示例#1
0
        void ClearCache()
        {
            if (layout != null)
            {
                layout.Dispose();
                layout = null;
            }

            if (outLayout != null)
            {
                outLayout.Dispose();
                outLayout = null;
            }
        }
示例#2
0
        /// <summary>
        /// Binds input layout to device.
        /// </summary>
        /// <param name="device"></param>
        public void BindInputLayout([NotNull] GraphicsDevice device)
        {
            lock (syncRoot)
            {
                if (layout == null)
                {
                    VertexBindingElement[] elements = new VertexBindingElement[vertexBuffers.Count];

                    for (int i = 0; i < vertexBuffers.Count; i++)
                    {
                        VertexBindingElement element = new VertexBindingElement();
                        element.Format               = vertexBuffers[i].Format;
                        element.UpdateFrequency      = vertexBuffers[i].UpdateFrequency;
                        element.UpdateFrequencyCount = vertexBuffers[i].UpdateFrequencyCount;

                        // Copy the element to array.
                        elements[i] = element;
                    }

                    layout = device.DriverDevice.CreateVertexBinding(elements);
                }
            }
        }