SaveScene saveScene = new SaveScene();
                    saveScene.SaveSceneData(heroKitObject, false); // save scene objects
                    saveScene.SaveSceneData(heroKitObject, true);  // save persistent objects
                }

                // Load the scene. Load any cached data for the scene.
                HeroKitCommonScene.LoadSceneWithObject(sceneName, useDefaultScene, removeNonPersistent,
                                                       targetPosition, targetDirection, targetObject, moveCameraPos, moveCameraRotation);
            }

            if (targetObject == null)
            {
                Debug.LogError("There is no object to move to the next scene! Terminating action early.");
            }

            // debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Scene: " + sceneName + "\n" +
                                      "Move this object: " + targetObject + "\n" +
                                      "To this position: " + targetPosition;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            // Return value
            return(-99);
        }
示例#21
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            // get the type of object to spawn
            int spawnType = DropDownListValue.GetValue(heroKitObject, 0);

            // where are we spawning item? from pool or in scene?
            bool   usePool  = BoolValue.GetValue(heroKitObject, 1);
            string poolName = (usePool) ? StringFieldValue.GetValueA(heroKitObject, 2) : "";

            // debug string
            string debugSpawn = "";

            // get the object to spawn (1=hero object, 2=prefab)
            if (spawnType == 1)
            {
                HeroObject heroSpawn      = HeroObjectFieldValue.GetValueC(heroKitObject, 3);
                bool       debugHeroSpawn = BoolValue.GetValue(heroKitObject, 4);
                bool       dontSave       = BoolValue.GetValue(heroKitObject, 5);
                Vector3    position       = GetPosition();
                Quaternion rotation       = GetRotation();
                HeroKitDatabase.SpawnHeroKitObject(usePool, poolName, position, rotation, heroSpawn, debugHeroSpawn, dontSave);
                if (heroKitObject.debugHeroObject)
                {
                    debugSpawn = "Hero Object: " + heroSpawn + "\n" +
                                 "Debug: " + debugHeroSpawn + "\n" +
                                 "Can Save: " + !dontSave + "\n" +
                                 "Position: " + position + "\n" +
                                 "Rotation: " + rotation + "\n" +
                                 "Use Pool: " + usePool + "\n" +
                                 "Pool Name: " + poolName;
                }
            }
            else if (spawnType == 2)
            {
                GameObject prefabSpawn = (!usePool) ? PrefabValue.GetValue(heroKitObject, 5) : null;
                Vector3    position    = GetPosition();
                Quaternion rotation    = GetRotation();
                HeroKitDatabase.SpawnPrefab(usePool, poolName, position, rotation, prefabSpawn);
                if (heroKitObject.debugHeroObject)
                {
                    debugSpawn = "Game Object: " + prefabSpawn + "\n" +
                                 "Position: " + position + "\n" +
                                 "Rotation: " + rotation + "\n" +
                                 "Use Pool: " + usePool + "\n" +
                                 "Pool Name: " + poolName;
                }
            }

            //------------------------------------
            // debug message
            //------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = debugSpawn;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#22
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            // get values
            heroKitObject = hko;

            // get common values
            HeroKitObject targetObject = HeroKitCommonRuntime.GetPrefabFromAssets(HeroKitCommonRuntime.settingsInfo.dialogBox, true);
            bool          runThis      = (targetObject != null);

            if (runThis)
            {
                targetObject.gameObject.SetActive(true);

                // get the dialog script
                uiDialog                = targetObject.GetHeroComponent <UIDialog>("UIDialog", true);
                uiDialog.textAction     = UIDialog.TextAction.showDialog;
                uiDialog.heroKitObject  = heroKitObject;
                uiDialog.dontHideCanvas = BoolValue.GetValue(heroKitObject, 30);
                uiDialog.eventID        = heroKitObject.heroStateData.eventBlock;
                uiDialog.actionID       = heroKitObject.heroStateData.action;

