public static ActionSequence GettingFrosty(Entity main) { var sequence = new ActionSequence("GettingFrosty"); sequence.Add(CommonActions.TalkToPlayer(new WeirdOrderDialogue())); sequence.Add(new DialogueBranchAction(new Dictionary <DialogueOutcome, Action> { { DialogueOutcome.Bad, () => { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(main, new UpdateMoodAction(Mood.Angry)); } }, { DialogueOutcome.Default, () => { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(main, CommonActions.WaitForDrink(main, "Mind Meld", new DrinkOrders.ExactDrinkorder(DrinkRecipes.GetDrinkRecipe("Mind Meld"), main.GetState <NameState>().Name), 10)); } } })); return(sequence); }
public static void Start(List <Entity> matchingEntities) { Analytics.CustomEvent("Day Three Started"); var mcGraw = EntityQueries.GetEntityWithName(matchingEntities, NPCS.McGraw.Name); var player = EntityQueries.GetEntityWithName(matchingEntities, NPCName.You); //McGraw var mcGrawSequence = new ActionSequence("McGrawTutorial"); if (!GameSettings.DisableTutorial) { mcGrawSequence.Add(new TeleportAction(Locations.OutsideDoorLocation())); mcGrawSequence.Add(new GetWaypointAction(Goal.PayFor)); mcGrawSequence.Add(new GoToWaypointAction()); mcGrawSequence.Add(new ConversationAction(new TutorialIntroDiaglogue())); mcGrawSequence.Add(new DialogueBranchAction(new Dictionary <DialogueOutcome, Action> { { DialogueOutcome.Nice, () => { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(mcGraw, new UpdateMoodAction(Mood.Happy)); StaticStates.Get <OutcomeTrackerState>().AddOutcome("You made a good impression on McGraw."); } }, { DialogueOutcome.Mean, () => { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(mcGraw, new UpdateMoodAction(Mood.Angry)); StaticStates.Get <OutcomeTrackerState>().AddOutcome("You and McGraw haven't got off to the best start."); } } })); mcGrawSequence.Add(CommonActions.QueueForDrinkOrder(mcGraw, 10, 20)); const string drinkName = "Mind Meld"; var drinkRecipe = DrinkRecipes.GetDrinkRecipe(drinkName); var orderSequence = new ConditionalActionSequence("Drink order", false); var drinkOrder = new DrinkOrders.ExactDrinkorder(drinkRecipe, mcGraw.GetState <NameState>().Name); orderSequence.Add(new StartDrinkOrderAction(drinkOrder)); mcGrawSequence.Add(orderSequence); orderSequence.Add(CommonActions.WaitForDrink(mcGraw, drinkName, drinkOrder, 90, true, new DrinkSucsessDialogue())); mcGrawSequence.Add(new RemoveTutorialControlLockAction()); mcGrawSequence.Add(new FadeToBlackAction(6.5f, "First day. Just open the bar then serve the right drinks, Easy?")); mcGrawSequence.Add(new PauseAction(3.0f)); mcGrawSequence.Add(new CallbackAction(() => { EventSystem.EndDrinkMakingEvent.Invoke(); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(player, new TeleportAction(Locations.CenterOfBar())); })); //This is kind of dirty - but demo! mcGrawSequence.Add(new DestoryEntityInInventoryAction()); mcGrawSequence.Add(new TeleportAction(Locations.SitDownPoint3())); mcGrawSequence.Add(new SetReactiveConversationAction(new McGrawMorningOne(), mcGraw)); mcGrawSequence.Add(CommonActions.SitDownLoop()); ActionManagerSystem.Instance.QueueAction(mcGraw, mcGrawSequence); //Player var playerSequence = new ActionSequence("PlayerTutorial"); playerSequence.Add(new TeleportAction(Locations.OutsideDoorLocation())); playerSequence.Add(new GetWaypointAction(Goal.RingUp)); playerSequence.Add(new GoToWaypointAction()); ActionManagerSystem.Instance.QueueAction(player, playerSequence); } else { mcGrawSequence.Add(new TeleportAction(Locations.SitDownPoint3())); mcGrawSequence.Add(new SetReactiveConversationAction(new McGrawMorningOne())); mcGrawSequence.Add(CommonActions.SitDownLoop()); ActionManagerSystem.Instance.QueueAction(mcGraw, mcGrawSequence); } var loveStoryActions = LoveStory.DayOneMorning(); foreach (var actionPair in loveStoryActions) { var entity = actionPair.GetEntity(); var action = actionPair.GetGameAction(); ActionManagerSystem.Instance.QueueAction(entity, action); } }
