示例#1
0
        /// <summary>
        /// Handler invoked on mouse moved event.
        /// </summary>
        /// <param name="x">X coordinate.</param>
        /// <param name="y">Y coordinate.</param>
        /// <param name="dx">X change.</param>
        /// <param name="dy">Y change.</param>
        protected override void OnMouseMoved(int x, int y, int dx, int dy)
        {
            if (null == m_Target)
            {
                return;
            }
            if (!m_Held)
            {
                return;
            }

            Point p = new Point(x - m_HoldPos.X, y - m_HoldPos.Y);

            // Translate to parent
            if (m_Target.Parent != null)
            {
                p = m_Target.Parent.CanvasPosToLocal(p);
            }

            //m_Target->SetPosition( p.x, p.y );
            m_Target.MoveTo(p.X, p.Y);
            if (Dragged != null)
            {
                Dragged.Invoke(this, EventArgs.Empty);
            }
        }
示例#2
0
 public override void dragged(IntVector2 position)
 {
     if (Dragged != null)
     {
         Dragged.Invoke(this, position);
     }
 }
示例#3
0
        private void Update()
        {
            if (Input.GetMouseButtonDown(0))
            {
                touchStartPiece = GetHoveredPiece();

                if (touchStartPiece == null)
                {
                    ClickedEmpty?.Invoke();
                }
            }
            else if (touchStartPiece != null)
            {
                Piece hovered = GetHoveredPiece();

                //If is on the same piece
                if (hovered == touchStartPiece)
                {
                    if (!Input.GetMouseButton(0))
                    {
                        //clicked
                        ClickedOnPiece?.Invoke(touchStartPiece);
                        touchStartPiece = null;
                    }
                }
                //If Dragged to another piece
                else if (hovered != null)
                {
                    Dragged?.Invoke(touchStartPiece, hovered);
                    touchStartPiece = null;
                }
            }
        }
示例#4
0
        protected void OnAction(InputAction.CallbackContext context)
        {
            var control = context.control;
            var device  = control.device;

            var isMouseInput = device is Mouse;
            var isPenInput   = !isMouseInput && device is Pen;

            // Read our current pointer values.
            var drag = context.ReadValue <PointerInput>();

            if (isMouseInput)
            {
                drag.InputId = PointerInputModule.kMouseLeftId;
            }
            else if (isPenInput)
            {
                drag.InputId = int.MinValue;
            }

            if (drag.Contact && !m_Dragging)
            {
                Pressed?.Invoke(drag, context.time);
                m_Dragging = true;
            }
            else if (drag.Contact && m_Dragging)
            {
                Dragged?.Invoke(drag, context.time);
            }
            else
            {
                Released?.Invoke(drag, context.time);
                m_Dragging = false;
            }
        }
示例#5
0
 void IEndDragHandler.OnEndDrag(PointerEventData _)
 {
     if (dragged)
     {
         Dragged?.Invoke();
         dragged = false;
     }
 }
示例#6
0
        /// <summary>
        /// Handler invoked on mouse moved event.
        /// </summary>
        /// <param name="x">X coordinate.</param>
        /// <param name="y">Y coordinate.</param>
        /// <param name="dx">X change.</param>
        /// <param name="dy">Y change.</param>
        protected override void onMouseMoved(int x, int y, int dx, int dy)
        {
            if (null == target) return;
            if (!held) return;

            Point p = new Point(x - holdPos.X, y - holdPos.Y);

            // Translate to parent
            if (target.Parent != null)
                p = target.Parent.CanvasPosToLocal(p);

            //m_Target->SetPosition( p.x, p.y );
            target.MoveTo(p.X, p.Y);
            if (Dragged != null)
                Dragged.Invoke(this, EventArgs.Empty);
        }
示例#7
0
        private void OnDragged(PointerInput input, double time)
        {
            if (!activeGestures.TryGetValue(input.InputId, out var existingGesture))
            {
                // Probably caught by UI, or the input was otherwise lost
                return;
            }

            existingGesture.SubmitPoint(input.Position, time);

            if (IsValidSwipe(ref existingGesture))
            {
                PotentiallySwiped?.Invoke(new SwipeInput(existingGesture));
            }

