//public AnimationControl heartBeatAnim; private void Awake() { IList <GuiModelBase> myGuiModels = new List <GuiModelBase>(); /* adding text contents */ DoubleTextStatement Stat0_0_1 = new DoubleTextStatement(Color.white, "- 13歲 -", "中二生\n踏上求學生涯,每天學琴、做功課 ……", GuiPrefabUtils.DoubleTextFirstGazeDuration, GuiPrefabUtils.DoubleTextSecondGazeDuration, vrCamera, myGuiModels); SingleTextStatement Stat0_0_2 = new SingleTextStatement(Color.white, "起床了 ……", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); Stat0_0_2.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, false, alarmClip); DoubleChoiceQuestion Q1 = new DoubleChoiceQuestion(Color.white, "昨晚你做功課到十二點多\n現在卻要六點起床", "多睡五分鐘", "準時起床", vrCamera, myGuiModels, SceneSwitchControl.Scene2Q1Name); Q1.AddStoreTwoSelectionChoice(SceneSwitchControl.Scene2Q1Name); /* end of adding text contents */ /* setting next stories or next scenes */ Stat0_0_1.AddNextStory(Stat0_0_2); Stat0_0_2.AddNextStory(Q1); Q1.AddNextScene(vrCamera.GetComponent <VRCameraFade>(), GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene2bName, DoubleChoiceQuestion.SelectionSlider1Or2.Slider1, AudSrcsToFadeOut, GuiPrefabUtils.AudioFadeDuration); Q1.AddNextScene(vrCamera.GetComponent <VRCameraFade>(), GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene2bName, DoubleChoiceQuestion.SelectionSlider1Or2.Slider2, AudSrcsToFadeOut, GuiPrefabUtils.AudioFadeDuration); /* end of setting next stories or next scenes */ /* setting start gui */ Stat0_0_1.SetAsStartGui(storyStartManager); /* end of setting start gui */ /* activating guis */ // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation. foreach (GuiModelBase myGuiModel in myGuiModels) { myGuiModel.SetActive(true); } /* end of activating guis */ }
//public AnimationControl heartBeatAnim; private void Awake() { IList <GuiModelBase> myGuiModels = new List <GuiModelBase>(); /* adding text contents */ DoubleTextStatement Stat4_4_0 = new DoubleTextStatement(Color.white, "- 28歲 -", "這樣的工作維持四年\n薪酬職級略略上調", GuiPrefabUtils.DoubleTextFirstGazeDuration, GuiPrefabUtils.DoubleTextSecondGazeDuration, vrCamera, myGuiModels); SingleTextStatement Stat4_4 = new SingleTextStatement(Color.white, "營營役役,你身心已經感到厭倦\nJenny也正式和你分手了", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); SingleTextStatement Stat4_5 = new SingleTextStatement(Color.white, "這就是你的理想人生嗎?\n有時你會這樣問自己", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); /* end of adding text contents */ /* setting next stories or next scenes */ Stat4_4_0.AddNextStory(Stat4_4); Stat4_4.AddNextStory(Stat4_5); Stat4_5.AddNextScene(vrCamera.GetComponent <VRCameraFade>(), GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene3cName); /* end of setting next stories or next scenes */ /* setting start gui */ Stat4_4_0.SetAsStartGui(storyStartManager); /* end of setting start gui */ /* activating guis */ // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation. foreach (GuiModelBase myGuiModel in myGuiModels) { myGuiModel.SetActive(true); } /* end of activating guis */ }
private void Awake() { IList <GuiModelBase> myGuiModels = new List <GuiModelBase>(); /* adding text contents */ DoubleTextStatement Stat0_0 = new DoubleTextStatement(Color.white, "- 你來了 -", "一切,無聲無息,無從解釋", GuiPrefabUtils.DoubleTextFirstGazeDuration, GuiPrefabUtils.DoubleTextSecondGazeDuration, vrCamera, myGuiModels); Stat0_0.AddPlayAnimationOnDoubleTextGazeComplete(heartBeatAnim); SingleTextStatement Stat0_2 = new SingleTextStatement(Color.white, "漸漸的,你開始聽到心臟微微跳動\n感受到身體被一種暖流包裹", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); Stat0_2.