void Update() { if (dnd.Action()) { var from = GetSpace(dnd.FromPos); var to = GetSpace(dnd.ToPos); string figure = chess.GetFigureAt((int)((dnd.FromPos.x + coordOffset) / 2.0f), (int)((dnd.FromPos.y + coordOffset) / 2.0f)).ToString(); string move = figure + from + to; chess = chess.Move(move); ShowFigues(); } }
void Update() { if (dad.Action()) { string from = GetSquare(dad.pickPosition); string to = GetSquare(dad.dropPosition); string figure = chess.GetFigureAt(from); string move = figure + from + to; Debug.Log(figure); chess = chess.Move(move); ShowFigures(); } }
// Update is called once per frame void Update() { if (dad.Action()) { string from = GetSquare(dad.pickPosition); Debug.Log("from :" + from); string to = GetSquare(dad.dropPosition); Debug.Log("to :" + to); string figure = chess.GetFigureAt(GetSquareX(dad.pickPosition), GetSquareY(dad.pickPosition)).ToString(); Debug.Log("figure :" + figure); string move = figure + from + to; Debug.Log("Move :" + move); chess = chess.Move(move); ShowFigures(); } }
// Update is called once per frame void Update() { if (dad.Action()) { string from = GetSquare(dad.pickPosition); string to = GetSquare(dad.putPosition); string figure = chess.GetFigureAt(from).ToString(); string move = figure + from + to; Debug.Log(move); //chess = new Chess.Chess(client.SendMove(move).FEN); if (isPlaying || !offerDraw) { MakeMove(move); } //ShowFigures(); } else if (!dad.isPicking && !makeMove) { if (yourColor == currentColor) { MarkValidFigures(); } else { for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { MarkSquare(x, y, false); } } } } else { if (yourColor == currentColor && !makeMove) { string from = GetSquare(dad.pickPosition); string figure = chess.GetFigureAt(from).ToString(); MarkFigureMove(figure + from); } } currentColor = chess.fen.Split()[1] == "w" ? "white" : "black"; }
void Update() { //проверка хода if (dad.Action()) { string from = GetSquare(dad.pickPosition); string to = GetSquare(dad.dropPosition); //ход string figure = chess.GetFigureAt((int)(dad.pickPosition.x / 2.0), (int)(dad.pickPosition.y / 2.0)).ToString(); string move = figure + from + to; //Pa2a2 (Pa3a3) Debug.Log(move); chess = chess.Move(move); ShowFigures(); MarkValidFigures(); } //dad.Action(); }
void Update() { // Если фигура захваченна мышью if (dad.Action()) { // С какой клетки string from = GetSquare(dad.pickPosition); // На какой клете отпущенна string to = GetSquare(dad.dropPosition); // Какая фигура string figure = chess.GetFigureAt(from).ToString(); // Запись хода в строковом формате (Pe2e4) string move = figure + from + to; Debug.Log(move); // Сделать ход chess = new Chess(client.SendMove(move).FEN); // Отобразить новую позицию ShowFigures(); } }
// Update is called once per frame void Update() { if (Chess.IsCheckMate || Chess.IsStaleMate) { return; } if (!IsBlackMove) { var bestMove = Solver.FindBestMove(Chess, Constants.DefaultSeachDeath); Debug.Log(bestMove); Chess = Chess.Move(bestMove); ShowFigures(); MarkSquaresFrom(); ChangeMoveColor(); } else { Dad.Action(); } }
// Update is called once per frame void Update() { dad.Action(); }