/// <summary> /// Loads the texture dictionary from a file. /// </summary> public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <Drawable_GTA5_pc>(); resource.Load(fileName); drawable = resource.ResourceData; }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc <Drawable_GTA5_pc>(); resource.Load(stream); drawable = resource.ResourceData; }
public DrawableWrapper_GTA5_pc(Drawable_GTA5_pc drawable) { this.drawable = drawable; }