public void Add(DrawBehavior behavior, DrawableEntity entity) { if (behaviors.ContainsKey(behavior)) behaviors[behavior].Add(entity); else behaviors.Add(behavior, new List<DrawableEntity> { entity }); }
internal void AddToDrawBehaviorList(DrawableEntity entity, DrawBehavior drawBehavior) { if (entity.RenderLayer == DrawableEntity.DefaultRenderLayer) { unsortedDrawEntities[drawBehavior].Add(entity); } else { FindSpotOrCreateOne(entity.RenderLayer).Add(drawBehavior, entity); } }
public void Add(DrawBehavior behavior, DrawableEntity entity) { if (behaviors.ContainsKey(behavior)) { behaviors[behavior].Add(entity); } else { behaviors.Add(behavior, new List <DrawableEntity> { entity }); } }
private void RemoveFromDrawBehaviorList(DrawableEntity entity, DrawBehavior drawBehavior) { foreach (var pair in unsortedDrawEntities.Where(pair => pair.Key == drawBehavior)) { pair.Value.Remove(entity); } foreach (var drawBehaviorEntities in negativeSortedDrawEntities) { foreach (var pair in drawBehaviorEntities.behaviors.Where(pair => pair.Key == drawBehavior)) { pair.Value.Remove(entity); } } foreach (var drawBehaviorEntities in positiveSortedDrawEntities) { foreach (var pair in drawBehaviorEntities.behaviors.Where(pair => pair.Key == drawBehavior)) { pair.Value.Remove(entity); } } }