static public int constructor(IntPtr l) { try { DrawLineHelper o; o = new DrawLineHelper(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetPositions_s(IntPtr l) { try { UnityEngine.LineRenderer a1; checkType(l, 1, out a1); System.Collections.Generic.List <UnityEngine.Vector3> a2; checkType(l, 2, out a2); DrawLineHelper.SetPositions(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }