override public void OnStateEnter(Animator fsm, AnimatorStateInfo stateInfo, int layerIndex)
    {
        if (dragon == null)
        {
            dragon = fsm.gameObject.transform.parent.GetComponent <DragonLogic>();
        }

        if (dragonAnimator == null)
        {
            dragonAnimator = dragon.GetComponent <Animator>();
        }

        dragonAnimator.SetTrigger("Attack");
    }