protected void fillGeometry(iPathGeometry path, SolidColorData color, bool vaa, int instance = 0) { getCurrentTransform(out Matrix3x2 tform, out float pixel); if (!path.testApproximateBounds(ref tform) || color.brushType == eBrushType.Null) { return; } eBuildFilledMesh fillOptions = DrawUtilsPrivate.fillFlagsFromColor(color.brushType, false); if (fillOptions == eBuildFilledMesh.None) { return; // Null brush } if (!vaa) { fillOptions &= ~eBuildFilledMesh.VAA; } sPendingDrawCall pdc = tesselatorThread.fill(path, ref tform, pixel, fillOptions, instance); flushIfNeeded(pdc.drawInfo.drawCallsCount); Order o = order(); drawMeshes.meshes.add(ref pdc); calls.add(sDrawCall.solidColorFill(o, ref tform, color.paletteIndex)); }
protected void fillAndStrokeGeometry(iPathGeometry path, SolidColorData?fill, SolidColorData stroke, float width, ref sStrokeStyle strokeStyle, int instance = 0) { if ((fill?.brushType ?? eBrushType.Null) == eBrushType.Null) { // No fill, just stroke if (stroke.brushType != eBrushType.Null) { strokeGeometry(path, stroke, null, width, ref strokeStyle, instance); } return; } if (stroke.brushType == eBrushType.Null) { // No stroke, just fill fillGeometry(path, fill.Value, true, instance); return; } getCurrentTransform(out Matrix3x2 tform, out float pixel); if (!path.testApproximateBounds(ref tform, width)) { return; } eBuildFilledMesh fillOptions = DrawUtilsPrivate.fillFlagsFromColor(fill.Value.brushType, true); StrokeRenderParams srp = StrokeRenderParams.strokedPath(stroke.paletteIndex, width, pixel); Order o; if (fill.Value == stroke) { // Colors are the same, combine the draw calls sPendingDrawCall pdc = tesselatorThread.fillAndStroke(path, ref tform, pixel, fillOptions, new sStrokeInfo(strokeStyle, srp.meshWidth), instance); flushIfNeeded(pdc.drawInfo.drawCallsCount); o = order(); drawMeshes.meshes.add(ref pdc); calls.add(sDrawCall.solidColorStroke(o, ref tform, ref srp)); return; } var pendingCalls = tesselatorThread.fillAndStrokeSeparate(path, ref tform, pixel, fillOptions, new sStrokeInfo(strokeStyle, srp.meshWidth), instance); byte dcc = pendingCalls.Item1.drawInfo.drawCallsCount; dcc += pendingCalls.Item2.drawInfo.drawCallsCount; flushIfNeeded(dcc); o = order(); drawMeshes.meshes.add(ref pendingCalls.Item1); calls.add(sDrawCall.solidColorFill(o, ref tform, fill.Value.paletteIndex)); o = order(); drawMeshes.meshes.add(ref pendingCalls.Item2); calls.add(sDrawCall.solidColorStroke(o, ref tform, ref srp)); }