public override void DrawRect(CGRect dirtyRect) { if (!IsInitialized) { InitGL(); } MakeCurrent(); DrawNow?.Invoke(this, EventArgs.Empty); }
public override void DrawRect(CGRect dirtyRect) { // only init on the first draw, otherwise we're not able to init properly? if (!IsInitialized) { InitGL(); } else { if (NeedsNewContext) { windowInfo = Utilities.CreateMacOSWindowInfo(Window.Handle, Handle); context.Update(windowInfo); NeedsNewContext = false; } MakeCurrent(); } DrawNow?.Invoke(this, EventArgs.Empty); }