static int ChangeClothes(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); string[] arg1 = ToLua.CheckParamsString(L, 2, count - 1); DressPart.ChangeClothes(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void Merge() { DressPart.ChangeClothes(gameObject, dressParts); }