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, true, heartBeatClip); SingleTextStatement Stat0_3 = new SingleTextStatement(Color.white, "生命,悄悄滋長 ……", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); SingleChoiceQuestion Q1 = new SingleChoiceQuestion(Color.white, "你願意來到這個世界\n經歷這一趟人生旅程嗎?", "我願意", vrCamera, myGuiModels); /* end of adding text contents */ /* setting next stories or next scenes */ Stat0_0.AddNextStory(Stat0_2); Stat0_2.AddNextStory(Stat0_3); Stat0_3.AddNextStory(Q1); Q1.AddNextScene(vrCamera.GetComponent <VRCameraFade>(), GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene1bName); /* end of setting next stories or next scenes */ /* setting start gui */ //Stat0_0.SetAsStartGui(storyStartManager); // Hard coded here NextStory nextStoryOfStartObj = SingleChoiceObjectBeforeStart.transform.Find("SelectionSlider").GetComponent <NextStory>(); nextStoryOfStartObj.nextUiFader = GuiPrefabUtils.GetUiFader(Stat0_0.underlyingGameObj); nextStoryOfStartObj.nextDoubleTextForGaze = GuiPrefabUtils.GetDoubleTextForGaze(Stat0_0.underlyingGameObj); /* end of setting start gui */ /* activating guis */ // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation. foreach (GuiModelBase myGuiModel in myGuiModels) { myGuiModel.SetActive(true); } /* end of activating guis */ }
private void Awake() { IList <GuiModelBase> myGuiModels = new List <GuiModelBase>(); /* adding text contents */ DoubleTextStatement Stat2_2_0 = new DoubleTextStatement(Color.white, "- 60歲 -", "你開始邁向退休的年紀", GuiPrefabUtils.DoubleTextFirstGazeDuration, GuiPrefabUtils.DoubleTextSecondGazeDuration, vrCamera, myGuiModels); SingleTextStatement Stat2_2_1 = new SingleTextStatement(Color.white, "女兒也已經30歲\n到了結婚的年齡", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); SingleTextStatement Stat2_3 = new SingleTextStatement(Color.white, "看著她也擁有自己的家庭\n你感到放心安慰", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); DoubleChoiceQuestion Q2 = new DoubleChoiceQuestion(Color.white, "她要搬離你的家\n和她的丈夫一起居住了 ……", "無奈接受", "欣然接受", vrCamera, myGuiModels, SceneSwitchControl.Scene5Q2Name); SingleTextStatement Stat3_0 = new SingleTextStatement(Color.white, "這時你才發現,原來你不捨得", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); SingleTextStatement Stat3_1 = new SingleTextStatement(Color.white, "她已經長大了,你無從改變 ……", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); DoubleTextStatement Stat3_2_0 = new DoubleTextStatement(Color.white, "- 82歲 -", "你患上末期癌症,需要長期進出醫院", GuiPrefabUtils.DoubleTextFirstGazeDuration, GuiPrefabUtils.DoubleTextSecondGazeDuration, vrCamera, myGuiModels); SingleTextStatement Stat3_2_1 = new SingleTextStatement(Color.white, "你回來了", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); Stat3_2_1.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, false, hospitalCurtainClip); SingleTextStatement Stat3_3 = new SingleTextStatement(Color.white, "你年老乏力的身體\n就如嬰孩時期般軟弱無力", GuiPrefabUtils.SingleTextGazeDuration, vrCamera, myGuiModels); scene5Q3ClipSource = Stat3_3.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, true, scene5Q3Clip); SingleTextStatement Stat3_4 = new SingleTextStatement(Color.white, "當你看到你女兒、女婿、\n孫子、親友全都圍在你床邊\n文珊靠在你床邊,哭成淚人的樣子時 ……", 6f, vrCamera, myGuiModels); SingleTextStatement Stat3_5 = new SingleTextStatement(Color.white, "你就意識到自己是差不多走到盡頭了", 4f, vrCamera, myGuiModels); SingleTextStatement Stat3_6 = new SingleTextStatement(Color.white, "你忽然想起過往很多和文珊的經歷片段", 4f, vrCamera, myGuiModels); SingleTextStatement Stat3_7 = new SingleTextStatement(Color.white, "第一次約會、第一次吵架、結婚、生小孩、\n一起為工作煩惱、一起為小孩擔憂、\n互相鼓勵、互相安慰 ……", 6f, vrCamera, myGuiModels); DoubleChoiceQuestion Q3 = new DoubleChoiceQuestion(Color.white, "慢慢的\n你的臉頰也流下了兩行淚水 ……", "默然不語", "跟文珊說:\n「謝謝你,\n我愛你。」", vrCamera, myGuiModels, SceneSwitchControl.Scene5Q3Name); Vector3 pos2 = GuiPrefabUtils.GetSelectionSlider2Text(Q3.underlyingGameObj).gameObject.transform.position; GuiPrefabUtils.GetSelectionSlider2Text(Q3.underlyingGameObj).gameObject.transform.position = new Vector3(pos2.x, pos2.y + 0.2f, pos2.z); SingleTextStatement Stat4_0 = new SingleTextStatement(Color.white, "這就是你的理想人生嗎?