/// <summary> /// Creates an item cell, showing the name and description /// </summary> /// <param name="cell">Cell.</param> /// <param name="itemObject">Item object.</param> private void createItemCell(DragAndDropCell cell, Item itemObject) { GameObject item = Instantiate(Resources.Load("Item", typeof(GameObject))) as GameObject; item.name = "Item"; item.transform.Find("Text").GetComponent <Text> ().text = itemObject.Name + " - " + itemObject.Desc; cell.PlaceItem(item); }
public void SwapItems(DragAndDropCell sourceCell, DragAndDropItem item) { DragAndDropItem item2 = this.GetItem(); this.PlaceItem(item); if (item2 != null) { sourceCell.PlaceItem(item2); } }
private void updateItemCell(GameObject item, DragAndDropCell cell, Item itemObject) { item.name = "Item"; item.transform.Find("Text").GetComponent <Text> ().text = itemObject.Name + " - " + itemObject.Desc; cell.PlaceItem(item); }