//static void LogList(List<T>) //{ // Debug.Log("collider points = " + String.Join("", // new List<Vector2>(collider.points) // .ConvertAll(i => i.ToString()) // .ToArray())); //} public void SelectPiece(DragRotation selected) { UnselectCurrentPiece(); lastSelected = selected; selected.isSelected = true; lastSelected.gameObject.SetActive(true); }
public void CleanPieces() { pieces.Clear(); lastSelected = null; }