示例#1
0
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Map map = (Map)parms.target;
            List <TargetInfo> list        = new List <TargetInfo>();
            List <Thing>      list3       = ThingSetMakerDefOf.Meteorite.root.Generate();
            ThingDef          shipPartDef = def?.mechClusterBuilding;
            IntVec3           intVec      = FindDropPodLocation(map, (IntVec3 spot) => CanPlaceAt(spot));

            if (intVec == IntVec3.Invalid)
            {
                return(false);
            }
            float       points = Mathf.Max(parms.points * 0.9f, 300f);
            List <Pawn> list2  = PawnGroupMakerUtility.GeneratePawns(new PawnGroupMakerParms
            {
                groupKind = PawnGroupKindDefOf.Combat,
                tile      = map.Tile,
                faction   = Faction.OfMechanoids,
                points    = points
            }).ToList();
            Thing thing = ThingMaker.MakeThing(shipPartDef);

            thing.SetFaction(Faction.OfMechanoids);
            LordMaker.MakeNewLord(Faction.OfMechanoids, new LordJob_SleepThenMechanoidsDefend(new List <Thing>
            {
                thing
            }, Faction.OfMechanoids, 28f, intVec, canAssaultColony: false, isMechCluster: false), map, list2);
            DropPodUtility.DropThingsNear(intVec, map, list2.Cast <Thing>());
            foreach (Pawn item in list2)
            {
                item.TryGetComp <CompCanBeDormant>()?.ToSleep();
            }
            list.AddRange(list2.Select((Pawn p) => new TargetInfo(p)));
            GenSpawn.Spawn(SkyfallerMaker.MakeSkyfaller(ThingDefOf.MeteoriteIncoming, thing), intVec, map);
            list.Add(new TargetInfo(intVec, map));
            SendStandardLetter(parms, list);
            return(true);

            bool CanPlaceAt(IntVec3 loc)
            {
                CellRect cellRect = GenAdj.OccupiedRect(loc, Rot4.North, shipPartDef.Size);

                if (loc.Fogged(map) || !cellRect.InBounds(map))
                {
                    return(false);
                }
                if (!DropCellFinder.SkyfallerCanLandAt(loc, map, shipPartDef.Size))
                {
                    return(false);
                }
                foreach (IntVec3 item2 in cellRect)
                {
                    RoofDef roof = item2.GetRoof(map);
                    if (roof != null && roof.isNatural)
                    {
                        return(false);
                    }
                }
                return(GenConstruct.CanBuildOnTerrain(shipPartDef, loc, map, Rot4.North));
            }
        }