public static ConditionalActionSequence WaitForDrink(Entity entity, string drinkOrIngerdientOrdered, DrinkOrders.DrinkOrder drinkOrder, int timeoutInGameMins, bool retry = false, Conversation correctDrinkConversation = null, Conversation incorrectDrinkConversation = null, Dictionary <String, GameAction> otherDrinkActions = null) { var waitForDrink = new ConditionalActionSequence("WaitForDrink"); waitForDrink.Add(new OnFailureDecorator( new DrinkIsInInventoryAction(drinkOrder, timeoutInGameMins), //TODO: Need to account for the "No drink" case here. () => { if (entity.GetState <InventoryState>().Child != null) { if (retry) //If retry is true then you are stuck until you don't fail. { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, WaitForDrink(entity, drinkOrIngerdientOrdered, drinkOrder, 99999, true, correctDrinkConversation, incorrectDrinkConversation)); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ConversationAction(new Dialogues.OrderDrinkRetryConverstation())); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new DestoryEntityInInventoryAction()); } else { var drinkInHand = entity.GetState <InventoryState>().Child.HasState <DrinkState>() ? entity.GetState <InventoryState>().Child.GetState <DrinkState>() : null; var otherDrinkResponse = drinkInHand != null && otherDrinkActions != null ? otherDrinkActions.Keys.First(otherDrink => DrinkState.IsIdentical(drinkInHand, DrinkRecipes.GetDrinkRecipe(otherDrink).Contents)) : null; if (otherDrinkResponse != null) { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, otherDrinkActions[otherDrinkResponse]); } else { if (incorrectDrinkConversation == null) { var reason = entity.GetState <ActionBlackboardState>().IncorrectDrinkReason; bool destroyDrink = false; var conversation = DialogueSelector.GetIncorrectDrinkOrderConversation(drinkOrIngerdientOrdered, entity, reason, out destroyDrink); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ConversationAction(conversation)); if (destroyDrink) { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new DestoryEntityInInventoryAction()); } } else { ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ConversationAction(incorrectDrinkConversation)); } ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new UpdateMoodAction(Mood.Angry)); } } ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new EndDrinkOrderAction()); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ReleaseWaypointAction()); } else { bool destroyDrink; var timeoutConversation = DialogueSelector.GetIncorrectDrinkOrderConversation(drinkOrIngerdientOrdered, entity, IncorrectDrinkReason.Timeout, out destroyDrink); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ConversationAction(timeoutConversation)); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new EndDrinkOrderAction()); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new ReleaseWaypointAction()); ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(entity, new UpdateMoodAction(Mood.Angry)); } }) ); waitForDrink.Add(new ClearConversationAction()); //Only if not failed if (correctDrinkConversation != null) { waitForDrink.Add(new ConversationAction(correctDrinkConversation)); } else { waitForDrink.Add(new ConversationAction(DialogueSelector.GetCorrectDrinkOrderConversation(entity))); } waitForDrink.Add(new TriggerAnimationAction(AnimationEvent.ItemTakeTrigger)); waitForDrink.Add(new ModifyMoneyAction(Constants.DrinkSucsessMoney, PaymentType.DrinkSale)); waitForDrink.Add(new EndDrinkOrderAction()); waitForDrink.Add(new ReleaseWaypointAction()); waitForDrink.Add(new UpdateMoodAction(Mood.Happy)); return(waitForDrink); }