                // get values for title
                uiDialog.setTitle = BoolValue.GetValue(heroKitObject, 0);
                if (uiDialog.setTitle)
                {
                    uiDialog.title = StringFieldValue.GetValueA(heroKitObject, 1, true);
                    uiDialog.changeTitleAlignment = BoolValue.GetValue(heroKitObject, 26);
                    if (uiDialog.changeTitleAlignment)
                    {
                        uiDialog.titleAlignmentType = DropDownListValue.GetValue(heroKitObject, 27);
                    }
                }

                // get values for message
                uiDialog.message = StringFieldValue.GetValueA(heroKitObject, 2, true);

                // get values for audio
                UnityObjectField unityObjectAudio = UnityObjectFieldValue.GetValueA(heroKitObject, 28, false);
                uiDialog.audioClip = (unityObjectAudio.value != null) ? (AudioClip)unityObjectAudio.value : null;

                // get values for message choices
                uiDialog.addChoices = BoolValue.GetValue(heroKitObject, 21);
                if (uiDialog.addChoices)
                {
                    uiDialog.selectedChoiceID = 29;
                    uiDialog.numberOfChoices  = DropDownListValue.GetValue(heroKitObject, 22);
                    uiDialog.choiceText       = new UnityEngine.UI.Text[3];
                    uiDialog.choice           = new string[uiDialog.numberOfChoices];

                    if (uiDialog.numberOfChoices >= 1)
                    {
                        uiDialog.choice[0] = StringFieldValue.GetValueA(heroKitObject, 23, true);
                    }
                    if (uiDialog.numberOfChoices >= 2)
                    {
                        uiDialog.choice[1] = StringFieldValue.GetValueA(heroKitObject, 24, true);
                    }
                    if (uiDialog.numberOfChoices >= 3)
                    {
                        uiDialog.choice[2] = StringFieldValue.GetValueA(heroKitObject, 25, true);
                    }
                }

                // get values for left portrait
                SetPortraitInfo(0, 3, 4, 5, 6, 7, 8, 9, 10, 11, 31, 32);

                // get values for right portrait
                SetPortraitInfo(1, 12, 13, 14, 15, 16, 17, 18, 19, 20, 33, 34);

                // enable the dialog script
                uiDialog.enabled = true;
                uiDialog.Initialize();

                eventID = heroKitObject.heroStateData.eventBlock;
                heroKitObject.heroState.heroEvent[eventID].waiting = true;
                updateIsDone = false;
                heroKitObject.longActions.Add(this);
            }

            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string dialogText   = (uiDialog != null) ? uiDialog.message : "";
                string debugMessage = "Message: " + dialogText;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#23
0
        // Execute the action
        public int Execute(HeroKitObject hko)
        {
            heroKitObject = hko;

            // get the camera
            Camera  camera   = CameraFieldValue.GetValue(heroKitObject, 0, 11);
            Vector3 position = new Vector3();
            int     speed    = 0;
            bool    runThis  = (camera != null);

            if (runThis)
            {
                int moveType = DropDownListValue.GetValue(heroKitObject, 1);
                position = new Vector3();

                // move to position
                if (moveType == 1)
                {
                    position.x = BoolValue.GetValue(heroKitObject, 2) ? FloatFieldValue.GetValueA(heroKitObject, 3) : camera.transform.localPosition.x;
                    position.y = BoolValue.GetValue(heroKitObject, 4) ? FloatFieldValue.GetValueA(heroKitObject, 5) : camera.transform.localPosition.y;
                    position.z = BoolValue.GetValue(heroKitObject, 6) ? FloatFieldValue.GetValueA(heroKitObject, 7) : camera.transform.localPosition.z;
                }