            Dragged?.Invoke(new DragInput(existingGesture));

            DebugInfo(existingGesture);
        }
示例#8
0
        private void HandleMouseButton(ButtonState ButtonState, VoxelHandle underMouse, bool newVoxel, bool altPressed, ref bool ButtonPressed, InputManager.MouseButton Button)
        {
            // If the left mouse button is pressed, update the slection buffer.
            if (ButtonPressed)
            {
                // On release, select voxels.
                if (ButtonState == ButtonState.Released)
                {
                    ReleaseSound.Play(World.Renderer.CursorLightPos);
                    ButtonPressed = false;

                    if (SelectionBuffer.Count > 0)
                    {
                        var t = new List <VoxelHandle>(SelectionBuffer);
                        SelectionBuffer.Clear();
                        Selected.Invoke(t, Button);
                    }

                    BoxYOffset        = 0;
                    PrevBoxYOffsetInt = 0;
                }
                // Otherwise, update the selection buffer
                else
                {
                    if (SelectionBuffer.Count == 0)
                    {
                        FirstVoxel = underMouse;
                        SelectionBuffer.Add(underMouse);
                    }
                    else
                    {
                        SelectionBuffer.Clear();
                        SelectionBuffer.Add(FirstVoxel);
                        SelectionBuffer.Add(underMouse);
                        BoundingBox buffer = GetSelectionBox();

                        // Update the selection box to account for offsets from mouse wheel.
                        if (BoxYOffset > 0)
                        {
                            buffer.Max.Y = MathFunctions.Clamp(buffer.Max.Y + (int)BoxYOffset, 0, World.WorldSizeInVoxels.Y - 1);
                        }
                        else if (BoxYOffset < 0)
                        {
                            buffer.Min.Y = MathFunctions.Clamp(buffer.Min.Y - (int)BoxYOffset, 0, World.WorldSizeInVoxels.Y - 1);
                        }

                        SelectionBuffer = Select(buffer, FirstVoxel.WorldPosition, underMouse.WorldPosition).ToList();

                        if (!altPressed && Brush.CullUnseenVoxels && SelectionType == VoxelSelectionType.SelectFilled)
                        {
                            SelectionBuffer.RemoveAll(v =>
                            {
                                if (v.Equals(underMouse))
                                {
                                    return(false);
                                }
                                if (World.PersistentData.Designations.IsVoxelDesignation(v, DesignationType.Put))
                                {
                                    return(false);                                                                              // Treat put designations as solid.
                                }
                                return(!VoxelHelpers.DoesVoxelHaveVisibleSurface(World, v));
                            });
                        }

                        if (newVoxel)
                        {
                            DragSound.Play(World.Renderer.CursorLightPos, SelectionBuffer.Count / 20.0f);
                            Dragged.Invoke(SelectionBuffer, Button);
                        }
                    }
                }
            }
            // If the mouse was not previously pressed, but is now pressed, then notify us of that.
            else if (ButtonState == ButtonState.Pressed)
            {
                ClickSound.Play(World.Renderer.CursorLightPos);;
                ButtonPressed     = true;
                BoxYOffset        = 0;
                PrevBoxYOffsetInt = 0;
            }
        }
示例#9
0
        public void Update()
        {
            MouseState    mouse    = Mouse.GetState();
            KeyboardState keyboard = Keyboard.GetState();

            Voxel underMouse = GetVoxelUnderMouse();
            bool  newVoxel   = underMouse != null && !underMouse.Equals(VoxelUnderMouse);

            if (underMouse != null)
            {
                VoxelUnderMouse          = underMouse;
                PlayState.CursorLightPos = underMouse.Position + new Vector3(0.5f, 0.5f, 0.5f);

                if (Enabled && underMouse.TypeName != "empty" && underMouse.IsExplored)
                {
                    string info = underMouse.TypeName;


                    if (PlayState.PlayerFaction.RoomBuilder.IsInRoom(underMouse))
                    {
                        Room room = PlayState.PlayerFaction.RoomBuilder.GetMostLikelyRoom(underMouse);

