示例#1
0
    public void CreateNewLine(List <Vector2> pointsList)
    {
        // Create line renderer component and set its properties
        GameObject lineParent = Instantiate(Resources.Load("Prefabs/Line")) as GameObject;

        lineParent.transform.parent = gameObject.transform;
        Lines.Add(lineParent);

        DrawLine drawLineScript = lineParent.GetComponent <DrawLine> ();

        drawLineScript.DrawCompleteStroke(pointsList);
    }