                // move to object
                else if (moveType == 2)
                {
                    SceneObjectValueData sceneObjectData = SceneObjectValue.GetValue(heroKitObject, 8, 9, false);
                    if (sceneObjectData.heroKitObject != null)
                    {
                        position.x = BoolValue.GetValue(heroKitObject, 2) ? sceneObjectData.heroKitObject[0].transform.localPosition.x : camera.transform.localPosition.x;
                        position.y = BoolValue.GetValue(heroKitObject, 4) ? sceneObjectData.heroKitObject[0].transform.localPosition.y : camera.transform.localPosition.y;
                        position.z = BoolValue.GetValue(heroKitObject, 6) ? sceneObjectData.heroKitObject[0].transform.localPosition.z : camera.transform.localPosition.z;
                    }
                    else if (sceneObjectData.gameObject != null)
                    {
                        position.x = BoolValue.GetValue(heroKitObject, 2) ? sceneObjectData.gameObject[0].transform.localPosition.x : camera.transform.localPosition.x;
                        position.y = BoolValue.GetValue(heroKitObject, 4) ? sceneObjectData.gameObject[0].transform.localPosition.y : camera.transform.localPosition.y;
                        position.z = BoolValue.GetValue(heroKitObject, 6) ? sceneObjectData.gameObject[0].transform.localPosition.z : camera.transform.localPosition.z;
                    }
                }

                speed = IntegerFieldValue.GetValueA(heroKitObject, 10);

                // pan the camera
                cameraPan = heroKitObject.GetGameObjectComponent <CameraPan>("CameraPan", true, camera.gameObject);
                cameraPan.targetPosition = position;
                cameraPan.speed          = speed;
                cameraPan.Initialize();

                // set up update for long action
                eventID = heroKitObject.heroStateData.eventBlock;
                heroKitObject.heroState.heroEvent[eventID].waiting = true;
                updateIsDone = false;
                heroKitObject.longActions.Add(this);
            }

            // show debug message
            if (heroKitObject.debugHeroObject)
            {
                string debugMessage = "Camera: " + camera + "\n" +
                                      "Target Position: " + position + "\n" +
                                      "Speed: " + speed;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            // return value
            return(-99);
        }
示例#24
0
        // Gets objects in a scene that match a certerin criteria
        public int Execute(HeroKitObject hko)
        {
            // Get variables
            heroKitObject = hko;

            //-----------------------------------------
            // Get the game objects in the scene that match specific parameters
            //-----------------------------------------
            int           actionType       = DropDownListValue.GetValue(heroKitObject, 0);
            int           getHeroFieldID   = 1;
            int           objectCount      = IntegerFieldValue.GetValueA(heroKitObject, 2);
            int           rayDirectionType = DropDownListValue.GetValue(heroKitObject, 4);
            float         rayDistance      = IntegerFieldValue.GetValueA(heroKitObject, 5) * 0.1f;
            int           rayType          = DropDownListValue.GetValue(heroKitObject, 6);
            bool          debugRay         = BoolValue.GetValue(heroKitObject, 9);
            GameObject    originObject     = null;
            HeroKitObject targetObject     = null;

            // ray is on a specific camera
            if (rayType == 2)
            {
                targetObject = HeroObjectFieldValue.GetValueA(heroKitObject, 3)[0];
                if (targetObject != null)
                {
                    originObject = targetObject.gameObject;
                }
            }
            // ray is on hero object
            else if (rayType == 3)
            {
                targetObject = HeroObjectFieldValue.GetValueA(heroKitObject, 3)[0];
                string childName = ChildObjectValue.GetValue(heroKitObject, 7, 8);

                Transform transform = null;
                if (childName == "")
                {
                    transform = targetObject.transform;
                }
                else
                {
                    transform = targetObject.GetHeroChildComponent <Transform>("Transform", childName);
                }

                originObject = transform.gameObject;
            }

            // filter the hero kit objects in the scene
            List <HeroKitObject> filteredObjects = HeroActionCommonRuntime.GetHeroObjectsRay2D(objectCount, targetObject, originObject, rayType, rayDirectionType, rayDistance, debugRay);

