示例#1
0
        private void UpdateArrowByDrag(DragDto dragDto)
        {
            var newHeight = _baseHeight * Mathf.Clamp(MaxHeightMultiplier * dragDto.DistanceFactor, 1f, MaxHeightMultiplier);

            _rectTransform.sizeDelta = new Vector2(_rectTransform.sizeDelta.x, newHeight);

            _rectTransform.localRotation = Quaternion.AngleAxis(dragDto.Angle, Vector3.forward);
        }
        private void HandleDragFinished(DragDto dragDto)
        {
            if (!_isSimulating)
            {
                return;
            }

            _dragHandler.OnEndDragging -= HandleDragFinished;
            var command = new AttackRangeCommand(_hero, _heroAttackController, dragDto);

            FinishSimulation(command);
        }
示例#3
0
        private void HandleDragFinished(DragDto dragDto)
        {
            if (!_isSimulating)
            {
                return;
            }

            var command = new MoveCommand(_hero, _heroMovementController, dragDto);

            _simulationFinishedCallback?.Invoke(command);
            _isSimulating = false;
        }
 public AttackRangeCommand(Hero hero, HeroAttackController attackController, DragDto dragDto) : base(hero)
 {
     _attackController = attackController;
     _dragDto          = dragDto;
 }
示例#5
0
 private void HandleDragFinished(DragDto dragDto)
 {
     UpdateArrowByDrag(dragDto);
     Hide();
 }
示例#6
0
 public MoveCommand(Hero hero, IHeroMovement heroMovement, DragDto dragDto) : base(hero)
 {
     _heroMovement = heroMovement;
     _dragDto      = dragDto;
 }