private IEnumerator GenerateGreenDrones(float delay, int initialDroneCount, float speed, float size, DroneColor color) { var droneCount = 0; while (true) { DroneFactory.SetPattern( new Pat360Drones(initialDroneCount + droneCount, delay, false, true, -90, 180, changeDirection: true, patternRepeats: 2), new DefaultDrone(speed, size, color), posDelegate: delegate { return(new Vector3(0, 0.4f, BoundariesSLA.FlyingMainMenu.BottomBoundary + (0.5f + 1.5f / 2))); }); yield return(new WaitForSeconds(2 * delay)); DroneFactory.SetPattern( new Pat360Drones(initialDroneCount + droneCount, delay, false, false, -90, 180, changeDirection: true, patternRepeats: 2), new DefaultDrone(speed, size, color), posDelegate: delegate { return(new Vector3(0, 0.4f, BoundariesSLA.FlyingMainMenu.TopBoundary - (0.5f + 1.5f / 2))); }); yield return(new WaitForSeconds(2 * delay)); } }
private IEnumerator GenerateGreenDrones(float delay, int initialDroneCount, float speed, float size, DroneColor color, float reduceDelay, float minDelay, int droneIncrease, int maxDrones) { var droneCount = 0; while (true) { DroneFactory.SetPattern(new Pat360Drones(initialDroneCount + droneCount, delay, false, true, -90, 180, changeDirection: true, patternRepeats: 2), new DefaultDrone(speed, size, color), posDelegate: delegate { return(new Vector3(0, 0.4f, BoundariesSLA.FlyingSla.BottomBoundary + (0.5f + 1.5f / 2))); }); yield return(new WaitForSeconds(2 * delay)); DroneFactory.SetPattern(new Pat360Drones(initialDroneCount + droneCount, delay, false, false, -90, 180, changeDirection: true, patternRepeats: 2), new DefaultDrone(speed, size, color), posDelegate: delegate { return(new Vector3(0, 0.4f, BoundariesSLA.FlyingSla.TopBoundary - (0.5f + 1.5f / 2))); }); yield return(new WaitForSeconds(2 * delay)); if (delay > minDelay) { delay -= delay * reduceDelay; } if (droneCount < maxDrones - initialDroneCount) { droneCount += droneIncrease; } } }
public override void CreateDrones() { // Spawn blue drones DroneFactory.SetPattern(new PatContinuousSpawn(0.15f, 2), new RandomDrone(10, 1, DroneColor.Blue, restrictedZone: 0, droneType: DroneType.FlyingOneWayDrone)); // Spawn red drones DroneFactory.SpawnDrones(new RedDrone(15, 1, DroneColor.Red, 3, LaneArea[0]), 100); }
public override void CreateDrones() { // Spawn red drones DroneFactory.SpawnDrones(new RedDrone(17, 2, DroneColor.Red, 3, LaneArea[0]), 60); // Spawn yellow drones DroneFactory.SetPattern(new Pat360Drones(32, 3, true, startRotation: -90), new DefaultDrone(16, 2, DroneColor.Golden, movementType: new SinusoidalMovement(40, 4))); }
public override void CreateDrones() { // Spawn Bouncing Drones DroneFactory.SpawnAndAddDrones(new RandomDrone(7, 1.15f, DroneColor.Blue), 10, 4, BoundariesSLA.BouncingSla); // Spawn Grid Drones DroneFactory.SetPattern(new PatGridDrones(10, 0.05f, true), new DefaultDrone(7f, 1f, DroneColor.Magenta), BoundariesSLA.FlyingSla); }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(5, 2f, DroneColor.Grey), (int)(12 - i * 0.4f), area: LaneArea[i]); } DroneFactory.SpawnDrones(new RandomDrone(5, 2f, DroneColor.Grey), 4, area: LaneArea[19]); DroneFactory.SpawnDrones(new RandomDrone(5, 2f, DroneColor.Grey), 3, area: LaneArea[20]); // Spawn blue drones DroneFactory.SetPattern(new Pat360Drones(32, 10, true, true, 270), new DefaultDrone(8, 2, DroneColor.Blue)); }
