public void InstantiateView(DrawMeshViewSourceBase prefab, Entity entity)
        {
            if (prefab == null)
            {
                ViewSourceIsNullException.Throw();
            }

            var viewSource = prefab.GetSource();

            this.InstantiateView(this.GetViewSourceId(viewSource), entity);
        }
示例#2
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        public void InstantiateView(DrawMeshViewSourceBase prefab, Entity entity)
        {
            var viewSource = prefab.GetSource <TEntity>();

            this.InstantiateView(this.GetViewSourceId(viewSource), entity);
        }
示例#3
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 public void UnRegisterViewSource(DrawMeshViewSourceBase prefab)
 {
     this.UnRegisterViewSource(prefab.GetSource <TEntity>());
 }
示例#4
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 public ViewId RegisterViewSource(DrawMeshViewSourceBase prefab)
 {
     return(this.RegisterViewSource(new UnityDrawMeshProviderInitializer <TEntity>(), prefab.GetSource <TEntity>()));
 }
示例#5
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 public void InstantiateView <TEntity>(DrawMeshViewSourceBase prefab, Entity entity) where TEntity : struct, IEntity
 {
     this.InstantiateView(prefab.GetSource <TEntity>(), entity);
 }
示例#6
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 public void InstantiateView(DrawMeshViewSourceBase prefab, Entity entity)
 {
     this.InstantiateView(prefab.GetSource(), entity);
 }