                        if (room != null)
                        {
                            info += " (" + room.ID + ")";
                        }
                    }
                    PlayState.GUI.ToolTipManager.PopupInfo(info);
                }
            }

            if (!Enabled)
            {
                return;
            }

            if (keyboard.IsKeyDown(Keys.LeftAlt) || keyboard.IsKeyDown(Keys.RightAlt))
            {
                BoxYOffset    += (float)(mouse.ScrollWheelValue - LastMouseWheel) * 0.01f;
                LastMouseWheel = mouse.ScrollWheelValue;
                newVoxel       = true;
            }
            else
            {
                LastMouseWheel = mouse.ScrollWheelValue;
            }


            if (underMouse != null)
            {
                BoundingBox box = underMouse.GetBoundingBox().Expand(0.05f);
                Drawer3D.DrawBox(box, CurrentColor, CurrentWidth, true);
            }

            if (isLeftPressed)
            {
                if (mouse.LeftButton == ButtonState.Released)
                {
                    isLeftPressed = false;
                    LeftReleasedCallback();
                    BoxYOffset = 0;
                }
                else
                {
                    if (SelectionBuffer.Count == 0)
                    {
                        FirstVoxel = underMouse;
                        SelectionBuffer.Add(underMouse);
                    }
                    else
                    {
                        SelectionBuffer.Clear();
                        SelectionBuffer.Add(FirstVoxel);
                        SelectionBuffer.Add(underMouse);
                        BoundingBox buffer = GetSelectionBox();


                        if (BoxYOffset > 0)
                        {
                            buffer.Max.Y += BoxYOffset;
                        }
                        else if (BoxYOffset < 0)
                        {
                            buffer.Min.Y += BoxYOffset;
                        }

                        SelectionBuffer = Chunks.GetVoxelsIntersecting(buffer);

                        if (newVoxel)
                        {
                            Dragged.Invoke(SelectionBuffer, InputManager.MouseButton.Left);
                        }
                    }
                }
            }
            else if (mouse.LeftButton == ButtonState.Pressed)
            {
                LeftPressedCallback();
                isLeftPressed = true;
                BoxYOffset    = 0;
            }


            if (isRightPressed)
            {
                if (mouse.RightButton == ButtonState.Released)
                {
                    isRightPressed = false;
                    RightReleasedCallback();
                    BoxYOffset = 0;
                }
                else
                {
                    if (SelectionBuffer.Count == 0)
                    {
                        SelectionBuffer.Add(underMouse);
                        FirstVoxel = underMouse;
                    }
                    else
                    {
                        SelectionBuffer.Clear();
                        SelectionBuffer.Add(FirstVoxel);
                        SelectionBuffer.Add(underMouse);
                        BoundingBox buffer = GetSelectionBox();
                        if (BoxYOffset > 0)
                        {
                            buffer.Max.Y += BoxYOffset;
                        }
                        else if (BoxYOffset < 0)
                        {
                            buffer.Min.Y += BoxYOffset;
                        }


                        SelectionBuffer = Chunks.GetVoxelsIntersecting(buffer);
                        if (newVoxel)
                        {
                            Dragged.Invoke(SelectionBuffer, InputManager.MouseButton.Right);
                        }
                    }
                }
            }
            else if (mouse.RightButton == ButtonState.Pressed)
            {
                RightPressedCallback();
                BoxYOffset     = 0;
                isRightPressed = true;
            }
        }
示例#10
0
        public void Update()
        {
            MouseState    mouse    = Mouse.GetState();
            KeyboardState keyboard = Keyboard.GetState();

            var underMouse = GetVoxelUnderMouse();
            // Keep track of whether a new voxel has been selected.
            bool newVoxel = underMouse.IsValid && underMouse != VoxelUnderMouse;

            if (!underMouse.IsValid)
            {
                return;
            }

            VoxelUnderMouse = underMouse;

