private void load(RulesetStore rulesets)
        {
            Lyric = DemoKaraokeObject.GenerateDemo001();

            DrawableKaraokeObject = new DrawableLyric(Lyric)
            {
                Position             = new Vector2(),
                ProgressUpdateByTime = false,
            };

            var slider = new SettingsSlider <double>()
            {
                LabelText = "Background dim ",
                Bindable  = new BindableDouble
                {
                    MinValue = 0,
                    MaxValue = 500,
                    Default  = 300,
                    Value    = DrawableKaraokeObject.Progress,
                },
                Width = 0.5f
            };

            slider.Bindable.ValueChanged += (v) => { DrawableKaraokeObject.Progress = v; };

            Children = new Drawable[]
            {
                slider,
            };

            Add(DrawableKaraokeObject);
        }
示例#2
0
        public LyricPreview()
        {
            Size = new Vector2(0.7f, 0.5f);

            Child = drawableLyric = new DrawableLyric(createPreviewLyric())
            {
                Anchor = Anchor.Centre,
                Origin = Anchor.Centre,
                Clock  = new StopClock(0),
            };

            displayRuby.BindValueChanged(e =>
            {
                drawableLyric.DisplayRuby = e.NewValue;
            }, true);
            displayRomaji.BindValueChanged(e =>
            {
                drawableLyric.DisplayRomaji = e.NewValue;
            }, true);
            useTranslate.BindValueChanged(e =>
            {
                updateTranslate();
            });
            translateLanguage.BindValueChanged(e =>
            {
                updateTranslate();
            });

            void updateTranslate()
            {
                var translate = useTranslate.Value;
                var language  = translateLanguage.Value;

                if (language != null)
                {
                    drawableLyric.HitObject.Translates = new Dictionary <CultureInfo, string>
                    {
                        { language, language.DisplayName }
                    };
                }

                drawableLyric.DisplayTranslateLanguage = translate ? language : null;
            }
        }
示例#3
0
 public LyricSelectionBlueprint(DrawableLyric hitObject)
     : base(hitObject)
 {
 }