示例#1
0
        /// <summary>
        /// Adds a new control point to the scene view and its drag point data
        /// to the game object.
        /// </summary>
        public void AddDragPointOnTraveller()
        {
            if (CurveTravellerControlPointIdx < 0 || CurveTravellerControlPointIdx >= ControlPoints.Count)
            {
                return;
            }

            var dragPoint = new DragPointData(DragPointEditable.GetDragPoints()[CurveTravellerControlPointIdx])
            {
                IsLocked = false
            };

            var   newIdx            = CurveTravellerControlPointIdx + 1;
            float ratio             = (float)newIdx / (DragPointEditable.GetDragPoints().Length - 1);
            var   dragPointPosition = Transform.worldToLocalMatrix.MultiplyPoint(CurveTravellerPosition);

            dragPointPosition -= DragPointEditable.GetEditableOffset();
            dragPointPosition -= DragPointEditable.GetDragPointOffset(ratio);
            dragPoint.Vertex   = dragPointPosition.ToVertex3D();
            var dragPoints = DragPointEditable.GetDragPoints().ToList();

            dragPoints.Insert(newIdx, dragPoint);
            DragPointEditable.SetDragPoints(dragPoints.ToArray());

            ControlPoints.Insert(newIdx,
                                 new ControlPoint(
                                     DragPointEditable.GetDragPoints()[newIdx],
                                     GUIUtility.GetControlID(FocusType.Passive),
                                     newIdx,
                                     ratio
                                     ));
            RebuildControlPoints();
        }
示例#2
0
        private void InitSceneGui()
        {
            SelectedControlPoints.Clear();
            _flipAxis = Vector3.zero;

            //Setup Screen positions & controlID for control points (in case of modification of drag points coordinates outside)
            foreach (var controlPoint in ControlPoints)
            {
                controlPoint.WorldPos  = controlPoint.DragPoint.Vertex.ToUnityVector3();
                controlPoint.WorldPos += DragPointEditable.GetEditableOffset();
                controlPoint.WorldPos += DragPointEditable.GetDragPointOffset(controlPoint.IndexRatio);
                controlPoint.WorldPos  = Transform.localToWorldMatrix.MultiplyPoint(controlPoint.WorldPos);
                _flipAxis             += controlPoint.WorldPos;
                controlPoint.ScrPos    = Handles.matrix.MultiplyPoint(controlPoint.WorldPos);
                if (controlPoint.IsSelected)
                {
                    if (!controlPoint.DragPoint.IsLocked)
                    {
                        SelectedControlPoints.Add(controlPoint);
                    }
                }

                HandleUtility.AddControl(controlPoint.ControlId,
                                         HandleUtility.DistanceToCircle(controlPoint.ScrPos,
                                                                        HandleUtility.GetHandleSize(controlPoint.WorldPos) * ControlPoint.ScreenRadius *
                                                                        _sceneViewHandler.ControlPointsSizeRatio));
            }

            if (ControlPoints.Count > 0)
            {
                _flipAxis /= ControlPoints.Count;
            }

            //Setup PositionHandle if some control points are selected
            if (SelectedControlPoints.Count > 0)
            {
                _positionHandlePosition = Vector3.zero;
                foreach (var sCp in SelectedControlPoints)
                {
                    _positionHandlePosition += sCp.WorldPos;
                }

                _positionHandlePosition /= SelectedControlPoints.Count;
            }

            if (CurveTravellerVisible)
            {
                HandleUtility.AddControl(CurveTravellerControlId,
                                         HandleUtility.DistanceToCircle(Handles.matrix.MultiplyPoint(CurveTravellerPosition),
                                                                        HandleUtility.GetHandleSize(CurveTravellerPosition) * ControlPoint.ScreenRadius *
                                                                        _sceneViewHandler.CurveTravellerSizeRatio * 0.5f));
            }
        }
示例#3
0
        /// <summary>
        /// Flips all drag points around the given axis.
        /// </summary>
        /// <param name="flipAxis">Axis to flip</param>
        public void FlipDragPoints(FlipAxis flipAxis)
        {
            var axis = flipAxis == FlipAxis.X
                                ? _flipAxis.x
                                : flipAxis == FlipAxis.Y ? _flipAxis.y : _flipAxis.z;

            var offset = DragPointEditable.GetEditableOffset();
            var wlMat  = Transform.worldToLocalMatrix;

            foreach (var controlPoint in ControlPoints)
            {
                var coord = flipAxis == FlipAxis.X
                                        ? controlPoint.WorldPos.x
                                        : flipAxis == FlipAxis.Y
                                                ? controlPoint.WorldPos.y
                                                : controlPoint.WorldPos.z;

                coord = axis + (axis - coord);
                switch (flipAxis)
                {
                case FlipAxis.X:
                    controlPoint.WorldPos.x = coord;
                    break;

                case FlipAxis.Y:
                    controlPoint.WorldPos.y = coord;
                    break;

                case FlipAxis.Z:
                    controlPoint.WorldPos.z = coord;
                    break;

                default:
                    throw new ArgumentOutOfRangeException(nameof(flipAxis), flipAxis, null);
                }
                controlPoint.UpdateDragPoint(DragPointEditable, Transform);
            }
        }