void Start()
    {
        GameObject go;

        // SETUP PANEL CONTROLS
        go = GameObject.Find("sliderDepthMin");
        depthZMinSlider = go.GetComponent <Slider>();

        go = GameObject.Find("sliderDepthMax");
        depthZMaxSlider = go.GetComponent <Slider>();

        go           = GameObject.Find("sliderDepthMinLabel");
        depthMinText = go.GetComponent <Text>();

        go           = GameObject.Find("sliderDepthMaxLabel");
        depthMaxText = go.GetComponent <Text>();

        go     = GameObject.Find("Text");
        txtOut = go.GetComponent <Text>();

        go            = GameObject.Find("EditorPanel");
        dragCorners2D = go.GetComponent <DragCorners2D>();

        go = GameObject.Find("goParticles");
        particleManager = go.GetComponent <ParticleManager>();

        go = GameObject.Find("toggleClipToZone");
        toggleClipToZone = go.GetComponent <Toggle>();

        go = GameObject.Find("toggleNormalizeToZone");
        toggleNormalizeToZone = go.GetComponent <Toggle>();

        toggleClipToZone.onValueChanged.AddListener(delegate { toggleClipToZoneChanged(); });
        toggleNormalizeToZone.onValueChanged.AddListener(delegate { toggleNormalizeToZoneChanged(); });

        txtOut.text = "UPDATE GO:";

        depthZMinSlider.onValueChanged.AddListener(delegate { slidersMinMaxChanged(); });
        depthZMaxSlider.onValueChanged.AddListener(delegate { slidersMinMaxChanged(); });

        depthZMinSlider.value = 500;
        depthZMaxSlider.value = 1800;

        slidersMinMaxChanged();
    }
    void Start()
    {
        GameObject go;

        // SETUP PANEL CONTROLS
        go = GameObject.Find("sliderDepthMin");
        depthZMinSlider = go.GetComponent<Slider>();

        go = GameObject.Find("sliderDepthMax");
        depthZMaxSlider = go.GetComponent<Slider>();

        go = GameObject.Find("sliderDepthMinLabel");
        depthMinText = go.GetComponent<Text>();

        go = GameObject.Find("sliderDepthMaxLabel");
        depthMaxText = go.GetComponent<Text>();

        go = GameObject.Find("Text");
        txtOut = go.GetComponent<Text>();

        go = GameObject.Find("EditorPanel");
        dragCorners2D = go.GetComponent<DragCorners2D>();

        go = GameObject.Find("goParticles");
        particleManager = go.GetComponent<ParticleManager>();

        go = GameObject.Find("toggleClipToZone");
        toggleClipToZone = go.GetComponent<Toggle>();

        go = GameObject.Find("toggleNormalizeToZone");
        toggleNormalizeToZone = go.GetComponent<Toggle>();

        toggleClipToZone.onValueChanged.AddListener(delegate { toggleClipToZoneChanged(); });
        toggleNormalizeToZone.onValueChanged.AddListener(delegate { toggleNormalizeToZoneChanged(); });

        txtOut.text = "UPDATE GO:";

        depthZMinSlider.onValueChanged.AddListener(delegate { slidersMinMaxChanged(); });
        depthZMaxSlider.onValueChanged.AddListener(delegate { slidersMinMaxChanged(); });

        depthZMinSlider.value = 500;
        depthZMaxSlider.value = 1800;

        slidersMinMaxChanged();
    }