            // assign the hero kit objects to the list
            HeroActionCommonRuntime.AssignObjectsToList(heroKitObject, getHeroFieldID, filteredObjects, actionType);

            //-----------------------------------------
            // debugging stuff
            //-----------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string countStr     = (filteredObjects != null) ? filteredObjects.Count.ToString() : 0.ToString();
                string debugMessage = "Maximum number of objects to get: " + objectCount + "\n" +
                                      "Objects found: " + countStr;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }
示例#25
0
        // Gets objects in a scene that match a certerin criteria
        public int Execute(HeroKitObject hko)
        {
            // Get variables
            heroKitObject = hko;

            bool   useName  = BoolValue.GetValue(heroKitObject, 0);
            bool   useTag   = BoolValue.GetValue(heroKitObject, 2);
            bool   useLayer = BoolValue.GetValue(heroKitObject, 4);
            string name     = "";
            string tag      = "";
            int    layer    = 0;

            if (useName)
            {
                name = StringFieldValue.GetValueA(heroKitObject, 1);
            }
            if (useTag)
            {
                tag = TagValue.GetValue(heroKitObject, 3);
            }
            if (useLayer)
            {
                layer = DropDownListValue.GetValue(heroKitObject, 5) - 1;
            }

            GameObject targetGameObject = null;

            GameObject[] gameObjects = UnityEngine.Object.FindObjectsOfType <GameObject>();

            if (useName && useTag && useLayer)
            {
                for (int i = 0; i < gameObjects.Length; i++)
                {
                    if (gameObjects[i].name == name && gameObjects[i].layer == layer && gameObjects[i].tag == tag)
                    {
                        targetGameObject = gameObjects[i];
                        break;
                    }
                }
            }

            else if (useName && useTag && !useLayer)
            {
                for (int i = 0; i < gameObjects.Length; i++)
                {
                    if (gameObjects[i].name == name && gameObjects[i].tag == tag)
                    {
                        targetGameObject = gameObjects[i];
                        break;
                    }
                }
            }

            else if (useName && !useTag && useLayer)
            {
                for (int i = 0; i < gameObjects.Length; i++)
                {
                    if (gameObjects[i].name == name && gameObjects[i].layer == layer)
                    {
                        targetGameObject = gameObjects[i];
                        break;
                    }
                }
            }

            else if (!useName && useTag && useLayer)
            {
                for (int i = 0; i < gameObjects.Length; i++)
                {
                    if (gameObjects[i].tag == tag && gameObjects[i].layer == layer)
                    {
                        targetGameObject = gameObjects[i];
                        break;
                    }
                }
            }

            else if (!useName && !useTag && useLayer)
            {
                for (int i = 0; i < gameObjects.Length; i++)
                {
                    if (gameObjects[i].layer == layer)
                    {
                        targetGameObject = gameObjects[i];
                        break;
                    }
                }
            }

            else if (!useName && useTag && !useLayer)
            {
                for (int i = 0; i < gameObjects.Length; i++)
                {
                    if (gameObjects[i].tag == tag)
                    {
                        targetGameObject = gameObjects[i];
                        break;
                    }
                }
            }

            else if (useName && !useTag && !useLayer)
            {
                for (int i = 0; i < gameObjects.Length; i++)
                {
                    if (gameObjects[i].name == name)
                    {
                        targetGameObject = gameObjects[i];
                        break;
                    }
                }
            }

            GameObjectFieldValue.SetValueB(heroKitObject, 6, targetGameObject);

            //-----------------------------------------
            // debugging stuff
            //-----------------------------------------
            if (heroKitObject.debugHeroObject)
            {
                string strLayer     = (useLayer) ? layer.ToString() : "";
                string debugMessage = "Game Object With Tag: " + tag + "\n" +
                                      "Game Object On Layer: " + strLayer + "\n" +
                                      "Game Object With Name: " + name + "\n" +
                                      "Game Object Found: " + targetGameObject;
                Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage));
            }

            return(-99);
        }