            // Update the cursor light.
            World.CursorLightPos = underMouse.WorldPosition + new Vector3(0.5f, 0.5f, 0.5f);

            // Get the type of the voxel and display it to the player.
            if (Enabled && !underMouse.IsEmpty && underMouse.IsExplored)
            {
                string info = underMouse.Type.Name;

                // If it belongs to a room, display that information.
                if (World.PlayerFaction.RoomBuilder.IsInRoom(underMouse))
                {
                    Room room = World.PlayerFaction.RoomBuilder.GetMostLikelyRoom(underMouse);

                    if (room != null)
                    {
                        info += " (" + room.ID + ")";
                    }
                }
                World.ShowInfo(info);
            }

            // Do nothing if not enabled.
            if (!Enabled)
            {
                return;
            }

            bool altPressed = false;

            // If the left or right ALT keys are pressed, we can adjust the height of the selection
            // for building pits and tall walls using the mouse wheel.
            if (keyboard.IsKeyDown(Keys.LeftAlt) || keyboard.IsKeyDown(Keys.RightAlt))
            {
                var change = mouse.ScrollWheelValue - LastMouseWheel;
                BoxYOffset += (change) * 0.01f;
                int offset = (int)BoxYOffset;
                if (offset != PrevBoxYOffsetInt)
                {
                    DragSound.Play(World.CursorLightPos);
                    newVoxel = true;
                }
                PrevBoxYOffsetInt = offset;
                altPressed        = true;
            }
            else
            {
                PrevBoxYOffsetInt = 0;
            }
            LastMouseWheel = mouse.ScrollWheelValue;

            // Draw a box around the current voxel under the mouse.
            if (underMouse.IsValid)
            {
                BoundingBox box = underMouse.GetBoundingBox().Expand(0.05f);
                Drawer3D.DrawBox(box, CurrentColor, CurrentWidth, true);
            }

            // If the left mouse button is pressed, update the slection buffer.
            if (isLeftPressed)
            {
                // On release, select voxels.
                if (mouse.LeftButton == ButtonState.Released)
                {
                    ReleaseSound.Play(World.CursorLightPos);
                    isLeftPressed = false;
                    LeftReleasedCallback();
                    BoxYOffset        = 0;
                    PrevBoxYOffsetInt = 0;
                }
                // Otherwise, update the selection buffer
                else
                {
                    if (SelectionBuffer.Count == 0)
                    {
                        FirstVoxel = underMouse;
                        SelectionBuffer.Add(underMouse);
                    }
                    else
                    {
                        SelectionBuffer.Clear();
                        SelectionBuffer.Add(FirstVoxel);
                        SelectionBuffer.Add(underMouse);
                        BoundingBox buffer = GetSelectionBox();

                        // Update the selection box to account for offsets from mouse wheel.
                        if (BoxYOffset > 0)
                        {
                            buffer.Max.Y += (int)BoxYOffset;
                        }
                        else if (BoxYOffset < 0)
                        {
                            buffer.Min.Y += (int)BoxYOffset;
                        }

                        SelectionBuffer = Select(buffer, FirstVoxel.WorldPosition, underMouse.WorldPosition).ToList();

                        if (!altPressed && Brush != VoxelBrush.Stairs)
                        {
                            if (SelectionType == VoxelSelectionType.SelectFilled)
                            {
                                SelectionBuffer.RemoveAll(v =>
                                {
                                    if (v.Equals(underMouse))
                                    {
                                        return(false);
                                    }
                                    return(v.IsExplored && !VoxelHelpers.DoesVoxelHaveVisibleSurface(
                                               Chunks.ChunkData, v));
                                });
                            }
                        }

