void OnDrawerStateChanged(object?sender, DrawerLayout.DrawerStateChangedEventArgs e) { if (e.NewState == DrawerLayout.StateIdle && VirtualView.FlyoutBehavior == FlyoutBehavior.Flyout) { VirtualView.IsPresented = DrawerLayout.IsDrawerVisible(_flyoutView); } }
private void DrawerLayout_DrawerStateChanged(object sender, DrawerLayout.DrawerStateChangedEventArgs e) { TextView usernameHeader = FindViewById <TextView>(Resource.Id.nameTxt); TextView userConfinium = FindViewById <TextView>(Resource.Id.confiniumTxt); usernameHeader.Text = GameModel.Player.Username; userConfinium.Text = GameModel.Player.Wallet.Confinium.ToString(); }
private void DrawerLayout_DrawerStateChanged(object sender, DrawerLayout.DrawerStateChangedEventArgs e) { TextView usernameHeader = FindViewById <TextView>(Resource.Id.nameTxt); usernameHeader.Text = GameModel.Player.Username; }