private static void GameLoop() { var Window = WindowHandler.Initialize(); var GUI = GUIHandler.Initialize(); var Clock = new Clock(); new BasicScene(); while (Window.IsOpen) { Window.DispatchEvents(); Window.Clear(); WorldCollision.CheckCollision(); World.UpdateEntities(); GlobalConsole.DrawConsole(); DrawableHandler.Draw(); InputHandler.UpdateInputs(); GUI.Draw(); Window.Display(); var DeltaClock = Clock.Restart(); deltaTime = DeltaClock.AsSeconds(); } }
public override void Start() { _sprite = new Sprite(); Drawable = _sprite; DrawableHandler.AddDrawable(_sprite, 0); }
public GraphicsHandler(DrawableHandler drawableHandler) { this.drawableHandler = drawableHandler; drawableHandler.Widget.LoadComplete += (s, e) => CreateXamlRenderTarget(); drawableHandler.Control.Loaded += (s, e) => CreateXamlRenderTarget(); //drawableHandler.Control.LayoutUpdated += (s, e) => CreateXamlRenderTarget(); drawableHandler.Control.SizeChanged += (s, e) => CreateXamlRenderTarget(); }
public GraphicsHandler(DrawableHandler drawableHandler) { this.drawableHandler = drawableHandler; drawableHandler.Widget.LoadComplete += (s, e) => CreateXamlRenderTarget(); drawableHandler.Control.Loaded += (s, e) => CreateXamlRenderTarget(); //drawableHandler.Control.LayoutUpdated += (s, e) => CreateXamlRenderTarget(); drawableHandler.Widget.SizeChanged += (s, e) => CreateXamlRenderTarget(); }
public GraphicsHandler(DrawableHandler drawable) { this.drawable = drawable; CreateRenderTarget(); //set hwnd target properties (permit to attach Direct2D to window) //target creation drawable.Control.SizeChanged += HandleSizeChanged; }
private void ColliderOnMouseEnter(object sender, EventArgs e) { var InformationText = $"Town: {_townName}"; var MousePosition = WindowHandler.GetMousePositionRelativeToWindow(); var TextPosition = new Vector2f(MousePosition.X + 20, MousePosition.Y); _text.DisplayedString = InformationText; _text.Position = TextPosition; DrawableHandler.AddDrawable(_text, 1); }
public override void Start() { _townName = Entity.Name; _collider = Entity.GetComponent <Collider>(); _collider.MouseEnter += ColliderOnMouseEnter; _collider.MouseOver += ColliderOnMouseOver; _collider.MouseExit += ColliderOnMouseExit; _text = DrawableHandler.CreateDrawableText("munro.ttf", 20, Color.Cyan, Text.Styles.Regular); }
public virtual void Destroy() { for (var i = 0; i < Components.Count; i++) { var Component = Components[i]; if (Component.GetType() == typeof(Collider)) { WorldCollision.RemoveCollider((Collider)Component); } if (Component.GetType() == typeof(Renderer)) { var Renderer = (Renderer)Component; DrawableHandler.RemoveDrawable(Renderer.Drawable); } } World.RemoveEntity(this); }
private void ColliderOnMouseExit(object sender, EventArgs e) { DrawableHandler.RemoveDrawable(_text); }
public override void Start() { Drawable = Rectangle; DrawableHandler.AddDrawable(Rectangle, 0); }
public RectangleRenderer(float width = 0, float height = 0) { Rectangle = DrawableHandler.CreateDrawableRectangleShape(width, height); }