public AudioClip Second_Beep;    // creating a second audio clip reference for our second beep

    // Use this for initialization
    void Start()
    {
        Driving_Script = GetComponent <Driving_Controls>(); // assiging our driving controls
        Game_Timer     = GetComponent <CountdownTimer>();   // assiging our countdowntimer script
        StartCoroutine("Wait_Then_Start");                  // starting our coroutuine to begin the game
    }
    public float Minimap_Max_Size;      // setting our maximum size for our camera

    // Use this for initialization
    void Start()
    {
        Driving          = Player_Transform.GetComponent <Driving_Controls> (); // getting a component for our players driving controls
        Minimap_Camera   = GetComponent <Camera>();                             // getting the current camera script on our minimap
        Player_RigidBody = Player_Transform.GetComponent <Rigidbody>();         // assigning our player rirgidbody
    }