protected override void Initialize() { base.Initialize(); player1 = new Entity("Player1"); DrawComponent player1DC = new DrawComponent(player1, Content, "Sprites/paddle", Color.White); PositionComponent player1PC = new PositionComponent(player1); player1PC.position.X = player1PC.origin.X = engine.Width - (player1DC.GetTextureWidth() + 20f); player1PC.position.Y = player1PC.origin.Y = (engine.Height / 2f) - (player1DC.GetTextureHeight() / 2f); player1.AddComponent(player1DC); player1.AddComponent(player1PC); player1.AddCollider(player1PC.origin.X, player1PC.origin.Y, player1DC.GetTextureWidth(), player1DC.GetTextureHeight()); engine.AddEntity(player1); player2 = new Entity("Player2"); DrawComponent player2DC = new DrawComponent(player2, Content, "Sprites/paddle", Color.White); PositionComponent player2PC = new PositionComponent(player2); player2PC.position.X = player2PC.origin.X = 20f; player2PC.position.Y = player2PC.origin.Y = (engine.Height / 2f) - (player2DC.GetTextureHeight() / 2f); player2.AddComponent(player2DC); player2.AddComponent(player2PC); player2.AddCollider(player2PC.origin.X, player2PC.origin.Y, player2DC.GetTextureWidth(), player2DC.GetTextureHeight()); engine.AddEntity(player2); ball = new Entity("Ball"); DrawComponent ballDC = new DrawComponent(ball, Content, "Sprites/ball", Color.White); PositionComponent ballPC = new PositionComponent(ball); ballPC.position.X = ballPC.origin.X = (engine.Width / 2f) - (ballDC.GetTextureWidth() / 2f); ballPC.position.Y = ballPC.origin.Y = (engine.Height / 2f) - (ballDC.GetTextureHeight() / 2f); ball.AddComponent(ballPC); ball.AddComponent(ballDC); ball.AddCollider(ballPC.origin.X, ballPC.origin.Y, ballDC.GetTextureWidth(), ballDC.GetTextureHeight()); engine.AddEntity(ball); Entity centerLine = new Entity("centerLine"); DrawComponent centerLineDC = new DrawComponent(centerLine, Content, "Sprites/center", Color.White); PositionComponent centerLinePC = new PositionComponent(centerLine); centerLinePC.position.X = (engine.Width / 2f) - (centerLineDC.GetTextureWidth() / 2f); centerLinePC.position.Y = 7f; centerLine.AddComponent(centerLineDC); centerLine.AddComponent(centerLinePC); engine.AddEntity(centerLine); Reset(); }