示例#1
0
 public void OnDrop(PointerEventData data)
 {
     if (data.pointerDrag != null)
     {
         if (dropEvent != null)
         {
             dropEvent.Invoke();
         }
         DragAttribute dragAttr = data.pointerDrag.GetComponent <DragAttribute>();
         if (dragAttr != null && dragAttr.DropedEvent != null)
         {
             dragAttr.DropedEvent.Invoke();
         }
     }
 }
示例#2
0
        private void SerializeFields()
        {
            FieldInfo[] fields = this.GetType().GetFields();

            for (int i = 0; i < fields.Length; i++)
            {
                var field = fields[i];
                var value = field.GetValue(this);

                if (value is MeshRenderer)
                {
                    return;
                }

                var attributes = field.GetCustomAttributes().ToArray();

                if (attributes != default && attributes.Length > 0)
                {
                    if (attributes.Any(x => x is NonSerializedAttribute))
                    {
                        continue;
                    }

                    DragAttribute   dragAttribute   = default;
                    SliderAttribute sliderAttribute = default;
                    InputAttribute  inputAttribute  = default;

                    // drag attribute
                    if (attributes.Any(x =>
                    {
                        if (x.GetType() == typeof(DragAttribute))
                        {
                            dragAttribute = (DragAttribute)x;
                            return(true);
                        }
                        return(false);
                    }))
                    {
                        switch (value)
                        {
                        case float val:
                            ImGui.DragFloat(field.Name, ref val, dragAttribute.speed, dragAttribute.min, dragAttribute.max, dragAttribute.format);
                            field.SetValue(this, val);
                            continue;

                        case int intVal:
                            ImGui.DragInt(field.Name, ref intVal);
                            field.SetValue(this, intVal);
                            continue;

                        case Vector2 vector2:
                            System.Numerics.Vector2 vec2Val = vector2.ToSystemRef();
                            ImGui.DragFloat2(field.Name, ref vec2Val, dragAttribute.speed, dragAttribute.min, dragAttribute.max, dragAttribute.format);

                            field.SetValue(this, vec2Val.ToOpenTKRef());
                            continue;

                        case Vector3 vector3:
                            System.Numerics.Vector3 vec3Val = vector3.ToSystemRef();
                            ImGui.DragFloat3(field.Name, ref vec3Val, dragAttribute.speed, dragAttribute.min, dragAttribute.max, dragAttribute.format);
                            field.SetValue(this, vec3Val.ToOpenTKRef());
                            continue;
                        }
                    }

                    // slider attribute
                    if (attributes.Any(x =>
                    {
                        if (x.GetType() == typeof(SliderAttribute))
                        {
                            sliderAttribute = (SliderAttribute)x;
                            return(true);
                        }
                        return(false);
                    }))
                    {
                        switch (value)
                        {
                        case float val:
                            ImGui.SliderFloat(field.Name, ref val, sliderAttribute.min, sliderAttribute.max, sliderAttribute.format, sliderAttribute.imGuiSliderFlags);
                            field.SetValue(this, val);
                            continue;

                        case int intVal:
                            ImGui.SliderInt(field.Name, ref intVal, (int)sliderAttribute.min, (int)sliderAttribute.max, intVal.ToString(), sliderAttribute.imGuiSliderFlags);
                            field.SetValue(this, intVal);
                            continue;

                        case Vector2 vector2:
                            System.Numerics.Vector2 vec2Val = vector2.ToSystemRef();
                            ImGui.SliderFloat2(field.Name, ref vec2Val, sliderAttribute.min, sliderAttribute.max, sliderAttribute.format, sliderAttribute.imGuiSliderFlags);

                            field.SetValue(this, vec2Val.ToOpenTKRef());
                            continue;

                        case Vector3 vector3:
                            System.Numerics.Vector3 vec3Val = vector3.ToSystemRef();
                            ImGui.DragFloat3(field.Name, ref vec3Val);
                            field.SetValue(this, vec3Val.ToOpenTKRef());
                            continue;
                        }
                    }

                    //Input attribute
                    if (attributes.Any(x =>
                    {
                        if (x.GetType() == typeof(InputAttribute))
                        {
                            inputAttribute = (InputAttribute)x;
                            return(true);
                        }
                        return(false);
                    }))
                    {
                        switch (value)
                        {
                        case float val:
                            ImGui.InputFloat(field.Name, ref val, inputAttribute.step, inputAttribute.step_fast, inputAttribute.format, inputAttribute.flags);
                            field.SetValue(this, val);
                            continue;

                        case int intVal:
                            ImGui.InputInt(field.Name, ref intVal, (int)inputAttribute.step, (int)inputAttribute.step_fast, inputAttribute.flags);
                            field.SetValue(this, intVal);
                            continue;

                        case Vector2 vector2:
                            System.Numerics.Vector2 vec2Val = vector2.ToSystemRef();
                            ImGui.InputFloat2(field.Name, ref vec2Val, inputAttribute.format, inputAttribute.flags);

                            field.SetValue(this, vec2Val.ToOpenTKRef());
                            continue;

                        case Vector3 vector3:
                            System.Numerics.Vector3 vec3Val = vector3.ToSystemRef();
                            ImGui.InputFloat3(field.Name, ref vec3Val, inputAttribute.format, inputAttribute.flags);
                            field.SetValue(this, vec3Val.ToOpenTKRef());
                            continue;
                        }
                    }
                }

                // if has no attribute draw drag

                switch (value)
                {
                case float val:
                    ImGui.DragFloat(field.Name, ref val);
                    field.SetValue(this, val);
                    break;

                case int intVal:
                    ImGui.DragInt(field.Name, ref intVal);
                    field.SetValue(this, intVal);
                    break;

                case bool boolVal:
                    ImGui.Checkbox(field.Name, ref boolVal);
                    field.SetValue(this, boolVal);
                    break;

                case string strValue:
                    ImGui.InputText(field.Name, ref strValue, 20);
                    field.SetValue(this, strValue);
                    break;

                case Vector2 vector2:
                    System.Numerics.Vector2 vec2Val = vector2.ToSystemRef();
                    ImGui.DragFloat2(field.Name, ref vec2Val);

                    field.SetValue(this, vec2Val.ToOpenTKRef());
                    break;

                case Vector3 vector3:
                    System.Numerics.Vector3 vec3Val = vector3.ToSystemRef();
                    ImGui.DragFloat3(field.Name, ref vec3Val);
                    field.SetValue(this, vec3Val.ToOpenTKRef());
                    break;

                case Color4 color4:
                    System.Numerics.Vector4 sysColor = color4.ToSystem();
                    ImGui.ColorEdit4(field.Name, ref sysColor);
                    field.SetValue(this, sysColor.ToOpenTkColorRef());
                    break;
                }
            }
        } //SerializeFields end