\n有時你會這樣問自己", 4f, vrCamera, myGuiModels); scene5Q4ClipSource = Stat4_0.AddPlayAudioOnUiFadeInReachThreshold(0.5f, true, scene5Q4Clip, 0f); SingleTextStatement Stat4_1 = new SingleTextStatement(Color.white, "漸漸的,你又開始聽到心臟微微的跳動\n感受到身體被一種暖流包裹", 4f, vrCamera, myGuiModels); Stat4_1UiFader = GuiPrefabUtils.GetUiFader(Stat4_1.underlyingGameObj); //heartbeatAudio = Stat4_1.AddPlayAudioOnUiFadeInComplete(GuiPrefabUtils.SceneSoundEffectVolume, true, heartbeatClip); Stat4_1.AddPlayAnimationOnUiFadeInComplete(heartbeatAnimationControl); SingleTextStatement Stat4_2 = new SingleTextStatement(Color.white, "生命,悄悄消逝 ……", 4f, vrCamera, myGuiModels); SingleChoiceQuestion Q4 = new SingleChoiceQuestion(Color.white, "你願意離開這個世界\n結束這一趟人生旅程嗎?", "我願意", vrCamera, myGuiModels); Q4UiFader = GuiPrefabUtils.GetUiFader(Q4.underlyingGameObj); scene5Q4LoopClipSource = Q4.AddPlayAudioOnUiFadeInReachThreshold(GuiPrefabUtils.SceneSoundEffectVolume, true, scene5Q4LoopClip, 0f); passAwaySelectionSlider = GuiPrefabUtils.GetSelectionSlider(Q4.underlyingGameObj); Q4.SetOnFilledAudioClipForSlider(null); SingleTextStatement Stat4_A = new SingleTextStatement(Color.white, "「我也愛你。」\n文珊抹一抹眼淚,跟你說", 4f, vrCamera, myGuiModels); SingleTextStatement End_1 = new SingleTextStatement(Color.white, "人生 …… 總是經歷選擇、擁有與失去\n你未必可以完全掌控你的人生\n更無法回到過去再來一次", GuiPrefabUtils.LastSceneSingleTextGazeDuration, vrCamera, myGuiModels); //UIFader End_1UiFader = GuiPrefabUtils.GetUiFader(End_1.underlyingGameObj); //End_1UiFader.m_FadeSpeed = 0.2f; SingleTextStatement End_2 = new SingleTextStatement(Color.white, "但是 …… 以甚麼心態面對人生起跌\n如何與你覺得重要的人相處\n是可以由你來決定", GuiPrefabUtils.LastSceneSingleTextGazeDuration, vrCamera, myGuiModels); SingleTextStatement End_3 = new SingleTextStatement(Color.white, "人,只可活一次!", GuiPrefabUtils.LastSceneSingleTextGazeDuration, vrCamera, myGuiModels); SingleTextStatement End_4 = new SingleTextStatement(Color.white, "回到現實,你會如何繼續你的人生呢?", GuiPrefabUtils.LastSceneSingleTextGazeDuration, vrCamera, myGuiModels); SingleTextStatement End_5 = new SingleTextStatement(Color.white, "(請脫下眼鏡,遵循工作人員指示離開)", 3600f, vrCamera, myGuiModels); //SingleTextStatement /* end of adding text contents */ /* setting next stories or next scenes */ Stat2_2_0.AddNextStory(Stat2_2_1); Stat2_2_1.AddNextStory(Stat2_3); Stat2_3.AddNextStory(Q2); Q2.AddNextStory(Stat3_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider1); Q2.AddNextStory(Stat3_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider2); Stat3_0.AddNextStory(Stat3_1); Stat3_1.AddNextStory(Stat3_2_0); Stat3_2_0.AddNextStory(Stat3_2_1); Stat3_2_1.AddNextStory(Stat3_3); Stat3_3.AddNextStory(Stat3_4); Stat3_4.AddNextStory(Stat3_5); Stat3_5.AddNextStory(Stat3_6); Stat3_6.AddNextStory(Stat3_7); Stat3_7.AddNextStory(Q3); Q3.AddNextStory(Stat4_0, DoubleChoiceQuestion.SelectionSlider1Or2.Slider1); Q3.AddNextStory(Stat4_A, DoubleChoiceQuestion.SelectionSlider1Or2.Slider2); Stat4_0.AddNextStory(Stat4_1); Stat4_1.AddNextStory(Stat4_2); Stat4_2.AddNextStory(Q4); Stat4_A.AddNextStory(Stat4_0); //Q4.AddNextScene(vrCamera.GetComponent<VRCameraFade>(), // GuiPrefabUtils.CameraFadeDuration, SceneSwitchControl.Scene5dName); Q4.AddNextStory(End_1); End_1.AddNextStory(End_2); End_2.AddNextStory(End_3); End_3.AddNextStory(End_4); End_4.AddNextStory(End_5); /* end of setting next stories or next scenes */ /* setting start gui */ Stat2_2_0.SetAsStartGui(storyStartManager); /* end of setting start gui */ /* activating guis */ // [Important] This is needed because the prefab game objects are set to be inactive so that the OnEnable event is not called during Prefab Instantiation. foreach (GuiModelBase myGuiModel in myGuiModels) { myGuiModel.SetActive(true); } /* end of activating guis */ }