private void load(TextureStore textures, DrawableHitObject drawableHitObject) { InternalChildren = new Drawable[] { new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = textures.Get(@"Gameplay/osu/disc"), }, new TrianglesPiece(drawableHitObject.GetHashCode()) { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Alpha = 0.5f, } }; }