                        if (newVoxel)
                        {
                            DragSound.Play(World.CursorLightPos, SelectionBuffer.Count / 20.0f);
                            Dragged.Invoke(SelectionBuffer, InputManager.MouseButton.Left);
                        }
                    }
                }
            }
            // If the mouse was not previously pressed, but is now pressed, then notify us of that.
            else if (mouse.LeftButton == ButtonState.Pressed)
            {
                ClickSound.Play(World.CursorLightPos);;
                isLeftPressed     = true;
                BoxYOffset        = 0;
                PrevBoxYOffsetInt = 0;
            }

            // Case where the right mouse button is pressed (mirrors left mouse button)
            // TODO(Break this into a function)
            if (isRightPressed)
            {
                if (mouse.RightButton == ButtonState.Released)
                {
                    ReleaseSound.Play(World.CursorLightPos);
                    isRightPressed = false;
                    RightReleasedCallback();
                    BoxYOffset        = 0;
                    PrevBoxYOffsetInt = 0;
                }
                else
                {
                    if (SelectionBuffer.Count == 0)
                    {
                        SelectionBuffer.Add(underMouse);
                        FirstVoxel = underMouse;
                    }
                    else
                    {
                        SelectionBuffer.Clear();
                        SelectionBuffer.Add(FirstVoxel);
                        SelectionBuffer.Add(underMouse);
                        BoundingBox buffer = GetSelectionBox();
                        if (BoxYOffset > 0)
                        {
                            buffer.Max.Y += (int)BoxYOffset;
                        }
                        else if (BoxYOffset < 0)
                        {
                            buffer.Min.Y += (int)BoxYOffset;
                        }

                        SelectionBuffer = VoxelHelpers.EnumerateCoordinatesInBoundingBox(buffer)
                                          .Select(c => new VoxelHandle(Chunks.ChunkData, c))
                                          .Where(v => v.IsValid)
                                          .ToList();

                        if (newVoxel)
                        {
                            DragSound.Play(World.CursorLightPos, SelectionBuffer.Count / 20.0f);
                            Dragged.Invoke(SelectionBuffer, InputManager.MouseButton.Right);
                        }
                    }
                }
            }
            else if (mouse.RightButton == ButtonState.Pressed)
            {
                ClickSound.Play(World.CursorLightPos);
                RightPressedCallback();
                BoxYOffset     = 0;
                isRightPressed = true;
            }
        }
示例#11
0
        public void Update()
        {
            MouseState    mouse    = Mouse.GetState();
            KeyboardState keyboard = Keyboard.GetState();

            Voxel underMouse = GetVoxelUnderMouse();
            // Keep track of whether a new voxel has been selected.
            bool newVoxel = underMouse != null && !underMouse.Equals(VoxelUnderMouse);

            // If there is a voxel under the mouse...
            if (underMouse != null)
            {
                VoxelUnderMouse = underMouse;
                // Update the cursor light.
                PlayState.CursorLightPos = underMouse.Position + new Vector3(0.5f, 0.5f, 0.5f);

                // Get the type of the voxel and display it to the player.
                if (Enabled && !underMouse.IsEmpty && underMouse.IsExplored)
                {
                    string info = underMouse.TypeName;

                    // If it belongs to a room, display that information.
                    if (PlayState.PlayerFaction.RoomBuilder.IsInRoom(underMouse))
                    {
                        Room room = PlayState.PlayerFaction.RoomBuilder.GetMostLikelyRoom(underMouse);

                        if (room != null)
                        {
                            info += " (" + room.ID + ")";
                        }
                    }
                    PlayState.GUI.ToolTipManager.PopupInfo(info);
                }
            }

            // Do nothing if not enabled.
            if (!Enabled)
            {
                return;
            }
            bool altPressed = false;

            // If the left or right ALT keys are pressed, we can adjust the height of the selection
            // for building pits and tall walls using the mouse wheel.
            if (keyboard.IsKeyDown(Keys.LeftAlt) || keyboard.IsKeyDown(Keys.RightAlt))
            {
                BoxYOffset    += (mouse.ScrollWheelValue - LastMouseWheel) * 0.01f;
                LastMouseWheel = mouse.ScrollWheelValue;
                newVoxel       = true;
                altPressed     = true;
            }
            else
            {
                LastMouseWheel = mouse.ScrollWheelValue;
            }

