public void CloseSterileBagFinal() { finalClose = true; closeButton.SafeDestroy(); System.Console.WriteLine("Close sterilebag final!"); Events.FireEvent(EventType.CloseSterileBag, CallbackData.Object(this)); CleanupObject.GetCleanup().EnableCleanup(); }
private async void CloseGame() { close.SafeDestroy(); await Task.Delay(2000); try { SnapScreenshot(); } catch (System.Exception) { } Application.Quit(); }
public void DestroyHint() { StopAllCoroutines(); Destroy(player); Destroy(audioSource); if (closeButton != null) { closeButton.SafeDestroy(); } if (playButton != null) { playButton.SafeDestroy(); } GetComponent <Interactable>().DestroyInteractable(); }