public void UpdateModel() { if (model == null) { return; } intro_text.text = model._config.skill_des.Replace("t", "<color=#FF9A00>" + (int)model.GetHurtValue() + "</color>"); double needMoney = 0; if (!model.IsLearn()) { needMoney = model.GetLearnMoney(); level_up_button.GetComponentInChildren <Text>().text = "学习"; level_up_info_text.text = "学习需要金钱:" + ((ActorModel.Model.GetMoney() >= needMoney) ? "<color=green>" : "<color=red>") + needMoney + "</color>"; } else { needMoney = model.GetLevelUpMoney(); level_up_button.GetComponentInChildren <Text>().text = "升级"; level_up_info_text.text = DreamerUtil.GetColorRichText("\t\t等级:" + model.GetSkillLevel(), Color.white) + "\n升级所需金钱: " + ((ActorModel.Model.GetMoney() >= needMoney) ? "<color=green>" : "<color=red>") + needMoney + " </color>"; } level_up_button.interactable = ActorModel.Model.GetMoney() >= needMoney; level_up_button.GetComponentInChildren <Text>().color = ActorModel.Model.GetMoney() >= needMoney ? Color.yellow : Color.gray; }
private void Awake() { if (!GetComponent <AudioSource>()) { _audio = gameObject.AddComponent <AudioSource>(); } _clips = DreamerUtil.GetScriptableObject <AudioClips>(); }
public void SignIn() { ActorModel.Model.SignInDate.Add(TimeModel.Instance.Now); View.CurrentScene.GetView <SignInView>().UpdateCell(); View.CurrentScene.GetView <SignInView>().isTiming = true; var money = double.Parse(ItemValueText.text.Trim('x')); ActorModel.Model.SetMoney(money); View.CurrentScene.OpenView <TipView>().SetContent("签到成功! \n获得奖励" + DreamerUtil.GetColorRichText(" 金币: x" + money, Color.yellow)); }
public void UpdateReadyState(bool ready) { if (isLocal) { return; } this.isReady = ready; DreamerTool.UI.View.CurrentScene.GetView <RoomView>().CheckReady(); ready_text.text = ready ? DreamerUtil.GetColorRichText("已准备", Color.green) : DreamerUtil.GetColorRichText("未准备", Color.red); }
public void Init() { player_name_text.text = ActorModel.Model.actor_name + " (" + ActorModel.Model.knightLevel + ")"; var attrubutes = Enum.GetNames(typeof(PlayerAttribute)); for (int i = 0; i < attrubutes.Length; i++) { player_attribute_text[i].transform.GetChild(0).gameObject.SetActive(false); player_attribute_text[i].text = attrubutes[i] + ": " + DreamerUtil.GetColorRichText(ActorModel.Model.GetPlayerAttribute((PlayerAttribute)Enum.Parse(typeof(PlayerAttribute), attrubutes[i])).ToString(), Color.yellow); } }
public static void InitByScriptableObject() { var prefabs = DreamerUtil.GetScriptableObject <GameObjectPoolPrefabs>(); foreach (var item in prefabs.Prefabs) { var prefabType = item.prefabType.String2Enum <GameObjectPoolPrefabType>(); if (!pools.ContainsKey(prefabType)) { pools.Add(prefabType, new GameObjectPool(item.prefab)); } } }
public static void AddGameObjectPoolPrefabType(List <GameObject> gameObjectLst) { var path = AssetDataBaseManager.GetScriptPath(DreamerToolConfig.GameObjectPrefabTypeName); if (path == "") { return; } using (StreamWriter sw = new StreamWriter(new FileStream(path, FileMode.Truncate))) { StringBuilder result = new StringBuilder(); var header = "public enum GameObjectPoolPrefabType\n{"; result.Append(header); foreach (int v in Enum.GetValues(typeof(GameObjectPoolPrefabType))) { result.Append("\n\t"); string strName = Enum.GetName(typeof(GameObjectPoolPrefabType), v); var gameObj = gameObjectLst.Find(gameObject => { return(gameObject.name == strName); }); if (gameObj != null) { gameObjectLst.Remove(gameObj); } result.Append(strName); result.Append(","); } foreach (var gameObject in gameObjectLst) { result.Append("\n\t"); result.Append(gameObject.name); result.Append(","); } result.Append("\n}"); sw.Write(result.ToString()); } var prefabs = DreamerUtil.GetScriptableObject <GameObjectPoolPrefabs>(); foreach (var gameObject in gameObjectLst) { prefabs.AddGameObject(new GameObjectPoolPrefab(gameObject.name, gameObject)); } }
public void LevelUp() { if (!model.IsLearn()) { View.CurrentScene.OpenView <TipView>().SetContent(DreamerUtil.GetColorRichText(model._config.skill_name, Color.yellow) + "\t学习成功!"); model.Learn(); } else { View.CurrentScene.OpenView <TipView>().SetContent(DreamerUtil.GetColorRichText(model._config.skill_name, Color.yellow) + "\t升级成功!"); } model.SetSkillLevel(1); ActorModel.Model.SetMoney(-model.GetLevelUpMoney()); EventManager.OnSkillLevelUp(model); }
