public void CancelSkill() { if (currentDTSkill != null) { currentDTSkill.ClearTap(gameObject); ResetSkill(); } if (playerManager.isLocalPlayer) { mover.enabled = true; castSlider.value = 0f; castSliderObj.SetActive(false); AOEIndicator.SetActive(false); FrontalIndicator.SetActive(false); for (int i = 0; i < MaxSkills; i++) { { skillSprite[i].sprite = skill[i].skillSprite; } } } StopAllCoroutines(); }