private void Start() { MapGenerator.GenerateMap(15, new float[] { 8, 6, 8, 6, 8 }, 1.2f, 0.3f, 10); var laneArea = MapGenerator.GetDroneSpawnArea(); // Spawn bouncing drones for (var i = 1; i < laneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(6, 2f, DroneColor.Grey), (int)(11 - i * 0.4f), area: laneArea[i]); } DroneFactory.SpawnDrones(new RandomDrone(6, 2f, DroneColor.Grey), 4, area: laneArea[19]); DroneFactory.SpawnDrones(new RandomDrone(6, 2f, DroneColor.Grey), 3, area: laneArea[20]); // Spawn blue drones DroneFactory.SetPattern(new Pat360Drones(40, 9, true, true, 270), new DefaultDrone(12, 2, DroneColor.Blue)); DroneFactory.SetPattern(new Pat360Drones(40, 9, true, true, 90), new DefaultDrone(12, 2, DroneColor.Blue)); // Spawn yellow drones DroneFactory.SetPattern(new Pat360Drones(32, repeat: true, pulseDelay: 5), new DefaultDrone(12, 2, DroneColor.Golden, movementType: new CurvedMovement(10))); }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(6, 2f, DroneColor.Grey), (int)(11 - i * 0.4f), area: LaneArea[i]); } DroneFactory.SpawnDrones(new RandomDrone(6, 2f, DroneColor.Grey), 4, area: LaneArea[19]); DroneFactory.SpawnDrones(new RandomDrone(6, 2f, DroneColor.Grey), 3, area: LaneArea[20]); // Spawn yellow drones DroneFactory.SetPattern(new Pat360Drones(32, repeat: true, pulseDelay: 5), new DefaultDrone(12, 2, DroneColor.Golden, movementType: new CurvedMovement(10))); }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(6, 2, DroneColor.Grey), (int)(11 - i * 0.4f), area: LaneArea[i]); } DroneFactory.SpawnDrones(new RandomDrone(6, 2, DroneColor.Grey), 4, area: LaneArea[19]); DroneFactory.SpawnDrones(new RandomDrone(6, 2, DroneColor.Grey), 3, area: LaneArea[20]); // Spawn yellow drones DroneFactory.SetPattern(new PatContinuousSpawn(0.1f, 1), new RandomDrone(14, 2, DroneColor.Golden, DroneType.FlyingOneWayDrone, 0, movementType: new SinusoidalMovement(40, 5f))); }
private IEnumerator GenerateLevel4GreenDrones(float delay, int initialDroneCount, float speed, float size, DroneColor color, float reduceDelay, float minDelay, int droneIncrease, int maxDrones) { var droneCount = 0; while (true) { DroneFactory.SetPattern(new Pat360Drones(initialDroneCount + 2 * droneCount), new DefaultDrone(speed, size, color), BoundariesSLA.FlyingSla, DroneStartPosition.GetRandomBottomSector); yield return new WaitForSeconds(delay); DroneFactory.SetPattern(new Pat360Drones(initialDroneCount + 2 * droneCount), new DefaultDrone(speed, size, color), BoundariesSLA.FlyingSla, DroneStartPosition.GetRandomTopSector); yield return new WaitForSeconds(delay); if (delay > minDelay) { delay -= delay*reduceDelay; } if (droneCount < maxDrones) { droneCount += droneIncrease; } } }
public override void CreateDrones() { // Spawn bouncing drones for (var i = 1; i < LaneArea.Length - 2; i++) { DroneFactory.SpawnDrones(new RandomDrone(5, 1, DroneColor.Grey), (int)(11 - i * 0.4f), area: LaneArea[i]); } // Spawn blue drones DroneFactory.SetPattern(new PatContinuousSpawn(0.15f, 2), new RandomDrone(10, 1, DroneColor.Blue, restrictedZone: 0, droneType: DroneType.FlyingOneWayDrone)); // Middle reds DroneFactory.SpawnDrones(new RedDrone(500, 1, DroneColor.Red, 1000, LaneArea[19], 5, true, DroneType.BouncingDrone), 5); DroneFactory.SpawnDrones(new RedDrone(500, 1, DroneColor.Red, 1000, LaneArea[20], 5, true, DroneType.BouncingDrone), 4); }
private IEnumerator GenerateLevel6GreenDrones(float delay, int initialDroneCount, float speed, float size, DroneColor color, float reduceDelay, float minDelay, int droneIncrease, int maxDrones, StartPositionDelegate posDelegate) { var droneCount = 0; while (true) { DroneFactory.SetPattern(new Pat360Drones(initialDroneCount + droneCount, 5f), new DefaultDrone(speed, size, color), BoundariesSLA.FlyingSla, posDelegate); yield return(new WaitForSeconds(delay)); if (delay > minDelay) { delay -= delay * reduceDelay; } if (droneCount < maxDrones - initialDroneCount) { droneCount += droneIncrease; } } }
public override void CreateDrones() { // Spawn blue drones DroneFactory.SetPattern(new PatContinuousSpawn(0.15f, 1), new RandomDrone(9, 2, DroneColor.Golden, restrictedZone: 0, droneType: DroneType.FlyingOneWayDrone, movementType: new SinusoidalMovement(5, 3))); }
public override void CreateDrones() { // Spawn blue drones DroneFactory.SetPattern(new PatContinuousSpawn(0.1f, 1), new RandomDrone(6, 1, DroneColor.Blue, restrictedZone: 0, droneType: DroneType.FlyingOneWayDrone, movementType: new CurvedMovement(3))); }