public override void MouseDown(object sender, MouseButtonEventArgs e) { var temppt = e.GetPosition(sender as System.Windows.Controls.Image); if (!esmanager.IsStarEdit) { MessageBox.Show("请新建一个场景"); return; } Vector3 vv = ogreimage.ScreenPtToSpaceVector(temppt); if (e.LeftButton== MouseButtonState.Pressed) { if (!starflag) { //开始绘制 //PtList.Clear(); wg = new WaterGrass(); starflag = true; } if (starflag) { wg.PtList.Add(vv); if (wg.PtList.Count > 2) { if (wg.PtList.Count == 3) { string meshname = Guid.NewGuid().ToString(); dlc = new DrawLine3DClass(wg.PtList, "Examples/GrassFloor", meshname); dlc.ManualLineObject.RenderQueueGroup = (byte)80; SceneNode node = esmanager.WRnode.CreateChildSceneNode(); node.AttachObject(dlc.ManualLineObject); wg.MaterialName = "Examples/GrassFloor"; wg.Name = meshname; //wg.PtList = new List<Vector3>(PtList); esmanager.ModelDataManage.modelEntry.水和草.Add(wg); } else { //PtList.Add(vv); wg.PtList.Add(vv); dlc.AddPt(vv); } } } } else if (e.RightButton== MouseButtonState.Pressed) { starflag = false; if (wg.PtList.Count > 1) { //PtList.Add(vv); wg.PtList.Add(vv); //绘制水 dlc.AddPt(vv); } // MainOgreForm.Singleton.panel1.Cursor = Cursors.Arrow; //设置当前工具为漫游 ToolManage.Singleton.ToolType = typeof(SelectModelTool); // MainOgreForm.Singleton.ToolManageObject.ToolType = typeof(SelectModelTool); } }