private void DrawIdentificationInfo(bool isAnyScene) { EditorGUI.BeginDisabledGroup(isAnyScene); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(serializedScene.SceneNameProp); EditorGUILayout.BeginHorizontal(); EditorGUILayout.TextField("Scene Path: ", serializedScene.AssetPathProp.stringValue); Rect scenePathRect = GUILayoutUtility.GetLastRect(); scenePathDragReceiver.ReceiverBox = scenePathRect.WithPosition( GUIUtility.GUIToScreenPoint(scenePathRect.position)); if (GUILayout.Button("Ping", GUILayout.MaxWidth(40f))) { UnityEngine.Object asset = AssetDatabase.LoadMainAssetAtPath( serializedScene.AssetPathProp.stringValue); EditorGUIUtility.PingObject(asset); } EditorGUILayout.EndHorizontal(); scenePathDragReceiver.Update(); EditorGUILayout.PropertyField(serializedScene.UseAnySceneTransProp); if (EditorGUI.EndChangeCheck()) { serializedScene.SerializedObject.ApplyModifiedProperties(); SceneManagerEditorWindow nodeEditor = SceneManagerEditorWindow.TryGetExistingWindow(); if (nodeEditor != null) { nodeEditor.Repaint(); } } EditorGUI.EndDisabledGroup(); }
private void OnGUI() { if (needsRefresh) { Refresh(); } SerializedSceneManager.SerializedManager.Update(); SerializedSceneManager.SceneNodesObject.Update(); Initialize(); sceneFileDragReceiver.ReceiverBox = NodeEditor.NodeEditor.NodeEditorRect. WithPosition(GUIUtility.GUIToScreenPoint(NodeEditor.NodeEditor.NodeEditorRect.position)); sceneFileDragReceiver.Update(); RenderToolbar(); if (isTabVisible) { splitView.BeginSplitView(); RenderManagementWindow(); splitView.Split(); } NodeEditor.OnGUI(); if (isTabVisible) { if (splitView.EndSplitView()) { Repaint(); } } serializedSceneManager.SceneNodes.PanOffset = NodeEditor.NodeEditor.GetPanOffset(); }