void Start() { GameObject go; // SETUP PANEL CONTROLS go = GameObject.Find("sliderDepthMin"); depthZMinSlider = go.GetComponent <Slider>(); go = GameObject.Find("sliderDepthMax"); depthZMaxSlider = go.GetComponent <Slider>(); go = GameObject.Find("sliderDepthMinLabel"); depthMinText = go.GetComponent <Text>(); go = GameObject.Find("sliderDepthMaxLabel"); depthMaxText = go.GetComponent <Text>(); go = GameObject.Find("Text"); txtOut = go.GetComponent <Text>(); go = GameObject.Find("EditorPanel"); dragCorners2D = go.GetComponent <DragCorners2D>(); go = GameObject.Find("goParticles"); particleManager = go.GetComponent <ParticleManager>(); go = GameObject.Find("toggleClipToZone"); toggleClipToZone = go.GetComponent <Toggle>(); go = GameObject.Find("toggleNormalizeToZone"); toggleNormalizeToZone = go.GetComponent <Toggle>(); toggleClipToZone.onValueChanged.AddListener(delegate { toggleClipToZoneChanged(); }); toggleNormalizeToZone.onValueChanged.AddListener(delegate { toggleNormalizeToZoneChanged(); }); txtOut.text = "UPDATE GO:"; depthZMinSlider.onValueChanged.AddListener(delegate { slidersMinMaxChanged(); }); depthZMaxSlider.onValueChanged.AddListener(delegate { slidersMinMaxChanged(); }); depthZMinSlider.value = 500; depthZMaxSlider.value = 1800; slidersMinMaxChanged(); }
void Start() { GameObject go; // SETUP PANEL CONTROLS go = GameObject.Find("sliderDepthMin"); depthZMinSlider = go.GetComponent<Slider>(); go = GameObject.Find("sliderDepthMax"); depthZMaxSlider = go.GetComponent<Slider>(); go = GameObject.Find("sliderDepthMinLabel"); depthMinText = go.GetComponent<Text>(); go = GameObject.Find("sliderDepthMaxLabel"); depthMaxText = go.GetComponent<Text>(); go = GameObject.Find("Text"); txtOut = go.GetComponent<Text>(); go = GameObject.Find("EditorPanel"); dragCorners2D = go.GetComponent<DragCorners2D>(); go = GameObject.Find("goParticles"); particleManager = go.GetComponent<ParticleManager>(); go = GameObject.Find("toggleClipToZone"); toggleClipToZone = go.GetComponent<Toggle>(); go = GameObject.Find("toggleNormalizeToZone"); toggleNormalizeToZone = go.GetComponent<Toggle>(); toggleClipToZone.onValueChanged.AddListener(delegate { toggleClipToZoneChanged(); }); toggleNormalizeToZone.onValueChanged.AddListener(delegate { toggleNormalizeToZoneChanged(); }); txtOut.text = "UPDATE GO:"; depthZMinSlider.onValueChanged.AddListener(delegate { slidersMinMaxChanged(); }); depthZMaxSlider.onValueChanged.AddListener(delegate { slidersMinMaxChanged(); }); depthZMinSlider.value = 500; depthZMaxSlider.value = 1800; slidersMinMaxChanged(); }