public AudioClip Second_Beep; // creating a second audio clip reference for our second beep // Use this for initialization void Start() { Driving_Script = GetComponent <Driving_Controls>(); // assiging our driving controls Game_Timer = GetComponent <CountdownTimer>(); // assiging our countdowntimer script StartCoroutine("Wait_Then_Start"); // starting our coroutuine to begin the game }
public float Minimap_Max_Size; // setting our maximum size for our camera // Use this for initialization void Start() { Driving = Player_Transform.GetComponent <Driving_Controls> (); // getting a component for our players driving controls Minimap_Camera = GetComponent <Camera>(); // getting the current camera script on our minimap Player_RigidBody = Player_Transform.GetComponent <Rigidbody>(); // assigning our player rirgidbody }