            // Draw a box around the current voxel under the mouse.
            if (underMouse != null)
            {
                BoundingBox box = underMouse.GetBoundingBox().Expand(0.05f);
                Drawer3D.DrawBox(box, CurrentColor, CurrentWidth, true);
            }

            // If the left mouse button is pressed, update the slection buffer.
            if (isLeftPressed)
            {
                // On release, select voxels.
                if (mouse.LeftButton == ButtonState.Released)
                {
                    isLeftPressed = false;
                    LeftReleasedCallback();
                    BoxYOffset = 0;
                }
                // Otherwise, update the selection buffer
                else
                {
                    if (SelectionBuffer.Count == 0)
                    {
                        FirstVoxel = underMouse;
                        SelectionBuffer.Add(underMouse);
                    }
                    else
                    {
                        SelectionBuffer.Clear();
                        SelectionBuffer.Add(FirstVoxel);
                        SelectionBuffer.Add(underMouse);
                        BoundingBox buffer = GetSelectionBox();

                        // Update the selection box to account for offsets from mouse wheel.
                        if (BoxYOffset > 0)
                        {
                            buffer.Max.Y += BoxYOffset;
                        }
                        else if (BoxYOffset < 0)
                        {
                            buffer.Min.Y += BoxYOffset;
                        }

                        SelectionBuffer = Chunks.GetVoxelsIntersecting(buffer);

                        if (!altPressed)
                        {
                            SelectionBuffer.RemoveAll(
                                voxel =>
                                (!voxel.Equals(underMouse) && Chunks.ChunkData.IsVoxelOccluded(voxel)));
                        }

                        if (newVoxel)
                        {
                            Dragged.Invoke(SelectionBuffer, InputManager.MouseButton.Left);
                        }
                    }
                }
            }
            // If the mouse was not previously pressed, but is now pressed, then notify us of that.
            else if (mouse.LeftButton == ButtonState.Pressed)
            {
                LeftPressedCallback();
                isLeftPressed = true;
                BoxYOffset    = 0;
            }

            // Case where the right mouse button is pressed (mirrors left mouse button)
            // TODO(Break this into a function)
            if (isRightPressed)
            {
                if (mouse.RightButton == ButtonState.Released)
                {
                    isRightPressed = false;
                    RightReleasedCallback();
                    BoxYOffset = 0;
                }
                else
                {
                    if (SelectionBuffer.Count == 0)
                    {
                        SelectionBuffer.Add(underMouse);
                        FirstVoxel = underMouse;
                    }
                    else
                    {
                        SelectionBuffer.Clear();
                        SelectionBuffer.Add(FirstVoxel);
                        SelectionBuffer.Add(underMouse);
                        BoundingBox buffer = GetSelectionBox();
                        if (BoxYOffset > 0)
                        {
                            buffer.Max.Y += BoxYOffset;
                        }
                        else if (BoxYOffset < 0)
                        {
                            buffer.Min.Y += BoxYOffset;
                        }


                        SelectionBuffer = Chunks.GetVoxelsIntersecting(buffer);
                        if (!altPressed)
                        {
                            SelectionBuffer.RemoveAll(
                                voxel =>
                                (!voxel.Equals(underMouse) && Chunks.ChunkData.IsVoxelOccluded(voxel)));
                        }
                        if (newVoxel)
                        {
                            Dragged.Invoke(SelectionBuffer, InputManager.MouseButton.Right);
                        }
                    }
                }
            }
            else if (mouse.RightButton == ButtonState.Pressed)
            {
                RightPressedCallback();
                BoxYOffset     = 0;
                isRightPressed = true;
            }
        }
示例#12
0
        void InitializeComponent()
        {
            _outterBox.SetLayoutCallback(OnLayout);

