void Start() { this.contractScript = GameObject.Find("ContractPlayerFlow").GetComponent <ContractPlayerScript>(); this.timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); this.blackScreen = GameObject.Find("TradeBlackScreen"); this.parentConfirmationScreen = GameObject.Find("ConfirmationScreen"); foreach (var mesh in this.parentConfirmationScreen.GetComponentsInChildren <MeshRenderer>()) { mesh.sortingLayerName = "TradeStuffs"; } this.leftSide = GameObject.Find("LeftSide"); this.rightSide = GameObject.Find("RightSide"); this.tradeText = GameObject.Find("TradeTextObject"); this.tradeText.GetComponent <MeshRenderer>().sortingLayerName = "TradeStuffs"; // SUPER UGLY LOLZ tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop1").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop2").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop3").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop4").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop5").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop6").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop7").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop8").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop9").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop10").GetComponent <TradePlayerSelectionScript>()); // Extra 2 buttons in case of giving up keepers tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop11").GetComponent <TradePlayerSelectionScript>()); tradePlayerSelectionScriptList.Add(GameObject.Find("TradeBackdrop12").GetComponent <TradePlayerSelectionScript>()); }
// Use this for initialization void Start() { // Set current sprite to pause sprites currentSprite = pauseSprite; currentHoverSprite = pauseHoverSprite; timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); }
// Use this for initialization void Start() { timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); rectTransform = GetComponent <RectTransform>(); textComponent = GetComponent <Text>(); canvasScaleFactor = GetComponentInParent <Canvas>().scaleFactor; hiddenPosition = rectTransform.position; hiddenPosition.y = -20; }
// Use this for initialization void Start() { currentYValue = threeYearPickYValue; timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); contractDrafterIndex = (int)DrafterEnum.TotalDrafters - 1; currentContractDrafter = timerScript.DraftOrder[contractDrafterIndex]; currentLabelText = "Signing Open Contracts: " + timerScript.DrafterNames[(int)currentContractDrafter]; }
public void UpdatePlayersMatched() { if (!timerScript) { timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); } int numMatches = timerScript.playerDatabase.NumMatchingPlayers(gameObject.GetComponent <InputField>().text); // Player Found if (numMatches == 1) { checkMarkObject.GetComponent <SpriteRenderer>().sprite = singleCheckMark; } else if (numMatches == 0) { checkMarkObject.GetComponent <SpriteRenderer>().sprite = redXMark; } else { checkMarkObject.GetComponent <SpriteRenderer>().sprite = multipleCheckMarks; } }
// Use this for initialization void Start() { timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); }
// Use this for initialization void Start() { tradeButtonScript = GameObject.Find("TradeButton").GetComponent <TradeButton>(); timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); }
// Initialize this nameplate for the given drafter public void InitializeVariables(DrafterEnum drafter) { timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); drafterID = drafter; this.GetComponent <SpriteRenderer>().sprite = timerScript.nameplateSprites[(int)drafterID]; }
// Use this for initialization void Start() { timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); stringsList = new List <StatsStrings>(); }
// Use this for initialization void Start() { timerScript = GameObject.Find("DraftTimer").GetComponent <DraftTimerScript>(); breakingNews = GameObject.Find("BreakingNews").GetComponent <BreakingNewsScript>(); }