private void Start() { this.drainage = FindObjectOfType <Drainage>(); this.controlRodDepth = FindObjectOfType <ControlRodDepth>(); this.controlRodTemp = FindObjectOfType <ControlRodTemperature>(); this.waterPump = FindObjectOfType <WaterPump>(); this.coreTemp = FindObjectOfType <CoreTemp>(); this.energyOutput = FindObjectOfType <EnergyOutput>(); this.sceneChange = FindObjectOfType <SceneChange>(); }
public double GetAnnualAvgDrainage() { return(Drainage.Sum() / ((float)Counts.Sum() / 365.25)); }
public List <double> GetMonthlyAvgDrainage() { return(Drainage.Select(x => x / (((double)Counts[Drainage.IndexOf(x)]) / 365.25 * 12.0)).ToList()); }
public double GetTotalDrainage() { return(Drainage.Sum()); }
private void Start() { this.drain = FindObjectOfType <Drainage>(); this.anim = GetComponent <Animator>(); this.anim.SetBool("IsDown", this.isDown); }