public override void Draw() { if (_currentSelectionMenu != null) { DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; GameConsole.DrawRectangle(Dialogue.Pos, Dialogue.Size); GameConsole.DrawFrame(Dialogue.Pos - Vector2.One, Dialogue.Size + Vector2.One * 2); string desc; if (_currentSelectionMenu.SelectedItem >= _currentInventory.Count) { desc = Strings.BackTip; } else { desc = _currentInventory.ElementAt(_currentSelectionMenu.SelectedItem).Value.Description; } GameConsole.DrawText(desc, Dialogue.Pos); DrawCntrl.ResetTransformMatrix(); } }
public override void Draw() { GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.DrawRectangle(Vector2.Zero, new Vector2(GameConsole.W, GameConsole.H)); string itemStr; for (var i = 0; i < Items.Length; i += 1) { if (i == SelectedItem) { itemStr = "> " + Items[i]; } else { itemStr = Items[i]; } GameConsole.DrawText(itemStr, Pos + Vector2.UnitY * i); } DrawCntrl.ResetTransformMatrix(); GameConsole.DrawText(Strings.MenuTitle, Pos + Vector2.UnitY * -2); GameConsole.DrawText(Strings.MenuControls, new Vector2(1, GameConsole.H - 2)); GameConsole.DrawText(Strings.MenuCredits1, new Vector2(70, GameConsole.H - 3)); GameConsole.DrawText(Strings.MenuCredits2, new Vector2(64, GameConsole.H - 2)); }
public override void Draw() { GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); if (DisplayBorders) { GameConsole.DrawFrame(Pos - Vector2.One, Size + Vector2.One * 2); GameConsole.DrawRectangle(Pos, Size); GameConsole.DrawText(Name, Pos - Vector2.UnitY); } string itemStr; for (var i = 0; i < Items.Length; i += 1) { if (i == SelectedItem) { itemStr = "> " + Items[i]; } else { itemStr = Items[i]; } GameConsole.DrawText(itemStr, Pos + Vector2.UnitY * i); } DrawCntrl.ResetTransformMatrix(); }
public override void Draw() { DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.DrawRectangle(0, 0, GameConsole.W, GameConsole.H); DrawCntrl.ResetTransformMatrix(); }
public override void DrawEnd() { if (_drawWhiteScreen) { DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.ForegroundColor = Color.White; GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.DrawRectangle(0, 0, GameConsole.W, GameConsole.H); DrawCntrl.ResetTransformMatrix(); Player player = (Player)Objects.ObjFind <Player>(0); GameConsole.DrawChar('@', player.Pos); } }
public override void DrawEnd() { GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.DrawRectangle(Pos, Size); if (!Borderless) { GameConsole.DrawFrame(Pos - Vector2.One, Size + Vector2.One * 2); } GameConsole.DrawText(_dialogueNames[LineId], Pos + new Vector2(1, -1)); GameConsole.DrawText(_typedText.ToString(), Pos); DrawCntrl.ResetTransformMatrix(); }
public override void DrawEnd() { base.DrawEnd(); if (_menu != null) { DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); Inventory inv = (Inventory)Objects.ObjFind <Inventory>(0); GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.DrawText("HP: " + inv.Health.ToString().PadLeft(3) + "/" + inv.MaxHealth, _menuPos + Vector2.UnitY * 4); GameConsole.ForegroundColor = GameConsole.HealthForegroundColor; GameConsole.BackgroundColor = GameConsole.HealthBackgroundColor; GameConsole.DrawRectangle((int)_menuPos.X, (int)_menuPos.Y + 5, (int)_menuSize.X, 1); GameConsole.DrawProgressBar((int)_menuPos.X, (int)_menuPos.Y + 5, (int)_menuSize.X, ((float)inv.Health) / ((float)inv.MaxHealth)); DrawCntrl.ResetTransformMatrix(); } }
public override void DrawEnd() { if (CurrentMode == Mode.Objects) { DrawObjectOverlays(); } DrawCntrl.CurrentColor = UIBgColor; DrawCntrl.DrawRectangle(0, 0, Terrain.TileMap.GetLength(0) * GameConsole.CharSize.X, Terrain.TileMap.GetLength(1) * GameConsole.CharSize.Y, true); DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.ForegroundColor = UIFgColor; GameConsole.BackgroundColor = UIBgColor; GameConsole.DrawFrame(0, 0, GameConsole.W, GameConsole.H); string mode = ""; if (CurrentMode == Mode.Tiles) { mode = "Tile mode"; } if (CurrentMode == Mode.Collision) { mode = "Collision mode"; } if (CurrentMode == Mode.Objects) { mode = "Object mode"; } string caption = mode + " | mx:" + TileMousePos.X + " my:" + TileMousePos.Y + " | fps:" + GameCntrl.Fps + " | map w:" + Terrain.TileMap.GetLength(0) + " map h:" + Terrain.TileMap.GetLength(1) + " | "; GameConsole.DrawText(caption, 1, 0); if (CurrentMode == Mode.Tiles) { GameConsole.ForegroundColor = Palettes[CurrentPalette][0]; GameConsole.BackgroundColor = Palettes[CurrentPalette][1]; GameConsole.DrawText("Char: " + CurrentChar, caption.Length + 1, 0); } if (CurrentMode == Mode.Objects) { string className = ObjectTypes[CurrentObjectType].ToString().Split('.').Last(); GameConsole.DrawText("Obj: " + className, caption.Length + 1, 0); if (CurrentObject != null) { className = CurrentObject.ToString().Split('.').Last(); GameConsole.DrawText("Selected: " + className + " | " + CurrentObject.ArgumentName + ": " + CurrentObject.Argument, 1, GameConsole.H - 1); } } if (SelectionMenuActive) { if (SelectionMenuMode == 0) { DrawPaletteSelectionMenu(); } else { DrawCharSelectionMenu(); } } if (ObjArgumentMenuActive) { DrawObjArgumentMenu(); } if (ObjSelectMenuActive) { DrawObjSelectMenu(); } DrawCntrl.CurrentColor = Color.White; DrawCntrl.DrawRectangle(TileScreenMousePos * GameConsole.CharSize, TileScreenMousePos * GameConsole.CharSize + GameConsole.CharSize, true); DrawCntrl.ResetTransformMatrix(); }