            _surfaceLayout = new ELayout(this);
            _surfaceLayout.Show();
            _surface = new CircleSurface(_surfaceLayout);

            _naviMenu = new CircleGenList(this, _surface)
            {
                Homogeneous     = true,
                BackgroundColor = ElmSharp.Color.Gray
            };
            _naviMenu.Show();

            _draggedUpCallback     = new SmartEvent(_naviMenu, "drag,start,up");
            _draggedUpCallback.On += (s, e) =>
            {
                if (_footer.TrackObject.IsVisible)
                {
                    Dragged?.Invoke(this, new DraggedEventArgs(DraggedState.EdgeBottom));
                }
                else
                {
                    Dragged?.Invoke(this, new DraggedEventArgs(DraggedState.Up));
                }
            };

            _draggedDownCallback     = new SmartEvent(_naviMenu, "drag,start,down");
            _draggedDownCallback.On += (s, e) =>
            {
                if (_header.TrackObject.IsVisible)
                {
                    Dragged?.Invoke(this, new DraggedEventArgs(DraggedState.EdgeTop));
                }
                else
                {
                    Dragged?.Invoke(this, new DraggedEventArgs(DraggedState.Down));
                }
            };

            _outterBox.PackEnd(_naviMenu);
            _outterBox.PackEnd(_surfaceLayout);

            _surfaceLayout.StackAbove(_naviMenu);

            _defaultClass = new GenItemClass("1icon_1text")
            {
                GetTextHandler = (obj, part) =>
                {
                    if (part == "elm.text")
                    {
                        return((obj as Item).Text);
                    }
                    return(null);
                },
                GetContentHandler = (obj, part) =>
                {
                    if (part == "elm.swallow.icon" && obj is Item menuItem && !string.IsNullOrEmpty(menuItem.Icon))
                    {
                        var icon = new ElmSharp.Image(Xamarin.Forms.Forms.NativeParent)
                        {
                            AlignmentX    = -1,
                            AlignmentY    = -1,
                            WeightX       = 1.0,
                            WeightY       = 1.0,
                            MinimumWidth  = _dafaultIconSize,
                            MinimumHeight = _dafaultIconSize,
                        };
                        icon.Show();
                        icon.Load(menuItem.Icon);
                        return(icon);
                    }
                    return(null);
                }
            };

            _naviMenu.ItemSelected += OnItemSelected;
        }

        void OnItemSelected(object sender, GenListItemEventArgs e)
        {
            ItemSelected?.Invoke(this, new SelectedItemChangedEventArgs((e.Item.Data as Item).Source, -1));
        }

        void OnLayout()
        {
            _surfaceLayout.Geometry = Geometry;
            _naviMenu.Geometry      = Geometry;
        }

        bool IsUpdated(List <List <Element> > items)
        {
            if (_itemCache == null)
            {
                return(true);
            }

            if (_itemCache.Count != items.Count)
            {
                return(true);
            }

            for (int i = 0; i < items.Count; i++)
            {
                if (_itemCache[i].Count != items[i].Count)
                {
                    return(true);
                }

                for (int j = 0; j < items[i].Count; j++)
                {
                    if (_itemCache[i][j] != items[i][j])
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
    }
示例#13
0
        protected internal override void update(EventLayer eventLayer, bool allowProcessing, Clock clock)
        {
            var touches = eventLayer.EventManager.Touches;
            var fingers = touches.Fingers;

