public override void Enter() { MainGame.Instance.Components.Add(this); var e = new EventArgs(); DrawOrderChanged?.Invoke(this, e); UpdateOrderChanged?.Invoke(this, e); }
public override void BeforeDispose() { if (DrawOrderChanged != null) { //Remove all Events associated to this control (That haven't been unsubscribed !) foreach (Delegate d in DrawOrderChanged.GetInvocationList()) { DrawOrderChanged -= (EventHandler <EventArgs>)d; } } if (VisibleChanged != null) { //Remove all Events associated to this control (That haven't been unsubscribed !) foreach (Delegate d in VisibleChanged.GetInvocationList()) { VisibleChanged -= (EventHandler <EventArgs>)d; } } }
private void DrawOrderChanged(DrawOrderChanged msg) { var subject = Items.Single(vm => vm.NodeId == msg.NodeId); Items.MoveSafe(subject, msg.Index); }
protected virtual void OnDrawOrderChanged(object source, EventArgs e) { DrawOrderChanged?.Invoke(source, e); }
/// <summary>Fires the DrawOrderChanged event</summary> protected void OnDrawOrderChanged() { DrawOrderChanged?.Invoke(this, EventArgs.Empty); }
private void OnDrawOrderChanged(DrawOrderChanged msg) { ReloadDrawOrder(); }