void OnMouseUp() { if (dragging) { dragging = false; da.OnEndDrag(); } }
void OnMouseUp() { if (dragging) { dragging = false; dragginAction?.OnEndDrag(); } }
void OnMouseUp() { if (dragging) { dragging = false; HoverPreview.PreviewsAllowed = true; // NEW LINE da.OnEndDrag(); } }
private void OnMouseUp() { if (dragging) { dragging = false; HoverPreview.PreviewsAllowed = true; da.OnEndDrag(); } }
void OnMouseUp() { Debug.Log("OnMouseUp"); if (dragging) { dragging = false; //HoverPreview.PreviewsAllowed = true; // NEW LINE da.OnEndDrag(); } }
void OnMouseUp() { //check col gameobject Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit[] hits = Physics.RaycastAll(ray); for (int i = 0; i < hits.Length; i++) { Debug.Log(hits[i].collider.name); if (hits[i].collider.tag == "CombineCard") { colObj = hits[i].collider.gameObject; coltype = 3; break; } if (hits[i].collider.tag == "Monster") { colObj = hits[i].collider.gameObject; coltype = 1; break; } if (hits[i].collider.tag == "Player") { colObj = hits[i].collider.gameObject; coltype = 2; break; } } //if is combinecard if (coltype == 3) { ElementCardInstance card = this.GetComponent <ElementCardUIController>().GetCardInstance(); //at the combineCard position instantiate this card Vector3 pos = new Vector3(); if (colObj.name == "CombineCardRight") { if (GameObject.Find("CombineCardRight").transform.childCount > 0) { ElementCardInstance tempInstance = GameObject.Find("CombineCardRight").transform.GetChild(0).GetComponent <ElementCardUIController>().GetCardInstance(); DataManager.Instance.BattleContext.Player.HandheldSet.AddItem(tempInstance); Destroy(GameObject.Find("CombineCardRight").transform.GetChild(0).gameObject); } pos = CobineRightPos; OnItemCard(card, pos); } else { if (GameObject.Find("CombineCardLeft").transform.childCount > 0) { ElementCardInstance tempInstance = GameObject.Find("CombineCardLeft").transform.GetChild(0).GetComponent <ElementCardUIController>().GetCardInstance(); DataManager.Instance.BattleContext.Player.HandheldSet.AddItem(tempInstance); Destroy(GameObject.Find("CombineCardLeft").transform.GetChild(0).gameObject); } pos = CobineLeftPos; OnItemCard(card, pos); } } //if is player or monster, play effect if (coltype < 3 && PlayerPrefs.GetInt("ComboCardPanelState") != 1) { ElementCardPlayEvent playEvent = new ElementCardPlayEvent(); playEvent.Card = this.GetComponent <ElementCardUIController>().GetCardInstance(); Actor[] targetList = new Actor[1]; if (colObj.tag == "Monster") { targetList[0] = colObj.GetComponent <MonsterUIController>().EnemyInstance; } if (colObj.tag == "Player") { targetList[0] = colObj.GetComponent <PlayerUIController>().PlayerInstance; } playEvent.Targets = targetList; EventManager.TriggerEvent(BattleManager.PLAY_ELEMENT_CARD, playEvent); } if (dragging) { dragging = false; HoverPreview.PreviewsAllowed = true; colObj = null; coltype = 99; da.OnEndDrag(); } }