            if (fingers.Count == fingerCount)
            {
                Vector2 primaryFingerVec = new Vector2(fingers[0].PixelDeltaX, fingers[0].PixelDeltaY);
                float   primaryFingerLen = primaryFingerVec.length();
                Vector2 longestLengthVec = primaryFingerVec;
                float   longestLength    = primaryFingerLen;
                if (primaryFingerLen > 0)
                {
                    bool allVectorsSameDirection = true;
                    for (int i = 1; i < fingerCount && allVectorsSameDirection; ++i)
                    {
                        Vector2 testFingerVec = new Vector2(fingers[i].PixelDeltaX, fingers[i].PixelDeltaY);
                        float   testFingerLen = testFingerVec.length();
                        if (testFingerLen > 0)
                        {
                            float cosTheta = primaryFingerVec.dot(ref testFingerVec) / (primaryFingerLen * testFingerLen);
                            if (cosTheta > 0.5f)
                            {
                                if (testFingerLen > longestLength)
                                {
                                    longestLengthVec = testFingerVec;
                                    longestLength    = testFingerLen;
                                }
                            }
                            else
                            {
                                allVectorsSameDirection = false;
                            }
                        }
                    }
                    if (allVectorsSameDirection)
                    {
                        DeltaX    = longestLengthVec.x;
                        DeltaY    = longestLengthVec.y;
                        AbsoluteX = fingers[0].PixelX;
                        AbsoluteY = fingers[0].PixelY;

                        if (!gestureStarted)
                        {
                            cancelMomentum();

                            gestureStarted = true;
                            if (GestureStarted != null)
                            {
                                GestureStarted.Invoke(eventLayer, this);
                            }
                        }

                        didGesture = true;
                        averageSpeed[averageSpeedCursor] = longestLengthVec;
                        averageSpeedCursor++;
                        averageSpeedCursor %= averageSpeed.Length;

                        //Make sure to fire event last so momentum can be canceled if needed
                        if (Dragged != null)
                        {
                            Dragged.Invoke(eventLayer, this);
                        }
                    }
                }
                else if (gestureStarted)
                {
                    //If we have done the gesture once and the correct number of fingers are down, keep reporting that we did the gesture
                    didGesture = true;
                }
            }

            if (!didGesture)
            {
                if (gestureStarted)
                {
                    momentumStarted = true;
                    momentum        = new IntVector2(0, 0);
                    for (int i = 0; i < averageSpeed.Length; ++i)
                    {
                        momentum += averageSpeed[i];
                    }
                    momentum /= averageSpeed.Length;

                    momentumDirection = new Vector2(1.0f, 1.0f);
                    if (momentum.x < 0.0f)
                    {
                        momentum.x          = -momentum.x;
                        momentumDirection.x = -1.0f;
                    }
                    if (momentum.y < 0.0f)
                    {
                        momentum.y          = -momentum.y;
                        momentumDirection.y = -1.0f;
                    }
                    if (momentum.x < minimumMomentum)
                    {
                        momentum.x = 0.0f;
                    }
                    if (momentum.y < minimumMomentum)
                    {
                        momentum.y = 0.0f;
                    }
                    deceleration = momentum / decelerationTime;

                    //Important to fire event last so momentum can be canceled if needed
                    if (MomentumStarted != null)
                    {
                        MomentumStarted(eventLayer, this);
                    }
                }
                gestureStarted = false;

                if (momentum.length2() != 0.0f)
                {
                    momentum -= deceleration * clock.DeltaSeconds;
                    if (momentum.x < 0.0f)
                    {
                        momentum.x = 0.0f;
                    }
                    if (momentum.y <= 0.0f)
                    {
                        momentum.y = 0.0f;
                    }

                    Vector2 finalMomentum = momentum * momentumDirection;
                    DeltaX = finalMomentum.x;
                    DeltaY = finalMomentum.y;

                    if (Dragged != null)
                    {
                        Dragged.Invoke(eventLayer, this);
                    }
                }
                else if (momentumStarted)
                {
                    momentumStarted = false;
                    if (MomentumEnded != null)
                    {
                        MomentumEnded.Invoke(eventLayer, this);
                    }
                }
            }

            didGesture = false;
        }
示例#14
0
 private void OnTouchDragged(InputAction.CallbackContext context)
 {
     Dragged?.Invoke(context.ReadValue <Vector2>(), context.time);
 }
 public void OnDrag(PointerEventData eventData)
 {
     Dragged?.Invoke();
 }