public void GenerateDragCoefficientGraph() { dragGraph = DragGraphGenerator2.GenerateDragCurve( this, 100, 4.0f ); isGraphGenerated = true; }
AnimationCurve GenerateDragGraph(SerializedProperty propery) { GetAllSerializedProperties(propery); ProjectileData proj = new ProjectileData(); //Set all values proj.bulletDiameter = this.bulletDiameter.floatValue; proj.bulletLength = this.bulletLength.floatValue; proj.baseDiameter = this.baseDiameter.floatValue; proj.cylinderLength = this.cylinderLength.floatValue; proj.noseLength = this.noseLength.floatValue; proj.noseVirtualLength = this.noseVirtualLength.floatValue; proj.meplatDiameter = this.meplatDiameter.floatValue; proj.ogiveRadius = this.ogiveRadius.floatValue; proj.ogiveTangentRadius = this.ogiveTangentRadius.floatValue; proj.boatTailDiameter = this.boatTailDiameter.floatValue; proj.boatTailAngle = this.boatTailAngle.floatValue; proj.boatTailLength = this.boatTailLength.floatValue; proj.driveBandDiameter = this.driveBandDiameter.floatValue; proj.driveBandLength = this.driveBandLength.floatValue; proj.driveBandBevel = this.driveBandBevel.floatValue; proj.hasDriveBand = this.hasDriveBand.boolValue; proj.graphIterations = this.graphIterations.intValue; proj.bulletMass = this.bulletMass.floatValue; proj.centerOfMass = this.centerOfMass.floatValue; proj.boundaryLayerCode = (BoundaryLayerCode)this.boundaryLayerCode.enumValueIndex; proj.dragGraph = DragGraphGenerator2.GenerateDragCurve( proj, proj.graphIterations, 4.0f //In mach ); proj.InitGraphSettings(); return(proj.dragGraph); }