IEnumerator TextAnim(Text t, double value, double end, string c) { while (value != end) { if (value > end) { value--; } else { value++; } t.text = c + DreamerUtil.GetColorRichText(value.ToString(), Color.yellow); yield return(null); } }
public void OnChallengeBtnClick() { if (ActorModel.Model.GetMoney() >= 1000) { CurrentScene.OpenView <BoxView>().SetText("你确定要进行挑战吗?\n需要支付" + DreamerUtil.GetColorRichText("1000金币", Color.yellow) + "门票费用哦", (v) => { if (v) { EndlessScene.level = levelIndex; ActorModel.Model.SetMoney(-1000); LoadingScene.LoadScene(GameConstData.ENDLESSS_SCENE_NAME); } }); } else { CurrentScene.OpenView <TipView>().SetContent("没钱来干什么,挑战一次需要1000金币!"); } }
private static void AddToGameObjectPool() { var config = DreamerUtil.GetScriptableObject <GameObjectPoolPrefabs>(); var selectObjects = Selection.objects; List <GameObject> gameObjectList = new List <GameObject>(); foreach (var selectedobject in selectObjects) { if (selectedobject is GameObject) { gameObjectList.Add(selectedobject as GameObject); } else { Debug.Log(selectedobject.name + "不是预制体"); } } GameObjectPoolManager.AddGameObjectPoolPrefabType(gameObjectList); }
public IEnumerator GetTime() { yield return(StartCoroutine(DreamerUtil.GetDateTimeFromURL((time) => { Now = time; }))); }
public void GetHurt(AttackData attackData) { if (enemy_data.isdie) { return; } if (!isSuperArmor) { transform.rotation = attackData.attack_pos.x > transform.position.x ? Quaternion.Euler(0, 180, 0) : Quaternion.identity; } var hurt = DreamerUtil.GetHurtValue(attackData.hurt_value, model.GetDefend()); enemy_data.SetHealth(-hurt); var pop_text = GameObjectPoolManager.GetPool("pop_text").Get(transform.position + popTextOffset, Quaternion.identity, 0.5f); pop_text.GetComponent <PopText>().SetText(Mathf.RoundToInt((float)hurt).ToString(), attackData.isCrit?Color.red:Color.white); View.CurrentScene.GetView <GameInfoView>().enemy_health.SetData(enemy_data); AudioManager.Instance.PlayOneShot("hit"); GameObjectPoolManager.GetPool("hit_effect").Get(transform.position + new Vector3(0, 2, 0), Quaternion.identity, 0.5f); if (isSuperArmor) { attackData.attack_type = HitType.普通; } GameStaticMethod.ChangeChildrenSpriteRendererColor(gameObject, Color.red); switch (attackData.attack_type) { case HitType.普通: if (!isGround) { _rigi.ClearGravity(); } _rigi.ResetVelocity(); _anim.SetTrigger("hit"); break; case HitType.击退: if (!isGround) { _rigi.ResetVelocity(); _rigi.ClearGravity(); } else { _rigi.ResetVelocity(); _rigi.AddForce(transform.right * hit_back_distance, ForceMode2D.Impulse); } _anim.SetTrigger("hit"); break; case HitType.击飞: _anim.SetTrigger("hitfly"); _rigi.ResetVelocity(); if (isGround) { _rigi.AddForce(new Vector2(transform.right.x * 0.5f, 0.5f).normalized *hit_fly_distance, ForceMode2D.Impulse); } else { _rigi.AddForce(new Vector2(transform.right.x * 0.5f, 0).normalized *hit_fly_distance, ForceMode2D.Impulse); } break; case HitType.挑: _rigi.ResetVelocity(); _rigi.AddForce(Vector2.up * 95, ForceMode2D.Impulse); break; default: break; } }
public void UpdatePlayAttributeText(PlayerAttribute attribute, double value) { // StopAllCoroutines(); var start = ActorModel.Model.GetPlayerAttribute(attribute) - value; var coroutine = StartCoroutine(TextAnim(player_attribute_text[(int)attribute], start, ActorModel.Model.GetPlayerAttribute(attribute), attribute + ": ")); if (coroutines.ContainsKey(attribute)) { if (coroutines[attribute] != null) { StopCoroutine(coroutines[attribute]); } coroutines.Remove(attribute); } coroutines.Add(attribute, coroutine); player_attribute_text[(int)attribute].transform.GetChild(0).gameObject.SetActive(false); player_attribute_text[(int)attribute].transform.GetChild(0).gameObject.SetActive(true); player_attribute_text[(int)attribute].transform.GetChild(0).GetComponent <Text>().text = DreamerUtil.GetColorRichText("(" + (value > 0?"+":"") + value + ")", (value > 0?Color.green:Color.red)); }