private void ReceiveDragStartedEvent(DragStartedEvent data) { this.m_lookAtDraggedPartDistance = UnityEngine.Random.Range(0f, 10f); }
void OnDragStartedEvent(DragStartedEvent evt) { OnDragStarted(evt.DraggableObject); }
remove => this.RemoveHandler(DragStartedEvent, value);
void OnDragStartedEvent(DragStartedEvent evt) { OnDragStarted(evt.DraggableObject); }
add => this.AddHandler(DragStartedEvent, value);