// Use this for initialization void Start() { bikePhysics = bike.GetComponent <DrewBikePhysics>(); allCrowds = GameObject.FindGameObjectsWithTag("Crowd"); drewBackTire = backTire.GetComponent <DrewBackTire>(); //curCrowd = allCrowds[0]; }
void Awake() { drewBackTire = backTire.GetComponent <DrewBackTire>(); checkPoints = GetComponent <CheckPoints>(); lapCounter = lapController.GetComponent <LapController>(); }
void Awake() { bikePhysics = bike.GetComponent <BikeAI>(); backTire = backTireTrans.GetComponent <DrewBackTire>(); }